Greg Daniel | 164a9f0 | 2016-02-22 09:56:40 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrVkUniformHandler_DEFINED |
| 9 | #define GrVkUniformHandler_DEFINED |
| 10 | |
| 11 | #include "glsl/GrGLSLUniformHandler.h" |
| 12 | |
| 13 | #include "GrAllocator.h" |
| 14 | #include "glsl/GrGLSLShaderVar.h" |
| 15 | |
Greg Daniel | 164a9f0 | 2016-02-22 09:56:40 -0500 | [diff] [blame] | 16 | class GrVkUniformHandler : public GrGLSLUniformHandler { |
| 17 | public: |
jvanverth | 633b356 | 2016-03-23 11:01:22 -0700 | [diff] [blame] | 18 | static const int kUniformsPerBlock = 8; |
| 19 | |
Greg Daniel | 164a9f0 | 2016-02-22 09:56:40 -0500 | [diff] [blame] | 20 | enum { |
| 21 | kSamplerDescSet = 0, |
| 22 | kUniformBufferDescSet = 1, |
| 23 | }; |
| 24 | enum { |
| 25 | kVertexBinding = 0, |
| 26 | kFragBinding = 1, |
| 27 | }; |
| 28 | |
| 29 | // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler |
| 30 | struct UniformInfo { |
| 31 | GrGLSLShaderVar fVariable; |
| 32 | uint32_t fVisibility; |
| 33 | uint32_t fSetNumber; |
| 34 | uint32_t fBinding; |
| 35 | uint32_t fUBOffset; |
| 36 | }; |
| 37 | typedef GrTAllocator<UniformInfo> UniformInfoArray; |
| 38 | |
| 39 | const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { |
| 40 | return fUniforms[u.toIndex()].fVariable; |
| 41 | } |
| 42 | |
| 43 | const char* getUniformCStr(UniformHandle u) const override { |
| 44 | return this->getUniformVariable(u).c_str(); |
| 45 | } |
| 46 | |
| 47 | private: |
| 48 | explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) |
| 49 | : INHERITED(program) |
| 50 | , fUniforms(kUniformsPerBlock) |
| 51 | , fCurrentVertexUBOOffset(0) |
| 52 | , fCurrentFragmentUBOOffset(0) |
| 53 | , fCurrentSamplerBinding(0) { |
| 54 | } |
| 55 | |
| 56 | UniformHandle internalAddUniformArray(uint32_t visibility, |
| 57 | GrSLType type, |
| 58 | GrSLPrecision precision, |
| 59 | const char* name, |
| 60 | bool mangleName, |
| 61 | int arrayCount, |
| 62 | const char** outName) override; |
| 63 | |
| 64 | void appendUniformDecls(GrShaderFlags, SkString*) const override; |
| 65 | |
| 66 | bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } |
| 67 | bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } |
| 68 | |
| 69 | |
| 70 | const UniformInfo& getUniformInfo(UniformHandle u) const { |
| 71 | return fUniforms[u.toIndex()]; |
| 72 | } |
| 73 | |
| 74 | |
| 75 | UniformInfoArray fUniforms; |
| 76 | uint32_t fCurrentVertexUBOOffset; |
| 77 | uint32_t fCurrentFragmentUBOOffset; |
| 78 | uint32_t fCurrentSamplerBinding; |
| 79 | |
egdaniel | 22281c1 | 2016-03-23 13:49:40 -0700 | [diff] [blame^] | 80 | friend class GrVkPipelineStateBuilder; |
Greg Daniel | 164a9f0 | 2016-02-22 09:56:40 -0500 | [diff] [blame] | 81 | |
| 82 | typedef GrGLSLUniformHandler INHERITED; |
| 83 | }; |
| 84 | |
jvanverth | 633b356 | 2016-03-23 11:01:22 -0700 | [diff] [blame] | 85 | #endif |