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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/core/SkAutoMalloc.h"
Brian Osmanac9be9d2019-05-01 10:29:34 -04009#include "src/gpu/GrShaderUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "src/gpu/gl/GrGLGpu.h"
11#include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
12#include "src/sksl/SkSLCompiler.h"
13#include "src/sksl/SkSLGLSLCodeGenerator.h"
14#include "src/sksl/ir/SkSLProgram.h"
joshualitt30ba4362014-08-21 20:18:45 -070015
halcanary4e44efe2016-08-04 10:47:16 -070016// Print the source code for all shaders generated.
Brian Salomon06ab3832017-12-04 16:45:30 -050017static const bool gPrintSKSL = false;
18static const bool gPrintGLSL = false;
joshualitt30ba4362014-08-21 20:18:45 -070019
Brian Osmanac9be9d2019-05-01 10:29:34 -040020void print_shader_banner(SkSL::Program::Kind programKind) {
Brian Salomon06ab3832017-12-04 16:45:30 -050021 const char* typeName = "Unknown";
Brian Osmanac9be9d2019-05-01 10:29:34 -040022 switch (programKind) {
23 case SkSL::Program::kVertex_Kind: typeName = "Vertex"; break;
24 case SkSL::Program::kGeometry_Kind: typeName = "Geometry"; break;
25 case SkSL::Program::kFragment_Kind: typeName = "Fragment"; break;
26 default: break;
Brian Salomon06ab3832017-12-04 16:45:30 -050027 }
28 SkDebugf("---- %s shader ----------------------------------------------------\n", typeName);
29}
30
Brian Osmanac9be9d2019-05-01 10:29:34 -040031std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context,
32 SkSL::Program::Kind programKind,
Brian Osman6c431d52019-04-15 16:31:54 -040033 const SkSL::String& sksl,
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040034 const SkSL::Program::Settings& settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -040035 SkSL::String* glsl,
36 GrContextOptions::ShaderErrorHandler* errorHandler) {
Ethan Nicholas068acd52017-05-26 14:53:23 -040037 SkSL::Compiler* compiler = context.compiler();
38 std::unique_ptr<SkSL::Program> program;
Brian Osman1e2d4a12019-06-06 15:25:44 -040039#ifdef SK_DEBUG
40 SkSL::String src = GrShaderUtils::PrettyPrint(sksl);
41#else
42 const SkSL::String& src = sksl;
43#endif
44 program = compiler->convertProgram(programKind, src, settings);
Ethan Nicholas068acd52017-05-26 14:53:23 -040045 if (!program || !compiler->toGLSL(*program, glsl)) {
Brian Osman1e2d4a12019-06-06 15:25:44 -040046 errorHandler->compileError(src.c_str(), compiler->errorText().c_str());
Brian Salomone334c592017-05-15 11:00:58 -040047 return nullptr;
48 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040049
50 if (gPrintSKSL || gPrintGLSL) {
51 print_shader_banner(programKind);
52 if (gPrintSKSL) {
Brian Osman1e2d4a12019-06-06 15:25:44 -040053 GrShaderUtils::PrintLineByLine("SKSL:", GrShaderUtils::PrettyPrint(sksl));
Brian Osmanac9be9d2019-05-01 10:29:34 -040054 }
55 if (gPrintGLSL) {
Brian Osman1e2d4a12019-06-06 15:25:44 -040056 GrShaderUtils::PrintLineByLine("GLSL:", GrShaderUtils::PrettyPrint(*glsl));
Brian Osmanac9be9d2019-05-01 10:29:34 -040057 }
Brian Salomon06ab3832017-12-04 16:45:30 -050058 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040059
Ethan Nicholas068acd52017-05-26 14:53:23 -040060 return program;
Brian Salomone334c592017-05-15 11:00:58 -040061}
ethannicholas5961bc92016-10-12 06:39:56 -070062
joshualitt30ba4362014-08-21 20:18:45 -070063GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
64 GrGLuint programId,
65 GrGLenum type,
Brian Osmanac9be9d2019-05-01 10:29:34 -040066 const SkSL::String& glsl,
Brian Osman8518f2e2019-05-01 14:13:41 -040067 GrGpu::Stats* stats,
Brian Osman5e7fbfd2019-05-03 13:13:35 -040068 GrContextOptions::ShaderErrorHandler* errorHandler) {
joshualitt30ba4362014-08-21 20:18:45 -070069 const GrGLInterface* gli = glCtx.interface();
70
Brian Salomone334c592017-05-15 11:00:58 -040071 // Specify GLSL source to the driver.
robertphillips754f4e92014-09-18 13:52:08 -070072 GrGLuint shaderId;
73 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
74 if (0 == shaderId) {
75 return 0;
76 }
Brian Osmanac9be9d2019-05-01 10:29:34 -040077 const GrGLchar* source = glsl.c_str();
78 GrGLint sourceLength = glsl.size();
79 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength));
joshualitt43466a12015-02-13 17:18:27 -080080
mtkleinb9eb4ac2015-02-02 18:26:03 -080081 stats->incShaderCompilations();
robertphillips754f4e92014-09-18 13:52:08 -070082 GR_GL_CALL(gli, CompileShader(shaderId));
joshualitt30ba4362014-08-21 20:18:45 -070083
robertphillips754f4e92014-09-18 13:52:08 -070084 // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
cdalton1acea862015-06-02 13:05:52 -070085 bool checkCompiled = kChromium_GrGLDriver != glCtx.driver();
robertphillips754f4e92014-09-18 13:52:08 -070086#ifdef SK_DEBUG
87 checkCompiled = true;
88#endif
89 if (checkCompiled) {
90 GrGLint compiled = GR_GL_INIT_ZERO;
91 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
joshualitt30ba4362014-08-21 20:18:45 -070092
robertphillips754f4e92014-09-18 13:52:08 -070093 if (!compiled) {
94 GrGLint infoLen = GR_GL_INIT_ZERO;
95 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
96 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
97 if (infoLen > 0) {
98 // retrieve length even though we don't need it to workaround bug in Chromium cmd
99 // buffer param validation.
100 GrGLsizei length = GR_GL_INIT_ZERO;
joshualitt43466a12015-02-13 17:18:27 -0800101 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
robertphillips754f4e92014-09-18 13:52:08 -0700102 }
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400103 errorHandler->compileError(glsl.c_str(), infoLen > 0 ? (const char*)log.get() : "");
robertphillips754f4e92014-09-18 13:52:08 -0700104 GR_GL_CALL(gli, DeleteShader(shaderId));
105 return 0;
106 }
107 }
joshualitt30ba4362014-08-21 20:18:45 -0700108
robertphillips754f4e92014-09-18 13:52:08 -0700109 // Attach the shader, but defer deletion until after we have linked the program.
110 // This works around a bug in the Android emulator's GLES2 wrapper which
111 // will immediately delete the shader object and free its memory even though it's
112 // attached to a program, which then causes glLinkProgram to fail.
113 GR_GL_CALL(gli, AttachShader(programId, shaderId));
robertphillips754f4e92014-09-18 13:52:08 -0700114 return shaderId;
joshualitt30ba4362014-08-21 20:18:45 -0700115}