Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrSkSLFP_DEFINED |
| 9 | #define GrSkSLFP_DEFINED |
| 10 | |
| 11 | #include "GrCaps.h" |
Ethan Nicholas | 222e275 | 2018-10-11 11:21:34 -0400 | [diff] [blame] | 12 | #include "GrFragmentProcessor.h" |
Ethan Nicholas | eace935 | 2018-10-15 20:09:54 +0000 | [diff] [blame] | 13 | #include "GrCoordTransform.h" |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 14 | #include "GrShaderCaps.h" |
| 15 | #include "SkSLCompiler.h" |
| 16 | #include "SkSLPipelineStageCodeGenerator.h" |
| 17 | #include "SkRefCnt.h" |
| 18 | #include "../private/GrSkSLFPFactoryCache.h" |
Mike Klein | 0ec1c57 | 2018-12-04 11:52:51 -0500 | [diff] [blame] | 19 | #include <atomic> |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 20 | |
Ethan Nicholas | 78aceb2 | 2018-08-31 16:13:58 -0400 | [diff] [blame] | 21 | #if GR_TEST_UTILS |
| 22 | #define GR_FP_SRC_STRING const char* |
| 23 | #else |
| 24 | #define GR_FP_SRC_STRING static const char* |
| 25 | #endif |
| 26 | |
Robert Phillips | 1efecea | 2019-02-15 16:58:40 -0500 | [diff] [blame^] | 27 | class GrContext_Base; |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 28 | class GrSkSLFPFactory; |
| 29 | |
| 30 | class GrSkSLFP : public GrFragmentProcessor { |
| 31 | public: |
| 32 | /** |
| 33 | * Returns a new unique identifier. Each different SkSL fragment processor should call |
| 34 | * NewIndex once, statically, and use this index for all calls to Make. |
| 35 | */ |
| 36 | static int NewIndex() { |
Mike Klein | 0ec1c57 | 2018-12-04 11:52:51 -0500 | [diff] [blame] | 37 | static std::atomic<int> nextIndex{0}; |
| 38 | return nextIndex++; |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 39 | } |
| 40 | |
| 41 | /** |
| 42 | * Creates a new fragment processor from an SkSL source string and a struct of inputs to the |
| 43 | * program. The input struct's type is derived from the 'in' variables in the SkSL source, so |
| 44 | * e.g. the shader: |
| 45 | * |
| 46 | * in bool dither; |
| 47 | * in float x; |
| 48 | * in float y; |
| 49 | * .... |
| 50 | * |
| 51 | * would expect a pointer to a struct set up like: |
| 52 | * |
| 53 | * struct { |
| 54 | * bool dither; |
| 55 | * float x; |
| 56 | * float y; |
| 57 | * }; |
| 58 | * |
| 59 | * As turning SkSL into GLSL / SPIR-V / etc. is fairly expensive, and the output may differ |
| 60 | * based on the inputs, internally the process is divided into two steps: we first parse and |
| 61 | * semantically analyze the SkSL into an internal representation, and then "specialize" this |
| 62 | * internal representation based on the inputs. The unspecialized internal representation of |
| 63 | * the program is cached, so further specializations of the same code are much faster than the |
| 64 | * first call. |
| 65 | * |
| 66 | * This caching is based on the 'index' parameter, which should be derived by statically calling |
| 67 | * 'NewIndex()'. Each given SkSL string should have a single, statically defined index |
| 68 | * associated with it. |
| 69 | */ |
Ethan Nicholas | eace935 | 2018-10-15 20:09:54 +0000 | [diff] [blame] | 70 | static std::unique_ptr<GrSkSLFP> Make( |
Robert Phillips | 1efecea | 2019-02-15 16:58:40 -0500 | [diff] [blame^] | 71 | GrContext_Base* context, |
Ethan Nicholas | eace935 | 2018-10-15 20:09:54 +0000 | [diff] [blame] | 72 | int index, |
| 73 | const char* name, |
| 74 | const char* sksl, |
| 75 | const void* inputs, |
| 76 | size_t inputSize); |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 77 | |
| 78 | const char* name() const override; |
