tomhudson@google.com | 2f68e76 | 2012-07-17 18:43:21 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrTextureDomainEffect.h" |
| 9 | #include "gl/GrGLProgramStage.h" |
| 10 | #include "GrProgramStageFactory.h" |
| 11 | |
| 12 | class GrGLTextureDomainEffect : public GrGLProgramStage { |
| 13 | public: |
| 14 | GrGLTextureDomainEffect(const GrProgramStageFactory& factory, |
| 15 | const GrCustomStage& stage); |
| 16 | |
| 17 | virtual void setupVariables(GrGLShaderBuilder* state, |
| 18 | int stage) SK_OVERRIDE; |
| 19 | virtual void emitVS(GrGLShaderBuilder* state, |
| 20 | const char* vertexCoords) SK_OVERRIDE { } |
| 21 | virtual void emitFS(GrGLShaderBuilder* state, |
| 22 | const char* outputColor, |
| 23 | const char* inputColor, |
| 24 | const char* samplerName) SK_OVERRIDE; |
| 25 | |
| 26 | virtual void initUniforms(const GrGLInterface*, int programID) SK_OVERRIDE; |
| 27 | |
| 28 | virtual void setData(const GrGLInterface*, |
| 29 | const GrCustomStage&, |
| 30 | const GrRenderTarget*, |
| 31 | int stageNum) SK_OVERRIDE; |
| 32 | |
| 33 | static inline StageKey GenKey(const GrCustomStage&) { return 0; } |
| 34 | |
| 35 | private: |
| 36 | const GrGLShaderVar* fNameVar; |
| 37 | int fNameLocation; |
| 38 | |
| 39 | typedef GrGLProgramStage INHERITED; |
| 40 | }; |
| 41 | |
| 42 | GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProgramStageFactory& factory, |
| 43 | const GrCustomStage& stage) |
| 44 | : GrGLProgramStage(factory) |
| 45 | , fNameVar(NULL) |
| 46 | , fNameLocation(0) { |
| 47 | } |
| 48 | |
| 49 | void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* state, |
| 50 | int stage) { |
| 51 | fNameVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 52 | kVec4f_GrSLType, "uTexDom", stage); |
| 53 | fNameLocation = kUseUniform; |
| 54 | }; |
| 55 | |
| 56 | void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* state, |
| 57 | const char* outputColor, |
| 58 | const char* inputColor, |
| 59 | const char* samplerName) { |
| 60 | SkString coordVar("clampCoord"); |
| 61 | state->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n", |
| 62 | GrGLShaderVar::TypeString(GrSLFloatVectorType(state->fCoordDims)), |
| 63 | coordVar.c_str(), |
| 64 | state->fSampleCoords.c_str(), |
| 65 | fNameVar->getName().c_str(), |
| 66 | fNameVar->getName().c_str()); |
| 67 | state->fSampleCoords = coordVar; |
| 68 | |
| 69 | state->emitDefaultFetch(outputColor, samplerName); |
| 70 | } |
| 71 | |
| 72 | void GrGLTextureDomainEffect::initUniforms(const GrGLInterface* gl, int programID) { |
| 73 | GR_GL_CALL_RET(gl, fNameLocation, |
| 74 | GetUniformLocation(programID, fNameVar->getName().c_str())); |
| 75 | GrAssert(kUnusedUniform != fNameLocation); |
| 76 | } |
| 77 | |
| 78 | void GrGLTextureDomainEffect::setData(const GrGLInterface* gl, |
| 79 | const GrCustomStage& data, |
| 80 | const GrRenderTarget*, |
| 81 | int stageNum) { |
| 82 | const GrTextureDomainEffect& effect = static_cast<const GrTextureDomainEffect&>(data); |
| 83 | const GrRect& domain = effect.domain(); |
| 84 | |
| 85 | float values[4] = { |
| 86 | GrScalarToFloat(domain.left()), |
| 87 | GrScalarToFloat(domain.top()), |
| 88 | GrScalarToFloat(domain.right()), |
| 89 | GrScalarToFloat(domain.bottom()) |
| 90 | }; |
| 91 | // vertical flip if necessary |
| 92 | const GrGLTexture* texture = static_cast<const GrGLTexture*>(effect.texture(0)); |
| 93 | if (GrGLTexture::kBottomUp_Orientation == texture->orientation()) { |
| 94 | values[1] = 1.0f - values[1]; |
| 95 | values[3] = 1.0f - values[3]; |
| 96 | // The top and bottom were just flipped, so correct the ordering |
| 97 | // of elements so that values = (l, t, r, b). |
| 98 | SkTSwap(values[1], values[3]); |
| 99 | } |
| 100 | |
| 101 | GR_GL_CALL(gl, Uniform4fv(fNameLocation, 1, values)); |
| 102 | } |
| 103 | |
| 104 | |
| 105 | /////////////////////////////////////////////////////////////////////////////// |
| 106 | |
| 107 | GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, GrRect domain) |
| 108 | : GrSingleTextureEffect(texture) |
| 109 | , fTextureDomain(domain) { |
| 110 | |
| 111 | } |
| 112 | |
| 113 | GrTextureDomainEffect::~GrTextureDomainEffect() { |
| 114 | |
| 115 | } |
| 116 | |
| 117 | const GrProgramStageFactory& GrTextureDomainEffect::getFactory() const { |
| 118 | return GrTProgramStageFactory<GrTextureDomainEffect>::getInstance(); |
| 119 | } |
| 120 | |
| 121 | bool GrTextureDomainEffect::isEqual(const GrCustomStage& sBase) const { |
| 122 | const GrTextureDomainEffect& s = static_cast<const GrTextureDomainEffect&>(sBase); |
| 123 | return (INHERITED::isEqual(sBase) && this->fTextureDomain == s.fTextureDomain); |
| 124 | } |
| 125 | |
| 126 | |