blob: 663fab24ef9326bb19cc811868285238c010a331 [file] [log] [blame]
Chris Daltonebb37e72021-01-27 17:59:45 -07001/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/gpu/tessellate/GrPathInnerTriangulateOp.h"
9
10#include "src/gpu/GrEagerVertexAllocator.h"
11#include "src/gpu/GrInnerFanTriangulator.h"
12#include "src/gpu/GrOpFlushState.h"
13#include "src/gpu/GrRecordingContextPriv.h"
Chris Dalton2f733ec2021-06-01 12:11:57 -060014#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
15#include "src/gpu/tessellate/GrPathTessellationShader.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070016#include "src/gpu/tessellate/GrPathTessellator.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070017#include "src/gpu/tessellate/GrTessellationPathRenderer.h"
18
19using OpFlags = GrTessellationPathRenderer::OpFlags;
20
Chris Dalton2f733ec2021-06-01 12:11:57 -060021namespace {
22
23// Fills an array of convex hulls surrounding 4-point cubic or conic instances. This shader is used
24// for the "fill" pass after the curves have been fully stencilled.
25class HullShader : public GrPathTessellationShader {
26public:
27 HullShader(const SkMatrix& viewMatrix, SkPMColor4f color)
28 : GrPathTessellationShader(kTessellate_HullShader_ClassID,
29 GrPrimitiveType::kTriangleStrip, 0, viewMatrix, color) {
30 constexpr static Attribute kPtsAttribs[] = {
31 {"input_points_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
32 {"input_points_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
33 this->setInstanceAttributes(kPtsAttribs, SK_ARRAY_COUNT(kPtsAttribs));
34 }
35
36private:
37 const char* name() const final { return "HullShader"; }
38 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
39 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final;
40};
41
42GrGLSLGeometryProcessor* HullShader::createGLSLInstance(const GrShaderCaps&) const {
43 class Impl : public GrPathTessellationShader::Impl {
44 void emitVertexCode(GrGLSLVertexBuilder* v, GrGPArgs* gpArgs) override {
45 v->codeAppend(R"(
46 float4x2 P = float4x2(input_points_0_1, input_points_2_3);
47 if (isinf(P[3].y)) { // Is the curve a conic?
48 float w = P[3].x;
49 if (isinf(w)) {
50 // A conic with w=Inf is an exact triangle.
51 P = float4x2(P[0], P[1], P[2], P[2]);
52 } else {
53 // Convert the points to a trapeziodal hull that circumcscribes the conic.
54 float2 p1w = P[1] * w;
55 float T = .51; // Bias outward a bit to ensure we cover the outermost samples.
56 float2 c1 = mix(P[0], p1w, T);
57 float2 c2 = mix(P[2], p1w, T);
58 float iw = 1 / mix(1, w, T);
59 P = float4x2(P[0], c1 * iw, c2 * iw, P[2]);
60 }
61 }
62
63 // Translate the points to v0..3 where v0=0.
64 float2 v1 = P[1] - P[0], v2 = P[2] - P[0], v3 = P[3] - P[0];
65
66 // Reorder the points so v2 bisects v1 and v3.
67 if (sign(determinant(float2x2(v2,v1))) == sign(determinant(float2x2(v2,v3)))) {
68 float2 tmp = P[2];
69 if (sign(determinant(float2x2(v1,v2))) != sign(determinant(float2x2(v1,v3)))) {
70 P[2] = P[1]; // swap(P2, P1)
71 P[1] = tmp;
72 } else {
73 P[2] = P[3]; // swap(P2, P3)
74 P[3] = tmp;
75 }
76 }
77
78 // sk_VertexID comes in fan order. Convert to strip order.
79 int vertexidx = sk_VertexID;
80 vertexidx ^= vertexidx >> 1;
81
82 // Find the "turn direction" of each corner and net turn direction.
83 float vertexdir = 0;
84 float netdir = 0;
85 for (int i = 0; i < 4; ++i) {
86 float2 prev = P[i] - P[(i + 3) & 3], next = P[(i + 1) & 3] - P[i];
87 float dir = sign(determinant(float2x2(prev, next)));
88 if (i == vertexidx) {
89 vertexdir = dir;
90 }
91 netdir += dir;
92 }
93
94 // Remove the non-convex vertex, if any.
