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joshualittb0a8a372014-09-23 09:50:21 -07001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGeometryProcessor_DEFINED
9#define GrGeometryProcessor_DEFINED
10
11#include "GrProcessor.h"
bsalomon6251d172014-10-15 10:50:36 -070012#include "GrShaderVar.h"
joshualittb0a8a372014-09-23 09:50:21 -070013
14/**
15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and
16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically
17 * tied to the code that does a specific type of high-level primitive rendering
18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
19 * specified using GrDrawState. There can only be one geometry processor active for
20 * a draw. The custom vertex attributes required by the geometry processor must be
21 * added to the vertex attribute array specified on the GrDrawState.
22 * GrGeometryProcessor subclasses should be immutable after construction.
23 */
24class GrGeometryProcessor : public GrProcessor {
25public:
26 GrGeometryProcessor() {}
27
28 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
29
30 /*
31 * This only has a max because GLProgramsTest needs to generate test arrays, and these have to
32 * be static
33 * TODO make this truly dynamic
34 */
35 static const int kMaxVertexAttribs = 2;
36 typedef SkTArray<GrShaderVar, true> VertexAttribArray;
37
38 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
39
bsalomon98b33eb2014-10-15 11:05:26 -070040 /** Returns true if this and other processor conservatively draw identically. It can only return
41 true when the two prcoessors are of the same subclass (i.e. they return the same object from
bsalomon6251d172014-10-15 10:50:36 -070042 from getFactory()).
bsalomon98b33eb2014-10-15 11:05:26 -070043 A return value of true from isEqual() should not be used to test whether the prcoessors
44 would generate the same shader code. To test for identical code generation use the
45 processors' keys computed by the GrBackendEffectFactory. */
bsalomon0e08fc12014-10-15 08:19:04 -070046 bool isEqual(const GrGeometryProcessor& that) const {
bsalomon420d7e92014-10-16 09:18:09 -070047 if (&this->getFactory() != &that.getFactory() || !this->hasSameTextureAccesses(that)) {
bsalomon0e08fc12014-10-15 08:19:04 -070048 return false;
49 }
bsalomon420d7e92014-10-16 09:18:09 -070050 return this->onIsEqual(that);
bsalomon0e08fc12014-10-15 08:19:04 -070051 }
52
joshualittb0a8a372014-09-23 09:50:21 -070053protected:
54 /**
55 * Subclasses call this from their constructor to register vertex attributes (at most
56 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are
57 * immutable.
58 */
59 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
60 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
61 return fVertexAttribs.push_back(var);
62 }
63
64private:
bsalomon0e08fc12014-10-15 08:19:04 -070065 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
66
joshualittb0a8a372014-09-23 09:50:21 -070067 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs;
68
69 typedef GrProcessor INHERITED;
70};
71
joshualittb0a8a372014-09-23 09:50:21 -070072#endif