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reed0ccc62d2016-05-04 13:09:39 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkColorShader.h"
9#include "SkColorSpace.h"
10#include "SkReadBuffer.h"
11#include "SkUtils.h"
12
13SkColorShader::SkColorShader(SkColor c) : fColor(c) {}
14
15bool SkColorShader::isOpaque() const {
16 return SkColorGetA(fColor) == 255;
17}
18
19sk_sp<SkFlattenable> SkColorShader::CreateProc(SkReadBuffer& buffer) {
20 return sk_make_sp<SkColorShader>(buffer.readColor());
21}
22
23void SkColorShader::flatten(SkWriteBuffer& buffer) const {
24 buffer.writeColor(fColor);
25}
26
27uint32_t SkColorShader::ColorShaderContext::getFlags() const {
28 return fFlags;
29}
30
31SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* storage) const {
32 return new (storage) ColorShaderContext(*this, rec);
33}
34
35SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader,
36 const ContextRec& rec)
37 : INHERITED(shader, rec)
38{
39 SkColor color = shader.fColor;
40 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha()));
41
42 unsigned r = SkColorGetR(color);
43 unsigned g = SkColorGetG(color);
44 unsigned b = SkColorGetB(color);
45
46 if (a != 255) {
47 r = SkMulDiv255Round(r, a);
48 g = SkMulDiv255Round(g, a);
49 b = SkMulDiv255Round(b, a);
50 }
51 fPMColor = SkPackARGB32(a, r, g, b);
52
53 SkColor4f c4 = SkColor4f::FromColor(shader.fColor);
54 c4.fA *= rec.fPaint->getAlpha() / 255.0f;
55 fPM4f = c4.premul();
56
57 fFlags = kConstInY32_Flag;
58 if (255 == a) {
59 fFlags |= kOpaqueAlpha_Flag;
60 }
61}
62
63void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
64 sk_memset32(span, fPMColor, count);
65}
66
67void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
68 memset(alpha, SkGetPackedA32(fPMColor), count);
69}
70
71void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) {
72 for (int i = 0; i < count; ++i) {
73 span[i] = fPM4f;
74 }
75}
76
77SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
78 if (info) {
79 if (info->fColors && info->fColorCount >= 1) {
80 info->fColors[0] = fColor;
81 }
82 info->fColorCount = 1;
83 info->fTileMode = SkShader::kRepeat_TileMode;
84 }
85 return kColor_GradientType;
86}
87
88#if SK_SUPPORT_GPU
89
90#include "SkGr.h"
91#include "effects/GrConstColorProcessor.h"
brianosman839345d2016-07-22 11:04:53 -070092sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(const AsFPArgs&) const {
reed0ccc62d2016-05-04 13:09:39 -070093 GrColor color = SkColorToPremulGrColor(fColor);
bungeman06ca8ec2016-06-09 08:01:03 -070094 return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_InputMode);
reed0ccc62d2016-05-04 13:09:39 -070095}
96
97#endif
98
99#ifndef SK_IGNORE_TO_STRING
100void SkColorShader::toString(SkString* str) const {
101 str->append("SkColorShader: (");
102
103 str->append("Color: ");
104 str->appendHex(fColor);
105
106 this->INHERITED::toString(str);
107
108 str->append(")");
109}
110#endif
111
112///////////////////////////////////////////////////////////////////////////////////////////////////
113///////////////////////////////////////////////////////////////////////////////////////////////////
114
115static unsigned unit_to_byte(float unit) {
116 SkASSERT(unit >= 0 && unit <= 1);
117 return (unsigned)(unit * 255 + 0.5);
118}
119
120static SkColor unit_to_skcolor(const SkColor4f& unit, SkColorSpace* cs) {
121 return SkColorSetARGB(unit_to_byte(unit.fA), unit_to_byte(unit.fR),
122 unit_to_byte(unit.fG), unit_to_byte(unit.fB));
123}
124
125SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
126 : fColorSpace(std::move(space))
127 , fColor4(color)
128 , fCachedByteColor(unit_to_skcolor(color.pin(), space.get()))
129{}
130
131sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) {
132 SkColor4f color;
brianosman97bbf822016-09-25 13:15:58 -0700133 buffer.readColor4f(&color);
reed0ccc62d2016-05-04 13:09:39 -0700134 if (buffer.readBool()) {
135 // TODO how do we unflatten colorspaces
136 }
137 return SkShader::MakeColorShader(color, nullptr);
138}
139
140void SkColor4Shader::flatten(SkWriteBuffer& buffer) const {
brianosman97bbf822016-09-25 13:15:58 -0700141 buffer.writeColor4f(fColor4);
reed0ccc62d2016-05-04 13:09:39 -0700142 buffer.writeBool(false); // TODO how do we flatten colorspaces?
