Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrCCPRCoverageProcessor.h" |
| 9 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 10 | #include "SkMakeUnique.h" |
| 11 | #include "ccpr/GrCCPRCubicShader.h" |
| 12 | #include "ccpr/GrCCPRQuadraticShader.h" |
| 13 | #include "ccpr/GrCCPRTriangleShader.h" |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 14 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 15 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 16 | void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler, |
| 17 | SkString* code, const char* position, |
| 18 | const char* coverage, const char* wind) { |
| 19 | WindHandling windHandling = this->onEmitVaryings(varyingHandler, code, position, coverage, |
| 20 | wind); |
| 21 | if (WindHandling::kNotHandled == windHandling) { |
Chris Dalton | fdde34e | 2017-10-16 14:15:26 -0600 | [diff] [blame] | 22 | varyingHandler->addFlatVarying("wind", &fWind); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 23 | code->appendf("%s = %s;", fWind.gsOut(), wind); |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 24 | } |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 25 | } |
| 26 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 27 | void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc, |
| 28 | GrGLSLPPFragmentBuilder* f, |
| 29 | const char* skOutputColor, |
| 30 | const char* skOutputCoverage) const { |
| 31 | f->codeAppendf("half coverage = 0;"); |
| 32 | this->onEmitFragmentCode(f, "coverage"); |
| 33 | if (fWind.fsIn()) { |
| 34 | f->codeAppendf("%s.a = coverage * %s;", skOutputColor, fWind.fsIn()); |
| 35 | } else { |
| 36 | f->codeAppendf("%s.a = coverage;", skOutputColor); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 37 | } |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 38 | f->codeAppendf("%s = half4(1);", skOutputCoverage); |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 39 | #ifdef SK_DEBUG |
Chris Dalton | a640c49 | 2017-09-11 22:04:03 -0700 | [diff] [blame] | 40 | if (proc.debugVisualizationsEnabled()) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 41 | f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", |
| 42 | skOutputColor, skOutputColor, skOutputColor); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 43 | } |
| 44 | #endif |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 45 | } |
| 46 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 47 | void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLShaderBuilder* s, |
| 48 | const char* leftPt, |
| 49 | const char* rightPt, |
| 50 | const char* outputDistanceEquation) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 51 | s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);", |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 52 | rightPt, leftPt, leftPt, rightPt); |
Chris Dalton | cc0ab7e | 2017-10-24 14:16:52 -0600 | [diff] [blame] | 53 | s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);"); |
| 54 | // When nwidth=0, wind must also be 0 (and coverage * wind = 0). So it doesn't matter what we |
| 55 | // come up with here as long as it isn't NaN or Inf. |
| 56 | s->codeAppend ("n /= (0 != nwidth) ? nwidth : 1;"); |
| 57 | s->codeAppendf("%s = float3(-n, dot(n, %s) - .5);", outputDistanceEquation, leftPt); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 58 | } |
| 59 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 60 | int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f, |
| 61 | const char* samplesName) { |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 62 | // Standard DX11 sample locations. |
| 63 | #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) |
Ethan Nicholas | 8aa4569 | 2017-09-20 11:24:15 -0400 | [diff] [blame] | 64 | f->defineConstant("float2[8]", samplesName, "float2[8](" |
| 65 | "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, " |
| 66 | "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16." |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 67 | ")"); |
| 68 | return 8; |
| 69 | #else |
Ethan Nicholas | 8aa4569 | 2017-09-20 11:24:15 -0400 | [diff] [blame] | 70 | f->defineConstant("float2[16]", samplesName, "float2[16](" |
| 71 | "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, " |
| 72 | "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, " |
| 73 | "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, " |
| 74 | "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16." |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 75 | ")"); |
| 76 | return 16; |
| 77 | #endif |
| 78 | } |
| 79 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 80 | void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&, |
| 81 | GrProcessorKeyBuilder* b) const { |
| 82 | b->add32((int)fRenderPass); |
| 83 | } |
| 84 | |
| 85 | GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const { |
| 86 | std::unique_ptr<Shader> shader; |
| 87 | switch (fRenderPass) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 88 | case RenderPass::kTriangleHulls: |
| 89 | shader = skstd::make_unique<GrCCPRTriangleHullShader>(); |
| 90 | break; |
| 91 | case RenderPass::kTriangleEdges: |
| 92 | shader = skstd::make_unique<GrCCPRTriangleEdgeShader>(); |
| 93 | break; |
| 94 | case RenderPass::kTriangleCorners: |
| 95 | shader = skstd::make_unique<GrCCPRTriangleCornerShader>(); |
| 96 | break; |
| 97 | case RenderPass::kQuadraticHulls: |
| 98 | shader = skstd::make_unique<GrCCPRQuadraticHullShader>(); |
| 99 | break; |
| 100 | case RenderPass::kQuadraticCorners: |
| 101 | shader = skstd::make_unique<GrCCPRQuadraticCornerShader>(); |
| 102 | break; |
Chris Dalton | be4ffab | 2017-12-08 10:59:58 -0700 | [diff] [blame] | 103 | case RenderPass::kCubicHulls: |
| 104 | shader = skstd::make_unique<GrCCPRCubicHullShader>(); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 105 | break; |
Chris Dalton | be4ffab | 2017-12-08 10:59:58 -0700 | [diff] [blame] | 106 | case RenderPass::kCubicCorners: |
| 107 | shader = skstd::make_unique<GrCCPRCubicCornerShader>(); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 108 | break; |
| 109 | } |
| 110 | return CreateGSImpl(std::move(shader)); |
| 111 | } |