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Chris Dalton1a325d22017-07-14 15:17:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrCCPRCoverageProcessor.h"
9
Chris Dalton6a3dbee2017-10-16 10:44:41 -060010#include "SkMakeUnique.h"
11#include "ccpr/GrCCPRCubicShader.h"
12#include "ccpr/GrCCPRQuadraticShader.h"
13#include "ccpr/GrCCPRTriangleShader.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060014#include "glsl/GrGLSLFragmentShaderBuilder.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060015
Chris Dalton6a3dbee2017-10-16 10:44:41 -060016static GrVertexAttribType instance_array_format(GrCCPRCoverageProcessor::RenderPass renderPass) {
17 switch (renderPass) {
18 case GrCCPRCoverageProcessor::RenderPass::kTriangleHulls:
19 case GrCCPRCoverageProcessor::RenderPass::kTriangleEdges:
20 case GrCCPRCoverageProcessor::RenderPass::kTriangleCorners:
21 return kInt4_GrVertexAttribType;
22 case GrCCPRCoverageProcessor::RenderPass::kQuadraticHulls:
23 case GrCCPRCoverageProcessor::RenderPass::kQuadraticCorners:
24 case GrCCPRCoverageProcessor::RenderPass::kSerpentineHulls:
25 case GrCCPRCoverageProcessor::RenderPass::kLoopHulls:
26 case GrCCPRCoverageProcessor::RenderPass::kSerpentineCorners:
27 case GrCCPRCoverageProcessor::RenderPass::kLoopCorners:
28 return kInt2_GrVertexAttribType;
Chris Dalton1a325d22017-07-14 15:17:41 -060029 }
Chris Dalton6a3dbee2017-10-16 10:44:41 -060030 SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass.");
31 return kInt4_GrVertexAttribType;
Chris Dalton1a325d22017-07-14 15:17:41 -060032}
33
Chris Dalton6a3dbee2017-10-16 10:44:41 -060034GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(RenderPass renderPass, GrBuffer* pointsBuffer)
Ethan Nicholasabff9562017-10-09 10:54:08 -040035 : INHERITED(kGrCCPRCoverageProcessor_ClassID)
Chris Dalton6a3dbee2017-10-16 10:44:41 -060036 , fRenderPass(renderPass)
37 , fInstanceAttrib(this->addInstanceAttrib("instance", instance_array_format(fRenderPass))) {
Chris Dalton1a325d22017-07-14 15:17:41 -060038 fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag);
39 this->addBufferAccess(&fPointsBufferAccess);
40
41 this->setWillUseGeoShader();
Chris Dalton1a325d22017-07-14 15:17:41 -060042}
43
Chris Dalton6a3dbee2017-10-16 10:44:41 -060044void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler,
45 SkString* code, const char* position,
46 const char* coverage, const char* wind) {
47 WindHandling windHandling = this->onEmitVaryings(varyingHandler, code, position, coverage,
48 wind);
49 if (WindHandling::kNotHandled == windHandling) {
50 varyingHandler->addFlatVarying("wind", &fWind, kLow_GrSLPrecision);
51 code->appendf("%s = %s;", fWind.gsOut(), wind);
Chris Dalton1a325d22017-07-14 15:17:41 -060052 }
Eric Borend6365e52017-10-16 12:31:14 +000053}
54
Chris Dalton6a3dbee2017-10-16 10:44:41 -060055void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc,
56 GrGLSLPPFragmentBuilder* f,
57 const char* skOutputColor,
58 const char* skOutputCoverage) const {
59 f->codeAppendf("half coverage = 0;");
60 this->onEmitFragmentCode(f, "coverage");
61 if (fWind.fsIn()) {
62 f->codeAppendf("%s.a = coverage * %s;", skOutputColor, fWind.fsIn());
63 } else {
64 f->codeAppendf("%s.a = coverage;", skOutputColor);
Eric Borend6365e52017-10-16 12:31:14 +000065 }
Chris Dalton6a3dbee2017-10-16 10:44:41 -060066 f->codeAppendf("%s = half4(1);", skOutputCoverage);
Chris Dalton1a325d22017-07-14 15:17:41 -060067#ifdef SK_DEBUG
Chris Daltona640c492017-09-11 22:04:03 -070068 if (proc.debugVisualizationsEnabled()) {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060069 f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);",
70 skOutputColor, skOutputColor, skOutputColor);
Eric Borend6365e52017-10-16 12:31:14 +000071 }
72#endif
Eric Borend6365e52017-10-16 12:31:14 +000073}
74
Chris Dalton6a3dbee2017-10-16 10:44:41 -060075void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLShaderBuilder* s,
76 const char* leftPt,
77 const char* rightPt,
78 const char* outputDistanceEquation) {
Eric Borend6365e52017-10-16 12:31:14 +000079 // Which quadrant does the vector from left -> right fall into?
