blob: 443df9ed362991b49b78c0c57002dbd65ed0392f [file] [log] [blame]
krajcevskif461a8f2014-06-19 14:14:06 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
joshualitt30ba4362014-08-21 20:18:45 -07008#include "gl/builders/GrGLProgramBuilder.h"
krajcevskif461a8f2014-06-19 14:14:06 -07009#include "GrDitherEffect.h"
10
11#include "gl/GrGLEffect.h"
12#include "gl/GrGLSL.h"
13#include "GrTBackendEffectFactory.h"
14
15#include "SkRect.h"
16
17//////////////////////////////////////////////////////////////////////////////
18
19class GLDitherEffect;
20
21class DitherEffect : public GrEffect {
22public:
bsalomon83d081a2014-07-08 09:56:10 -070023 static GrEffect* Create() {
bsalomon55fad7a2014-07-08 07:34:20 -070024 GR_CREATE_STATIC_EFFECT(gDitherEffect, DitherEffect, ())
25 return SkRef(gDitherEffect);
krajcevskif461a8f2014-06-19 14:14:06 -070026 }
27
28 virtual ~DitherEffect() {};
29 static const char* Name() { return "Dither"; }
30
31 typedef GLDitherEffect GLEffect;
32
33 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
34
35 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
36 return GrTBackendEffectFactory<DitherEffect>::getInstance();
37 }
38
39private:
40 DitherEffect() {
41 this->setWillReadFragmentPosition();
42 }
43
44 // All dither effects are equal
45 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
46
47 GR_DECLARE_EFFECT_TEST;
48
49 typedef GrEffect INHERITED;
50};
51
52void DitherEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
53 *validFlags = 0;
54}
55
56//////////////////////////////////////////////////////////////////////////////
57
58GR_DEFINE_EFFECT_TEST(DitherEffect);
59
bsalomon83d081a2014-07-08 09:56:10 -070060GrEffect* DitherEffect::TestCreate(SkRandom*,
61 GrContext*,
62 const GrDrawTargetCaps&,
63 GrTexture*[]) {
krajcevskif461a8f2014-06-19 14:14:06 -070064 return DitherEffect::Create();
65}
66
67//////////////////////////////////////////////////////////////////////////////
68
69class GLDitherEffect : public GrGLEffect {
70public:
71 GLDitherEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
72
joshualitt30ba4362014-08-21 20:18:45 -070073 virtual void emitCode(GrGLProgramBuilder* builder,
krajcevskif461a8f2014-06-19 14:14:06 -070074 const GrDrawEffect& drawEffect,
bsalomon63e99f72014-07-21 08:03:14 -070075 const GrEffectKey& key,
krajcevskif461a8f2014-06-19 14:14:06 -070076 const char* outputColor,
77 const char* inputColor,
78 const TransformedCoordsArray&,
79 const TextureSamplerArray&) SK_OVERRIDE;
80
81private:
82 typedef GrGLEffect INHERITED;
83};
84
85GLDitherEffect::GLDitherEffect(const GrBackendEffectFactory& factory,
86 const GrDrawEffect& drawEffect)
87 : INHERITED (factory) {
88}
89
joshualitt30ba4362014-08-21 20:18:45 -070090void GLDitherEffect::emitCode(GrGLProgramBuilder* builder,
krajcevskif461a8f2014-06-19 14:14:06 -070091 const GrDrawEffect& drawEffect,
bsalomon63e99f72014-07-21 08:03:14 -070092 const GrEffectKey& key,
krajcevskif461a8f2014-06-19 14:14:06 -070093 const char* outputColor,
94 const char* inputColor,
95 const TransformedCoordsArray&,
96 const TextureSamplerArray& samplers) {
joshualitt30ba4362014-08-21 20:18:45 -070097 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
krajcevskif461a8f2014-06-19 14:14:06 -070098 // Generate a random number based on the fragment position. For this
99 // random number generator, we use the "GLSL rand" function
100 // that seems to be floating around on the internet. It works under
101 // the assumption that sin(<big number>) oscillates with high frequency
102 // and sampling it will generate "randomness". Since we're using this
103 // for rendering and not cryptography it should be OK.
104
105 // For each channel c, add the random offset to the pixel to either bump
106 // it up or let it remain constant during quantization.
joshualitt30ba4362014-08-21 20:18:45 -0700107 fsBuilder->codeAppendf("\t\tfloat r = "
bsalomon22900002014-06-24 11:16:52 -0700108 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
joshualitt30ba4362014-08-21 20:18:45 -0700109 fsBuilder->fragmentPosition());
110 fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
krajcevskif461a8f2014-06-19 14:14:06 -0700111 outputColor, GrGLSLExpr4(inputColor).c_str());
112}
113
114//////////////////////////////////////////////////////////////////////////////
115
bsalomon83d081a2014-07-08 09:56:10 -0700116GrEffect* GrDitherEffect::Create() { return DitherEffect::Create(); }