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bsalomon682c2692015-05-22 14:01:46 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextOptions_DEFINED
9#define GrContextOptions_DEFINED
10
11#include "SkTypes.h"
csmartdalton008b9d82017-02-22 12:00:42 -070012#include "GrTypes.h"
bsalomon682c2692015-05-22 14:01:46 -070013
14struct GrContextOptions {
Mike Kleinfc6c37b2016-09-27 09:34:10 -040015 GrContextOptions() {}
bsalomon682c2692015-05-22 14:01:46 -070016
bsalomon682c2692015-05-22 14:01:46 -070017 // Suppress prints for the GrContext.
bsalomon6b2552f2016-09-15 13:50:26 -070018 bool fSuppressPrints = false;
bsalomon4ee6bd82015-05-27 13:23:23 -070019
20 /** Overrides: These options override feature detection using backend API queries. These
21 overrides can only reduce the feature set or limits, never increase them beyond the
22 detected values. */
23
bsalomon6b2552f2016-09-15 13:50:26 -070024 int fMaxTextureSizeOverride = SK_MaxS32;
25
bsalomon8c07b7a2015-11-02 11:36:52 -080026 /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
27 by SkGpuDevice. */
bsalomon6b2552f2016-09-15 13:50:26 -070028 int fMaxTileSizeOverride = 0;
29 bool fSuppressDualSourceBlending = false;
joshualitt7224c862015-05-29 06:46:47 -070030
joshualitte5b74c62015-06-01 14:17:47 -070031 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
32 buffers to CPU memory in order to update them. A value of -1 means the GrContext should
33 deduce the optimal value for this platform. */
bsalomon6b2552f2016-09-15 13:50:26 -070034 int fBufferMapThreshold = -1;
joshualitt83bc2292015-06-18 14:18:02 -070035
36 /** some gpus have problems with partial writes of the rendertarget */
bsalomon6b2552f2016-09-15 13:50:26 -070037 bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
bsalomon648c6962015-10-23 09:06:59 -070038
egdanielb7e7d572015-11-04 04:23:53 -080039 /** Force us to do all swizzling manually in the shader and don't rely on extensions to do
40 swizzling. */
bsalomon6b2552f2016-09-15 13:50:26 -070041 bool fUseShaderSwizzling = false;
brianosman9a3fbf72016-06-09 13:11:08 -070042
43 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
44 the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
45 level and LOD control (ie desktop or ES3). */
bsalomon6b2552f2016-09-15 13:50:26 -070046 bool fDoManualMipmapping = false;
csmartdaltone0d36292016-07-29 08:14:20 -070047
48 /** Enable instanced rendering as long as all required functionality is supported by the HW.
49 Instanced rendering is still experimental at this point and disabled by default. */
bsalomon6b2552f2016-09-15 13:50:26 -070050 bool fEnableInstancedRendering = false;
51
bsalomon39ef7fb2016-09-21 11:16:05 -070052 /**
53 * If true this allows path mask textures to be cached. This is only really useful if paths
54 * are commonly rendered at the same scale and fractional translation.
55 */
56 bool fAllowPathMaskCaching = false;
57
58 /**
brianosman20471892016-12-02 06:43:32 -080059 * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
60 * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
61 * can be set to false, which will significantly expand the number of devices that qualify for
62 * sRGB support.
63 */
64 bool fRequireDecodeDisableForSRGB = true;
Brian Osman46da1cc2017-02-14 14:15:48 -050065
66 /**
67 * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
68 * textures from codec-backed images.
69 */
70 bool fDisableGpuYUVConversion = false;
csmartdalton008b9d82017-02-22 12:00:42 -070071
72 /**
73 * If true, the caps will never report driver support for path rendering.
74 */
75 bool fSuppressPathRendering = false;
76
77 /**
Jim Van Verthfbdc0802017-05-02 16:15:53 -040078 * Render everything in wireframe
79 */
80 bool fWireframeMode = false;
81
82 /**
csmartdalton008b9d82017-02-22 12:00:42 -070083 * Allows the client to include or exclude specific GPU path renderers.
84 */
85 enum class GpuPathRenderers {
86 kNone = 0, // Always use sofware masks.
87 kDashLine = 1 << 0,
88 kStencilAndCover = 1 << 1,
89 kMSAA = 1 << 2,
90 kAAHairline = 1 << 3,
91 kAAConvex = 1 << 4,
92 kAALinearizing = 1 << 5,
Jim Van Verth83010462017-03-16 08:45:39 -040093 kSmall = 1 << 6,
Chris Dalton1a325d22017-07-14 15:17:41 -060094 kCoverageCounting = 1 << 7,
95 kTessellating = 1 << 8,
96 kDefault = 1 << 9,
csmartdalton008b9d82017-02-22 12:00:42 -070097
Chris Dalton1a325d22017-07-14 15:17:41 -060098 // Temporarily disabling CCPR by default until it has had a time to soak.
99 kAll = (kDefault | (kDefault - 1)) & ~kCoverageCounting,
Jim Van Verth83010462017-03-16 08:45:39 -0400100
101 // For legacy. To be removed when updated in Android.
102 kDistanceField = kSmall
csmartdalton008b9d82017-02-22 12:00:42 -0700103 };
104
105 GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
Eric Karl6d342282017-05-03 17:08:42 -0700106
107 /**
108 * The maximum size of cache textures used for Skia's Glyph cache.
109 */
110 float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
Eric Karl5c779752017-05-08 12:02:07 -0700111
112 /**
113 * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
114 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
115 */
116 bool fAvoidStencilBuffers = false;
bsalomon682c2692015-05-22 14:01:46 -0700117};
118
csmartdalton008b9d82017-02-22 12:00:42 -0700119GR_MAKE_BITFIELD_CLASS_OPS(GrContextOptions::GpuPathRenderers)
120
bsalomon682c2692015-05-22 14:01:46 -0700121#endif