Chris Dalton6a3dbee2017-10-16 10:44:41 -060080 s->codeAppendf("float2 qlr = sign(%s - %s);", rightPt, leftPt);
81 s->codeAppend ("float2 d1 = float2(qlr.y, -qlr.x);");
Eric Borend6365e52017-10-16 12:31:14 +000082
Chris Dalton6a3dbee2017-10-16 10:44:41 -060083 s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
Eric Borend6365e52017-10-16 12:31:14 +000084 rightPt, leftPt, leftPt, rightPt);
Chris Dalton6a3dbee2017-10-16 10:44:41 -060085 s->codeAppendf("float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);",
Eric Borend6365e52017-10-16 12:31:14 +000086 leftPt, leftPt);
87 // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine.
Chris Dalton6a3dbee2017-10-16 10:44:41 -060088 s->codeAppendf("float scale = 1 / max(kk[0] - kk[1], 1e-30);");
Eric Borend6365e52017-10-16 12:31:14 +000089
Chris Dalton6a3dbee2017-10-16 10:44:41 -060090 s->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation);
Eric Borend6365e52017-10-16 12:31:14 +000091}
92
Chris Dalton6a3dbee2017-10-16 10:44:41 -060093int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
94 const char* samplesName) {
Chris Dalton1a325d22017-07-14 15:17:41 -060095 // Standard DX11 sample locations.
96#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
Ethan Nicholas8aa45692017-09-20 11:24:15 -040097 f->defineConstant("float2[8]", samplesName, "float2[8]("
98 "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, "
99 "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16."
Chris Dalton1a325d22017-07-14 15:17:41 -0600100 ")");
101 return 8;
102#else
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400103 f->defineConstant("float2[16]", samplesName, "float2[16]("
104 "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, "
105 "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, "
106 "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, "
107 "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16."
Chris Dalton1a325d22017-07-14 15:17:41 -0600108 ")");
109 return 16;
110#endif
111}
112
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600113void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
114 GrProcessorKeyBuilder* b) const {
115 b->add32((int)fRenderPass);
116}
117
118GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
119 std::unique_ptr<Shader> shader;
120 switch (fRenderPass) {
121 using CubicType = GrCCPRCubicShader::CubicType;
122 case RenderPass::kTriangleHulls:
123 shader = skstd::make_unique<GrCCPRTriangleHullShader>();
124 break;
125 case RenderPass::kTriangleEdges:
126 shader = skstd::make_unique<GrCCPRTriangleEdgeShader>();
127 break;
128 case RenderPass::kTriangleCorners:
129 shader = skstd::make_unique<GrCCPRTriangleCornerShader>();
130 break;
131 case RenderPass::kQuadraticHulls:
132 shader = skstd::make_unique<GrCCPRQuadraticHullShader>();
133 break;
134 case RenderPass::kQuadraticCorners:
135 shader = skstd::make_unique<GrCCPRQuadraticCornerShader>();
136 break;
137 case RenderPass::kSerpentineHulls:
138 shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kSerpentine);
139 break;
140 case RenderPass::kLoopHulls:
141 shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kLoop);
142 break;
143 case RenderPass::kSerpentineCorners:
144 shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kSerpentine);
145 break;
146 case RenderPass::kLoopCorners:
147 shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kLoop);
148 break;
149 }
150 return CreateGSImpl(std::move(shader));
151}
152
153const char* GrCCPRCoverageProcessor::GetRenderPassName(RenderPass renderPass) {
154 switch (renderPass) {
155 case RenderPass::kTriangleHulls:
156 return "RenderPass::kTriangleHulls";
157 case RenderPass::kTriangleEdges:
158 return "RenderPass::kTriangleEdges";
159 case RenderPass::kTriangleCorners:
160 return "RenderPass::kTriangleCorners";
161 case RenderPass::kQuadraticHulls:
162 return "RenderPass::kQuadraticHulls";
163 case RenderPass::kQuadraticCorners:
164 return "RenderPass::kQuadraticCorners";
165 case RenderPass::kSerpentineHulls:
166 return "RenderPass::kSerpentineHulls";
167 case RenderPass::kLoopHulls:
168 return "RenderPass::kLoopHulls";
169 case RenderPass::kSerpentineCorners:
170 return "RenderPass::kSerpentineCorners";
171 case RenderPass::kLoopCorners:
172 return "RenderPass::kLoopCorners";
173 }
174 SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass.");
175 return nullptr;
176}
177
Chris Dalton1a325d22017-07-14 15:17:41 -0600178#ifdef SK_DEBUG
179
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600180#include "GrRenderTargetProxy.h"
Chris Dalton1a325d22017-07-14 15:17:41 -0600181
Robert Phillips2890fbf2017-07-26 15:48:41 -0400182void GrCCPRCoverageProcessor::Validate(GrRenderTargetProxy* atlasProxy) {
183 SkASSERT(kAtlasOrigin == atlasProxy->origin());
184 SkASSERT(GrPixelConfigIsAlphaOnly(atlasProxy->config()));
185 SkASSERT(GrPixelConfigIsFloatingPoint(atlasProxy->config()));
Chris Dalton1a325d22017-07-14 15:17:41 -0600186}
187
188#endif