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robertphillips0ee62202016-05-31 06:59:18 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
Mike Klein33d20552017-03-22 13:47:51 -04009#include "sk_tool_utils.h"
robertphillips0ee62202016-05-31 06:59:18 -070010#include "SkBlurMaskFilter.h"
11#include "SkDashPathEffect.h"
12#include "SkGradientShader.h"
13#include "SkPaint.h"
14#include "SkPath.h"
15#include "SkPoint3.h"
16
mtkleindbfd7ab2016-09-01 11:24:54 -070017constexpr int kNumColumns = 6;
18constexpr int kNumRows = 8;
19constexpr int kRadius = 40; // radius of the snowflake
20constexpr int kPad = 5; // padding on both sides of the snowflake
21constexpr int kNumSpokes = 6;
22constexpr SkScalar kStrokeWidth = 5.0f;
robertphillips0ee62202016-05-31 06:59:18 -070023
24static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
25 SkScalar cos, sin;
26
27 // first fin
28 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
29 sin *= kRadius / 2.0f;
30 cos *= kRadius / 2.0f;
31
32 SkPath p;
33 p.moveTo(offset.fX, offset.fY);
34 p.lineTo(offset.fX + cos, offset.fY + sin);
35 canvas->drawPath(p, paint);
36
37 // second fin
38 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
39 sin *= kRadius / 2.0f;
40 cos *= kRadius / 2.0f;
41
42 p.reset();
43 p.moveTo(offset.fX, offset.fY);
44 p.lineTo(offset.fX + cos, offset.fY + sin);
45 canvas->drawPath(p, paint);
46}
47
48// draw a snowflake centered at the origin
49static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
50
51 canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
52
53 SkScalar sin, cos, angle = 0.0f;
54 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
55 sin = SkScalarSinCos(angle, &cos);
56 sin *= kRadius;
57 cos *= kRadius;
58
59 // main spoke
60 SkPath p;
61 p.moveTo(-cos, -sin);
62 p.lineTo(cos, sin);
63 canvas->drawPath(p, paint);
64
65 // fins on positive side
66 const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
67 draw_fins(canvas, posOffset, angle, paint);
68
69 // fins on negative side
70 const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
71 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
72 }
73}
74
75static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
76 canvas->translate(kRadius+kPad, 0.0f);
77
78 for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
79 for (auto isAA : { true, false }) {
80 SkPaint tmp(paint);
81 tmp.setStrokeWidth(kStrokeWidth);
82 tmp.setStyle(SkPaint::kStroke_Style);
83 tmp.setStrokeCap(cap);
84 tmp.setAntiAlias(isAA);
85
86 int saveCount = canvas->save();
87 canvas->concat(localMatrix);
88 draw_snowflake(canvas, tmp);
89 canvas->restoreToCount(saveCount);
90
91 canvas->translate(2*(kRadius+kPad), 0.0f);
92 }
93 }
94}
95
96namespace skiagm {
97
98// This GM exercises the special case of a stroked lines.
99// Various shaders are applied to ensure the coordinate spaces work out right.
100class StrokedLinesGM : public GM {
101public:
102 StrokedLinesGM() {
103 this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
104 }
105
106protected:
107 SkString onShortName() override {
108 return SkString("strokedlines");
109 }
110
111 SkISize onISize() override {
112 return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
113 }
114
115 void onOnceBeforeDraw() override {
116 // paints
117 {
118 // basic white
119 SkPaint p;
120 p.setColor(SK_ColorWHITE);
121 fPaints.push_back(p);
122 }
123 {
124 // gradient
125 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
126 SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
127
128 SkPaint p;
129 p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
130 SkShader::kClamp_TileMode, 0, nullptr));
131
132 fPaints.push_back(p);
133 }
134 {
135 // dashing
136 SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
137 int intervalCount = (int) SK_ARRAY_COUNT(intervals);
138 SkPaint p;
139 p.setColor(SK_ColorWHITE);
140 p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
141
142 fPaints.push_back(p);
143 }
144 {
145 // Bitmap shader
146 SkBitmap bm;
147 bm.allocN32Pixels(2, 2);
148 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
149 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
150
151 SkMatrix m;
152 m.setRotate(12.0f);
153 m.preScale(3.0f, 3.0f);;
154
155 SkPaint p;
156 p.setShader(SkShader::MakeBitmapShader(bm,
157 SkShader::kRepeat_TileMode,
158 SkShader::kRepeat_TileMode,
159 &m));
160 fPaints.push_back(p);
161 }
162 {
163 // blur
164 SkPaint p;
165 p.setColor(SK_ColorWHITE);
166 p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
167 SkBlurMaskFilter::kHighQuality_BlurFlag));
168 fPaints.push_back(p);
169 }
170
171 // matrices
172 {
173 // rotation
174 SkMatrix m;
175 m.setRotate(12.0f);
176
177 fMatrices.push_back(m);
178 }
179 {
180 // skew
181 SkMatrix m;
182 m.setSkew(0.3f, 0.5f);
183
184 fMatrices.push_back(m);
185 }
186 {
187 // perspective
188 SkMatrix m;
189 m.reset();
190 m.setPerspX(-SK_Scalar1 / 300);
191 m.setPerspY(SK_Scalar1 / 300);
192
193 fMatrices.push_back(m);
194 }
195
196 SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
197 }
198
199 void onDraw(SkCanvas* canvas) override {
200 canvas->translate(0, kRadius+kPad);
201
202 for (int i = 0; i < fPaints.count(); ++i) {
203 int saveCount = canvas->save();
204 draw_row(canvas, fPaints[i], SkMatrix::I());
205 canvas->restoreToCount(saveCount);
206
207 canvas->translate(0, 2*(kRadius+kPad));
208 }
209
210 for (int i = 0; i < fMatrices.count(); ++i) {
211 int saveCount = canvas->save();
212 draw_row(canvas, fPaints[0], fMatrices[i]);
213 canvas->restoreToCount(saveCount);
214
215 canvas->translate(0, 2*(kRadius+kPad));
216 }
217 }
218
219private:
220 SkTArray<SkPaint> fPaints;
221 SkTArray<SkMatrix> fMatrices;
222
223 typedef GM INHERITED;
224};
225
226//////////////////////////////////////////////////////////////////////////////
227
228DEF_GM(return new StrokedLinesGM;)
229}