95 if (vertexdir != sign(netdir)) {
96 vertexidx = (vertexidx + 1) & 3;
97 }
98
99 float2 localcoord = P[vertexidx];
100 float2 vertexpos = AFFINE_MATRIX * localcoord + TRANSLATE;)");
101 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord");
102 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
103 }
104 };
105 return new Impl;
106}
107
108} // namespace
109
Chris Daltonebb37e72021-01-27 17:59:45 -0700110void GrPathInnerTriangulateOp::visitProxies(const VisitProxyFunc& fn) const {
111 if (fPipelineForFills) {
112 fPipelineForFills->visitProxies(fn);
113 } else {
114 fProcessors.visitProxies(fn);
115 }
116}
117
118GrDrawOp::FixedFunctionFlags GrPathInnerTriangulateOp::fixedFunctionFlags() const {
119 auto flags = FixedFunctionFlags::kUsesStencil;
120 if (GrAAType::kNone != fAAType) {
121 flags |= FixedFunctionFlags::kUsesHWAA;
122 }
123 return flags;
124}
125
126GrProcessorSet::Analysis GrPathInnerTriangulateOp::finalize(const GrCaps& caps,
127 const GrAppliedClip* clip,
Chris Daltonebb37e72021-01-27 17:59:45 -0700128 GrClampType clampType) {
Chris Dalton57ab06c2021-04-22 12:57:28 -0600129 return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps,
130 clampType, &fColor);
Chris Daltonebb37e72021-01-27 17:59:45 -0700131}
132
Chris Dalton2f733ec2021-06-01 12:11:57 -0600133void GrPathInnerTriangulateOp::pushFanStencilProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700134 const GrPipeline* pipelineForStencils,
135 const GrUserStencilSettings* stencil) {
136 SkASSERT(pipelineForStencils);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600137 auto shader = args.fArena->make<GrTriangleShader>(fViewMatrix, SK_PMColor4fTRANSPARENT);
138 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, pipelineForStencils,
139 stencil)); }
Chris Daltonebb37e72021-01-27 17:59:45 -0700140
Chris Dalton2f733ec2021-06-01 12:11:57 -0600141void GrPathInnerTriangulateOp::pushFanFillProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700142 const GrUserStencilSettings* stencil) {
143 SkASSERT(fPipelineForFills);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600144 auto* shader = args.fArena->make<GrTriangleShader>(fViewMatrix, fColor);
145 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, fPipelineForFills,
146 stencil));
Chris Daltonebb37e72021-01-27 17:59:45 -0700147}
148
Chris Dalton2f733ec2021-06-01 12:11:57 -0600149void GrPathInnerTriangulateOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700150 GrAppliedClip&& appliedClip) {
151 SkASSERT(!fFanTriangulator);
152 SkASSERT(!fFanPolys);
153 SkASSERT(!fPipelineForFills);
154 SkASSERT(!fTessellator);
155 SkASSERT(!fStencilCurvesProgram);
156 SkASSERT(fFanPrograms.empty());
157 SkASSERT(!fFillHullsProgram);
158
159 if (fPath.countVerbs() <= 0) {
160 return;
161 }
162
Chris Dalton57ab06c2021-04-22 12:57:28 -0600163 // If using wireframe, we have to fall back on a standard Redbook "stencil then fill" algorithm
164 // instead of bypassing the stencil buffer to fill the fan directly.
165 bool forceRedbookStencilPass = (fOpFlags & (OpFlags::kStencilOnly | OpFlags::kWireframe));
Chris Daltonebb37e72021-01-27 17:59:45 -0700166 bool doFill = !(fOpFlags & OpFlags::kStencilOnly);
167
168 bool isLinear;
169 fFanTriangulator = args.fArena->make<GrInnerFanTriangulator>(fPath, args.fArena);
170 fFanPolys = fFanTriangulator->pathToPolys(&fFanBreadcrumbs, &isLinear);
171
172 // Create a pipeline for stencil passes if needed.
173 const GrPipeline* pipelineForStencils = nullptr;
174 if (forceRedbookStencilPass || !isLinear) { // Curves always get stencilled.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600175 pipelineForStencils = GrPathTessellationShader::MakeStencilOnlyPipeline(
176 args, fAAType, fOpFlags, appliedClip.hardClip());
Chris Daltonebb37e72021-01-27 17:59:45 -0700177 }
178
179 // Create a pipeline for fill passes if needed.
180 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600181 fPipelineForFills = GrTessellationShader::MakePipeline(args, fAAType,
182 std::move(appliedClip),
183 std::move(fProcessors));
Chris Daltonebb37e72021-01-27 17:59:45 -0700184 }
185
186 // Pass 1: Tessellate the outer curves into the stencil buffer.
