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junov@google.comf93e7172011-03-31 21:26:24 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
junov@google.comf93e7172011-03-31 21:26:24 +00006 */
7
epoger@google.comec3ed6a2011-07-28 14:26:00 +00008
junov@google.comf93e7172011-03-31 21:26:24 +00009#ifndef GrGLProgram_DEFINED
10#define GrGLProgram_DEFINED
11
tomhudson@google.comd8f856c2012-05-10 12:13:36 +000012#include "GrDrawState.h"
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000013#include "GrGLEffect.h"
bsalomon@google.com96399942012-02-13 14:39:16 +000014#include "GrGLContextInfo.h"
tomhudson@google.com086e5352011-12-08 14:44:10 +000015#include "GrGLSL.h"
bsalomon@google.com890e3b52012-06-01 19:01:37 +000016#include "GrGLTexture.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000017#include "GrGLUniformManager.h"
junov@google.comf93e7172011-03-31 21:26:24 +000018
bsalomon@google.comf0a104e2012-07-10 17:51:07 +000019#include "SkString.h"
Scroggo97c88c22011-05-11 14:05:25 +000020#include "SkXfermode.h"
21
junov@google.comf93e7172011-03-31 21:26:24 +000022class GrBinHashKeyBuilder;
bsalomon@google.comd698f772012-10-25 13:22:00 +000023class GrGLEffect;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000024class GrGLShaderBuilder;
junov@google.comf93e7172011-03-31 21:26:24 +000025
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +000026// optionally compile the experimental GS code. Set to GR_DEBUG
27// so that debug build bots will execute the code.
28#define GR_GL_EXPERIMENTAL_GS GR_DEBUG
29
junov@google.comf93e7172011-03-31 21:26:24 +000030/**
31 * This class manages a GPU program and records per-program information.
32 * We can specify the attribute locations so that they are constant
33 * across our shaders. But the driver determines the uniform locations
34 * at link time. We don't need to remember the sampler uniform location
35 * because we will bind a texture slot to it and never change it
36 * Uniforms are program-local so we can't rely on fHWState to hold the
37 * previous uniform state after a program change.
38 */
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000039class GrGLProgram : public GrRefCnt {
junov@google.comf93e7172011-03-31 21:26:24 +000040public:
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000041 SK_DECLARE_INST_COUNT(GrGLProgram)
bsalomon@google.com4fa66942011-09-20 19:06:12 +000042
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000043 struct Desc;
junov@google.comf93e7172011-03-31 21:26:24 +000044
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000045 static GrGLProgram* Create(const GrGLContextInfo& gl,
46 const Desc& desc,
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000047 const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000048
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000049 virtual ~GrGLProgram();
junov@google.comf93e7172011-03-31 21:26:24 +000050
bsalomon@google.com34cccde2013-01-04 18:34:30 +000051 /**
52 * Call to abandon GL objects owned by this program.
53 */
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000054 void abandon();
55
junov@google.comf93e7172011-03-31 21:26:24 +000056 /**
bsalomon@google.com4285acc2012-10-22 14:11:24 +000057 * The shader may modify the blend coefficients. Params are in/out
junov@google.comf93e7172011-03-31 21:26:24 +000058 */
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000059 void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const;
junov@google.comf93e7172011-03-31 21:26:24 +000060
bsalomon@google.comecb60aa2012-07-18 13:20:29 +000061 const Desc& getDesc() { return fDesc; }
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000062
bsalomon@google.com271cffc2011-05-20 14:13:56 +000063 /**
bsalomon@google.com28f6ab42012-10-23 14:21:11 +000064 * Attribute indices. These should not overlap.
bsalomon@google.com271cffc2011-05-20 14:13:56 +000065 */
bsalomon@google.com91961302011-05-09 18:39:58 +000066 static int PositionAttributeIdx() { return 0; }
bsalomon@google.com28f6ab42012-10-23 14:21:11 +000067 static int ColorAttributeIdx() { return 1; }
68 static int CoverageAttributeIdx() { return 2; }
69 static int EdgeAttributeIdx() { return 3; }
70 static int TexCoordAttributeIdx(int tcIdx) { return 4 + tcIdx; }
bsalomon@google.comaeb21602011-08-30 18:13:44 +000071
bsalomon@google.com4285acc2012-10-22 14:11:24 +000072 /**
bsalomon@google.com34cccde2013-01-04 18:34:30 +000073 * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a
74 * draw occurs using the program after the program has already been bound. It also uses the
75 * GrGpuGL object to bind the textures required by the GrGLEffects.