143}
144
145uint32_t SkColor4Shader::Color4Context::getFlags() const {
146 return fFlags;
147}
148
149SkShader::Context* SkColor4Shader::onCreateContext(const ContextRec& rec, void* storage) const {
150 return new (storage) Color4Context(*this, rec);
151}
152
153SkColor4Shader::Color4Context::Color4Context(const SkColor4Shader& shader,
154 const ContextRec& rec)
155: INHERITED(shader, rec)
156{
157 SkColor color = shader.fCachedByteColor;
158 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha()));
159
160 unsigned r = SkColorGetR(color);
161 unsigned g = SkColorGetG(color);
162 unsigned b = SkColorGetB(color);
163
164 if (a != 255) {
165 r = SkMulDiv255Round(r, a);
166 g = SkMulDiv255Round(g, a);
167 b = SkMulDiv255Round(b, a);
168 }
169 fPMColor = SkPackARGB32(a, r, g, b);
170
171 SkColor4f c4 = shader.fColor4;
172 c4.fA *= rec.fPaint->getAlpha() * (1 / 255.0f);
173 fPM4f = c4.premul();
174
175 fFlags = kConstInY32_Flag;
176 if (255 == a) {
177 fFlags |= kOpaqueAlpha_Flag;
178 }
179}
180
181void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) {
182 sk_memset32(span, fPMColor, count);
183}
184
185void SkColor4Shader::Color4Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
186 memset(alpha, SkGetPackedA32(fPMColor), count);
187}
188
189void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) {
190 for (int i = 0; i < count; ++i) {
191 span[i] = fPM4f;
192 }
193}
194
195// TODO: do we need an updated version of this method for color4+colorspace?
196SkShader::GradientType SkColor4Shader::asAGradient(GradientInfo* info) const {
197 if (info) {
198 if (info->fColors && info->fColorCount >= 1) {
199 info->fColors[0] = fCachedByteColor;
200 }
201 info->fColorCount = 1;
202 info->fTileMode = SkShader::kRepeat_TileMode;
203 }
204 return kColor_GradientType;
205}
206
207#if SK_SUPPORT_GPU
208
209#include "SkGr.h"
210#include "effects/GrConstColorProcessor.h"
brianosman839345d2016-07-22 11:04:53 -0700211sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(const AsFPArgs&) const {
reed0ccc62d2016-05-04 13:09:39 -0700212 // TODO: how to communicate color4f to Gr
213 GrColor color = SkColorToPremulGrColor(fCachedByteColor);
bungeman06ca8ec2016-06-09 08:01:03 -0700214 return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_InputMode);
reed0ccc62d2016-05-04 13:09:39 -0700215}
216
217#endif
218
219#ifndef SK_IGNORE_TO_STRING
220void SkColor4Shader::toString(SkString* str) const {
221 str->append("SkColor4Shader: (");
222
brianosmane074d1f2016-06-24 06:31:47 -0700223 str->append("RGBA:");
reed0ccc62d2016-05-04 13:09:39 -0700224 for (int i = 0; i < 4; ++i) {
225 str->appendf(" %g", fColor4.vec()[i]);
226 }
227 str->append(" )");
228}
229#endif
230
231sk_sp<SkShader> SkShader::MakeColorShader(const SkColor4f& color, sk_sp<SkColorSpace> space) {
232 if (!SkScalarsAreFinite(color.vec(), 4)) {
233 return nullptr;
234 }
235 return sk_make_sp<SkColor4Shader>(color, std::move(space));
236}
237
238///////////////////////////////////////////////////////////////////////////////////////////////////
239///////////////////////////////////////////////////////////////////////////////////////////////////
240
241static void D32_BlitBW(SkShader::Context::BlitState* state, int x, int y, const SkPixmap& dst,
242 int count) {
243 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0];
244 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
245 proc(state->fXfer, dst.writable_addr32(x, y), src, count, nullptr);
246}
247
248static void D32_BlitAA(SkShader::Context::BlitState* state, int x, int y, const SkPixmap& dst,
249 int count, const SkAlpha aa[]) {
250 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0];
251 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
252 proc(state->fXfer, dst.writable_addr32(x, y), src, count, aa);
253}
254
255static void F16_BlitBW(SkShader::Context::BlitState* state, int x, int y, const SkPixmap& dst,
256 int count) {
257 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0];
258 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
259 proc(state->fXfer, dst.writable_addr64(x, y), src, count, nullptr);
260}
261
262static void F16_BlitAA(SkShader::Context::BlitState* state, int x, int y, const SkPixmap& dst,
263 int count, const SkAlpha aa[]) {
264 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0];
265 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
266 proc(state->fXfer, dst.writable_addr64(x, y), src, count, aa);
267}
268
269static bool choose_blitprocs(const SkPM4f* pm4, const SkImageInfo& info,
270 SkShader::Context::BlitState* state) {
271 uint32_t flags = SkXfermode::kSrcIsSingle_D32Flag;
272 if (pm4->a() == 1) {
273 flags |= SkXfermode::kSrcIsOpaque_D32Flag;
274 }
275 switch (info.colorType()) {
276 case kN32_SkColorType:
reeddabe5d32016-06-21 10:28:14 -0700277 if (info.gammaCloseToSRGB()) {
reed0ccc62d2016-05-04 13:09:39 -0700278 flags |= SkXfermode::kDstIsSRGB_D32Flag;
279 }
280 state->fStorage[0] = (void*)SkXfermode::GetD32Proc(state->fXfer, flags);
281 state->fStorage[1] = (void*)pm4;
282 state->fBlitBW = D32_BlitBW;
283 state->fBlitAA = D32_BlitAA;
284 return true;
285 case kRGBA_F16_SkColorType:
286 state->fStorage[0] = (void*)SkXfermode::GetF16Proc(state->fXfer, flags);
287 state->fStorage[1] = (void*)pm4;
288 state->fBlitBW = F16_BlitBW;
289 state->fBlitAA = F16_BlitAA;
290 return true;
291 default:
292 return false;
293 }
294}
295
296bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& info,
297 BlitState* state) {
298 return choose_blitprocs(&fPM4f, info, state);
299}
300
301bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, BlitState* state) {
302 return choose_blitprocs(&fPM4f, info, state);
303}