187 if (!isLinear) {
188 // Always use indirect draws for now. Our goal in this op is to maximize GPU performance,
189 // and the middle-out topology used by indirect draws is easier on the rasterizer than what
190 // we can do with hw tessellation. So far we haven't found any platforms where trying to use
191 // hw tessellation here is worth it.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600192 fTessellator = GrPathTessellator::Make(args.fArena, fPath, fViewMatrix,
193 SK_PMColor4fTRANSPARENT,
Chris Dalton569c01b2021-05-25 10:11:46 -0600194 GrPathTessellator::DrawInnerFan::kNo, *args.fCaps);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600195 const GrUserStencilSettings* stencilPathSettings =
196 GrPathTessellationShader::StencilPathSettings(fPath.getFillType());
197 fStencilCurvesProgram = GrTessellationShader::MakeProgram(args, fTessellator->shader(),
198 pipelineForStencils,
199 stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700200 }
201
202 // Pass 2: Fill the path's inner fan with a stencil test against the curves.
203 if (fFanPolys) {
204 if (forceRedbookStencilPass) {
205 // Use a standard Redbook "stencil then fill" algorithm instead of bypassing the stencil
206 // buffer to fill the fan directly.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600207 const GrUserStencilSettings* stencilPathSettings =
208 GrPathTessellationShader::StencilPathSettings(fPath.getFillType());
209 this->pushFanStencilProgram(args, pipelineForStencils, stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700210 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600211 this->pushFanFillProgram(args,
212 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700213 }
214 } else if (isLinear) {
215 // There are no outer curves! Ignore stencil and fill the path directly.
216 SkASSERT(!pipelineForStencils);
217 this->pushFanFillProgram(args, &GrUserStencilSettings::kUnused);
218 } else if (!fPipelineForFills->hasStencilClip()) {
219 // These are a twist on the standard Redbook stencil settings that allow us to fill the
220 // inner polygon directly to the final render target. By the time these programs
221 // execute, the outer curves will already be stencilled in. So if the stencil value is
222 // zero, then it means the sample in question is not affected by any curves and we can
223 // fill it in directly. If the stencil value is nonzero, then we don't fill and instead
224 // continue the standard Redbook counting process.
225 constexpr static GrUserStencilSettings kFillOrIncrDecrStencil(
226 GrUserStencilSettings::StaticInitSeparate<
227 0x0000, 0x0000,
228 GrUserStencilTest::kEqual, GrUserStencilTest::kEqual,
229 0xffff, 0xffff,
230 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
231 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
232 0xffff, 0xffff>());
233
234 constexpr static GrUserStencilSettings kFillOrInvertStencil(
235 GrUserStencilSettings::StaticInit<
236 0x0000,
237 GrUserStencilTest::kEqual,
238 0xffff,
239 GrUserStencilOp::kKeep,
240 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
241 GrUserStencilOp::kZero,
242 0xffff>());
243
244 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
245 ? &kFillOrIncrDecrStencil
246 : &kFillOrInvertStencil;
247 this->pushFanFillProgram(args, stencil);
248 } else {
249 // This is the same idea as above, but we use two passes instead of one because there is
250 // a stencil clip. The stencil test isn't expressive enough to do the above tests and
251 // also check the clip bit in a single pass.
252 constexpr static GrUserStencilSettings kFillIfZeroAndInClip(
253 GrUserStencilSettings::StaticInit<
254 0x0000,
255 GrUserStencilTest::kEqualIfInClip,
256 0xffff,
257 GrUserStencilOp::kKeep,
258 GrUserStencilOp::kKeep,
259 0xffff>());
260
261 constexpr static GrUserStencilSettings kIncrDecrStencilIfNonzero(
262 GrUserStencilSettings::StaticInitSeparate<
263 0x0000, 0x0000,
264 // No need to check the clip because the previous stencil pass will have only
265 // written to samples already inside the clip.
266 GrUserStencilTest::kNotEqual, GrUserStencilTest::kNotEqual,
267 0xffff, 0xffff,
268 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
269 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
270 0xffff, 0xffff>());
271
272 constexpr static GrUserStencilSettings kInvertStencilIfNonZero(
273 GrUserStencilSettings::StaticInit<
274 0x0000,
275 // No need to check the clip because the previous stencil pass will have only
276 // written to samples already inside the clip.
277 GrUserStencilTest::kNotEqual,
278 0xffff,
279 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
280 GrUserStencilOp::kZero,
281 GrUserStencilOp::kKeep,
282 0xffff>());
283
284 // Pass 2a: Directly fill fan samples whose stencil values (from curves) are zero.