bsalomon@google.com4285acc2012-10-22 14:11:24 +000076 */
bsalomon@google.com34cccde2013-01-04 18:34:30 +000077 void setData(GrGpuGL*);
bsalomon@google.com91961302011-05-09 18:39:58 +000078
tomhudson@google.com0d831722011-06-02 15:37:14 +000079 // Parameters that affect code generation
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000080 // This structs should be kept compact; it is input to an expensive hash key generator.
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000081 struct Desc {
82 Desc() {
bsalomon@google.com4285acc2012-10-22 14:11:24 +000083 // since we use this as part of a key we can't have any uninitialized
bsalomon@google.com4be283f2011-04-19 21:15:09 +000084 // padding
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +000085 memset(this, 0, sizeof(Desc));
86 }
87
88 // returns this as a uint32_t array to be used as a key in the program cache
89 const uint32_t* asKey() const {
90 return reinterpret_cast<const uint32_t*>(this);
bsalomon@google.com4be283f2011-04-19 21:15:09 +000091 }
92
bsalomon@google.com4285acc2012-10-22 14:11:24 +000093 // Specifies where the initial color comes from before the stages are applied.
bsalomon@google.com85b505b2011-11-07 14:56:51 +000094 enum ColorInput {
95 kSolidWhite_ColorInput,
96 kTransBlack_ColorInput,
97 kAttribute_ColorInput,
98 kUniform_ColorInput,
bsalomon@google.com86c1f712011-10-12 14:54:26 +000099
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000100 kColorInputCnt
tomhudson@google.com0d831722011-06-02 15:37:14 +0000101 };
102 // Dual-src blending makes use of a secondary output color that can be
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000103 // used as a per-pixel blend coefficient. This controls whether a
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000104 // secondary source is output and what value it holds.
105 enum DualSrcOutput {
106 kNone_DualSrcOutput,
107 kCoverage_DualSrcOutput,
108 kCoverageISA_DualSrcOutput,
109 kCoverageISC_DualSrcOutput,
bsalomon@google.com1e257a52011-07-06 19:52:16 +0000110
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000111 kDualSrcOutputCnt
tomhudson@google.com0d831722011-06-02 15:37:14 +0000112 };
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000113
bsalomon@google.com45a15f52012-12-10 19:10:17 +0000114 // TODO: remove these two members when edge-aa can be rewritten as a GrEffect.
tomhudson@google.com93813632011-10-27 20:21:16 +0000115 GrDrawState::VertexEdgeType fVertexEdgeType;
bsalomon@google.com45a15f52012-12-10 19:10:17 +0000116 // should the FS discard if the edge-aa coverage is zero (to avoid stencil manipulation)
117 bool fDiscardIfOutsideEdge;
bsalomon@google.comaeb21602011-08-30 18:13:44 +0000118
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000119 // stripped of bits that don't affect program generation
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000120 GrVertexLayout fVertexLayout;
junov@google.comf93e7172011-03-31 21:26:24 +0000121
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000122 /** Non-zero if this stage has an effect */
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000123 GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages];
Scroggo97c88c22011-05-11 14:05:25 +0000124
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000125 // To enable experimental geometry shader code (not for use in
126 // production)
127#if GR_GL_EXPERIMENTAL_GS
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000128 bool fExperimentalGS;
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000129#endif
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000130 uint8_t fColorInput; // casts to enum ColorInput
131 uint8_t fCoverageInput; // casts to enum ColorInput
132 uint8_t fDualSrcOutput; // casts to enum DualSrcOutput
133 int8_t fFirstCoverageStage;
134 SkBool8 fEmitsPointSize;
135 uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000136 };
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000137private:
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000138 GrGLProgram(const GrGLContextInfo& gl,
139 const Desc& desc,
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000140 const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000141
142 bool succeeded() const { return 0 != fProgramID; }
143
144 /**
bsalomon@google.com4285acc2012-10-22 14:11:24 +0000145 * This is the heavy initialization routine for building a GLProgram.