| 79 | |
Ethan Nicholas | ce00811 | 2018-08-30 09:19:50 -0400 | [diff] [blame] | 80 | void addChild(std::unique_ptr<GrFragmentProcessor> child); |
| 81 | |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 82 | std::unique_ptr<GrFragmentProcessor> clone() const override; |
| 83 | |
| 84 | private: |
| 85 | GrSkSLFP(sk_sp<GrSkSLFPFactoryCache> factoryCache, const GrShaderCaps* shaderCaps, int fIndex, |
Ethan Nicholas | eace935 | 2018-10-15 20:09:54 +0000 | [diff] [blame] | 86 | const char* name, const char* sksl, const void* inputs, size_t inputSize); |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 87 | |
| 88 | GrSkSLFP(const GrSkSLFP& other); |
| 89 | |
| 90 | GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| 91 | |
| 92 | void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| 93 | |
| 94 | bool onIsEqual(const GrFragmentProcessor&) const override; |
| 95 | |
| 96 | void createFactory() const; |
| 97 | |
| 98 | sk_sp<GrSkSLFPFactoryCache> fFactoryCache; |
| 99 | |
| 100 | const sk_sp<GrShaderCaps> fShaderCaps; |
| 101 | |
| 102 | mutable sk_sp<GrSkSLFPFactory> fFactory; |
| 103 | |
| 104 | int fIndex; |
| 105 | |
| 106 | const char* fName; |
| 107 | |
| 108 | const char* fSkSL; |
| 109 | |
Ethan Nicholas | eace935 | 2018-10-15 20:09:54 +0000 | [diff] [blame] | 110 | const std::unique_ptr<int8_t[]> fInputs; |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 111 | |
| 112 | size_t fInputSize; |
| 113 | |
| 114 | mutable SkSL::String fKey; |
| 115 | |
| 116 | GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| 117 | |
| 118 | typedef GrFragmentProcessor INHERITED; |
| 119 | |
Ethan Nicholas | ce00811 | 2018-08-30 09:19:50 -0400 | [diff] [blame] | 120 | friend class GrGLSLSkSLFP; |
| 121 | |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 122 | friend class GrSkSLFPFactory; |
| 123 | }; |
| 124 | |
| 125 | /** |
| 126 | * Produces GrFragmentProcessors from SkSL code. As the shader code produced from the SkSL depends |
| 127 | * upon the inputs to the SkSL (static if's, etc.) we first create a factory for a given SkSL |
| 128 | * string, then use that to create the actual GrFragmentProcessor. |
| 129 | */ |
Mike Klein | 408ef21 | 2018-10-30 15:23:00 +0000 | [diff] [blame] | 130 | class GrSkSLFPFactory : public SkNVRefCnt<GrSkSLFPFactory> { |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 131 | public: |
| 132 | /** |
| 133 | * Constructs a GrSkSLFPFactory for a given SkSL source string. Creating a factory will |
| 134 | * preprocess the SkSL and determine which of its inputs are declared "key" (meaning they cause |
| 135 | * the produced shaders to differ), so it is important to reuse the same factory instance for |
| 136 | * the same shader in order to avoid repeatedly re-parsing the SkSL. |
| 137 | */ |
| 138 | GrSkSLFPFactory(const char* name, const GrShaderCaps* shaderCaps, const char* sksl); |
| 139 | |
| 140 | const SkSL::Program* getSpecialization(const SkSL::String& key, const void* inputs, |
| 141 | size_t inputSize); |
| 142 | |
| 143 | const char* fName; |
| 144 | |
| 145 | SkSL::Compiler fCompiler; |
| 146 | |
| 147 | std::shared_ptr<SkSL::Program> fBaseProgram; |
| 148 | |
| 149 | std::vector<const SkSL::Variable*> fInputVars; |
| 150 | |
Ethan Nicholas | 0054311 | 2018-07-31 09:44:36 -0400 | [diff] [blame] | 151 | std::vector<const SkSL::Variable*> fKeyVars; |
| 152 | |
| 153 | std::unordered_map<SkSL::String, std::unique_ptr<const SkSL::Program>> fSpecializations; |
| 154 | |
| 155 | friend class GrSkSLFP; |
| 156 | }; |
| 157 | |
| 158 | #endif |