285 this->pushFanFillProgram(args, &kFillIfZeroAndInClip);
286
287 // Pass 2b: Redbook counting on fan samples whose stencil values (from curves) != 0.
288 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
289 ? &kIncrDecrStencilIfNonzero
290 : &kInvertStencilIfNonZero;
291 this->pushFanStencilProgram(args, pipelineForStencils, stencil);
292 }
293 }
294
295 // Pass 3: Draw convex hulls around each curve.
296 if (doFill && !isLinear) {
297 // By the time this program executes, every pixel will be filled in except the ones touched
298 // by curves. We issue a final cover pass over the curves by drawing their convex hulls.
299 // This will fill in any remaining samples and reset the stencil values back to zero.
300 SkASSERT(fTessellator);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600301 auto* hullShader = args.fArena->make<HullShader>(fViewMatrix, fColor);
302 fFillHullsProgram = GrTessellationShader::MakeProgram(
Chris Daltonebb37e72021-01-27 17:59:45 -0700303 args, hullShader, fPipelineForFills,
Chris Dalton2f733ec2021-06-01 12:11:57 -0600304 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700305 }
306}
307
308void GrPathInnerTriangulateOp::onPrePrepare(GrRecordingContext* context,
309 const GrSurfaceProxyView& writeView,
310 GrAppliedClip* clip,
311 const GrXferProcessor::DstProxyView& dstProxyView,
312 GrXferBarrierFlags renderPassXferBarriers,
313 GrLoadOp colorLoadOp) {
314 this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
315 renderPassXferBarriers, colorLoadOp, context->priv().caps()},
316 (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
317 if (fStencilCurvesProgram) {
318 context->priv().recordProgramInfo(fStencilCurvesProgram);
319 }
320 for (const GrProgramInfo* fanProgram : fFanPrograms) {
321 context->priv().recordProgramInfo(fanProgram);
322 }
323 if (fFillHullsProgram) {
324 context->priv().recordProgramInfo(fFillHullsProgram);
325 }
326}
327
328void GrPathInnerTriangulateOp::onPrepare(GrOpFlushState* flushState) {
329 if (!fFanTriangulator) {
330 this->prePreparePrograms({flushState->allocator(), flushState->writeView(),
331 &flushState->dstProxyView(), flushState->renderPassBarriers(),
332 flushState->colorLoadOp(), &flushState->caps()},
333 flushState->detachAppliedClip());
334 if (!fFanTriangulator) {
335 return;
336 }
337 }
338
339 if (fFanPolys) {
340 GrEagerDynamicVertexAllocator alloc(flushState, &fFanBuffer, &fBaseFanVertex);
341 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs);
342 }
343
344 if (fTessellator) {
345 // Must be called after polysToTriangles() in order for fFanBreadcrumbs to be complete.
Chris Dalton569c01b2021-05-25 10:11:46 -0600346 fTessellator->prepare(flushState, this->bounds(), fPath, &fFanBreadcrumbs);
Chris Daltonebb37e72021-01-27 17:59:45 -0700347 }
348}
349
350void GrPathInnerTriangulateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
351 if (fStencilCurvesProgram) {
352 SkASSERT(fTessellator);
353 flushState->bindPipelineAndScissorClip(*fStencilCurvesProgram, this->bounds());
354 fTessellator->draw(flushState);
355 }
356
357 for (const GrProgramInfo* fanProgram : fFanPrograms) {
358 SkASSERT(fFanBuffer);
359 flushState->bindPipelineAndScissorClip(*fanProgram, this->bounds());
Robert Phillips787fd9d2021-03-22 14:48:09 -0400360 flushState->bindTextures(fanProgram->geomProc(), nullptr, fanProgram->pipeline());
Chris Daltonebb37e72021-01-27 17:59:45 -0700361 flushState->bindBuffers(nullptr, nullptr, fFanBuffer);
362 flushState->draw(fFanVertexCount, fBaseFanVertex);
363 }
364
365 if (fFillHullsProgram) {
366 SkASSERT(fTessellator);
367 flushState->bindPipelineAndScissorClip(*fFillHullsProgram, this->bounds());
Robert Phillips787fd9d2021-03-22 14:48:09 -0400368 flushState->bindTextures(fFillHullsProgram->geomProc(), nullptr, *fPipelineForFills);
Chris Daltonebb37e72021-01-27 17:59:45 -0700369 fTessellator->drawHullInstances(flushState);
370 }
371}