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000146 */
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000147 bool genProgram(const GrEffectStage* stages[]);
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000148
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000149 void genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000150
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000151 void genGeometryShader(GrGLShaderBuilder* segments) const;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000152
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000153 typedef GrGLUniformManager::UniformHandle UniformHandle;
154
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000155 void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage);
156
bsalomon@google.comd4726202012-08-03 14:34:46 +0000157 // generates code to compute coverage based on edge AA. Returns true if edge coverage was
158 // inserted in which case coverageVar will be updated to refer to a scalar. Otherwise,
159 // coverageVar is set to an empty string.
160 bool genEdgeCoverage(SkString* coverageVar, GrGLShaderBuilder* builder) const;
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000161
162 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
bsalomon@google.com17504f52012-10-30 12:34:25 +0000163 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
164 SkString texCoordAttrNames[GrDrawState::kMaxTexCoords],
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000165 bool bindColorOut,
166 bool bindDualSrcOut);
167
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000168 // Sets the texture units for samplers
169 void initSamplerUniforms();
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000170
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000171 bool compileShaders(const GrGLShaderBuilder& builder);
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000172
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000173 const char* adjustInColor(const SkString& inColor) const;
tomhudson@google.com2a2e3ef2011-10-25 19:51:09 +0000174
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000175 typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray;
skia.committer@gmail.com8ae714b2013-01-05 02:02:05 +0000176
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000177 struct UniformHandles {
178 UniformHandle fViewMatrixUni;
179 UniformHandle fColorUni;
180 UniformHandle fCoverageUni;
181 UniformHandle fColorFilterUni;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000182 // We use the render target height to provide a y-down frag coord when specifying
183 // origin_upper_left is not supported.
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000184 UniformHandle fRTHeightUni;
185 // An array of sampler uniform handles for each effect.
186 SamplerUniSArray fSamplerUnis[GrDrawState::kNumStages];
skia.committer@gmail.com8ae714b2013-01-05 02:02:05 +0000187
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000188 UniformHandles() {
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000189 fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
190 fColorUni = GrGLUniformManager::kInvalidUniformHandle;
191 fCoverageUni = GrGLUniformManager::kInvalidUniformHandle;
192 fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000193 fRTHeightUni = GrGLUniformManager::kInvalidUniformHandle;
bsalomon@google.com91961302011-05-09 18:39:58 +0000194 }
junov@google.comf93e7172011-03-31 21:26:24 +0000195 };
196
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000197 // GL IDs
198 GrGLuint fVShaderID;
199 GrGLuint fGShaderID;
200 GrGLuint fFShaderID;
201 GrGLuint fProgramID;
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000202 // The matrix sent to GL is determined by the client's matrix,
203 // the size of the viewport, and the origin of the render target.
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000204 SkMatrix fViewMatrix;
205 SkISize fViewportSize;
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000206 GrSurfaceOrigin fOrigin;
junov@google.comf93e7172011-03-31 21:26:24 +0000207
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000208 // these reflect the current values of uniforms (GL uniform values travel with program)
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000209 GrColor fColor;
210 GrColor fCoverage;
211 GrColor fColorFilterColor;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000212 int fRTHeight;
junov@google.comf93e7172011-03-31 21:26:24 +0000213
bsalomon@google.com46fba0d2012-10-25 21:42:05 +0000214 GrGLEffect* fEffects[GrDrawState::kNumStages];
junov@google.comf93e7172011-03-31 21:26:24 +0000215
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000216 Desc fDesc;
bsalomon@google.comecb60aa2012-07-18 13:20:29 +0000217 const GrGLContextInfo& fContextInfo;
junov@google.comf93e7172011-03-31 21:26:24 +0000218
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000219 GrGLUniformManager fUniformManager;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000220 UniformHandles fUniformHandles;
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000221
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000222 friend class GrGpuGL; // TODO: remove this by adding getters and moving functionality.
junov@google.comf93e7172011-03-31 21:26:24 +0000223
bsalomon@google.com9ba4fa62012-07-16 17:36:28 +0000224 typedef GrRefCnt INHERITED;
junov@google.comf93e7172011-03-31 21:26:24 +0000225};
226
227#endif