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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniel2d721d32015-11-11 13:06:05 -08008#ifndef GrGLSLFragmentShaderBuilder_DEFINED
9#define GrGLSLFragmentShaderBuilder_DEFINED
joshualitt47bb3822014-10-07 16:43:25 -070010
Brian Salomon096b0912019-08-14 16:56:13 -040011#include "src/gpu/GrBlend.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "src/gpu/GrProcessor.h"
Ethan Nicholasc6dce5a2019-07-24 16:51:36 -040013#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/gpu/glsl/GrGLSLShaderBuilder.h"
egdaniel7dc4bd02015-10-29 07:57:01 -070015
egdaniel574a4c12015-11-02 06:22:44 -080016class GrRenderTarget;
egdaniel8dcdedc2015-11-11 06:27:20 -080017class GrGLSLVarying;
joshualitt74077b92014-10-24 11:26:03 -070018
joshualittb0a8a372014-09-23 09:50:21 -070019/*
cdalton85285412016-02-18 12:37:07 -080020 * This base class encapsulates the common functionality which all processors use to build fragment
21 * shaders.
joshualittb0a8a372014-09-23 09:50:21 -070022 */
egdaniel2d721d32015-11-11 13:06:05 -080023class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder {
joshualittb0a8a372014-09-23 09:50:21 -070024public:
cdalton85285412016-02-18 12:37:07 -080025 GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
egdaniel2d721d32015-11-11 13:06:05 -080026 virtual ~GrGLSLFragmentBuilder() {}
cdalton85285412016-02-18 12:37:07 -080027
joshualittb0a8a372014-09-23 09:50:21 -070028 /**
joshualittb0a8a372014-09-23 09:50:21 -070029 * This returns a variable name to access the 2D, perspective correct version of the coords in
Ethan Nicholasf7b88202017-09-18 14:10:39 -040030 * the fragment shader. The passed in coordinates must either be of type kHalf2 or kHalf3. If
bsalomon1a1aa932016-09-12 09:30:36 -070031 * the coordinates are 3-dimensional, it a perspective divide into is emitted into the
32 * fragment shader (xy / z) to convert them to 2D.
joshualittb0a8a372014-09-23 09:50:21 -070033 */
bsalomon1a1aa932016-09-12 09:30:36 -070034 virtual SkString ensureCoords2D(const GrShaderVar&) = 0;
joshualittb0a8a372014-09-23 09:50:21 -070035
cdalton85285412016-02-18 12:37:07 -080036 // TODO: remove this method.
ethannicholas22793252016-01-30 09:59:10 -080037 void declAppendf(const char* fmt, ...);
38
joshualittb0a8a372014-09-23 09:50:21 -070039private:
egdaniel2d721d32015-11-11 13:06:05 -080040 typedef GrGLSLShaderBuilder INHERITED;
joshualittb0a8a372014-09-23 09:50:21 -070041};
42
43/*
cdalton85285412016-02-18 12:37:07 -080044 * This class is used by fragment processors to build their fragment code.
joshualittb0a8a372014-09-23 09:50:21 -070045 */
cdalton85285412016-02-18 12:37:07 -080046class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
joshualittb0a8a372014-09-23 09:50:21 -070047public:
cdalton85285412016-02-18 12:37:07 -080048 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
Michael Ludwig45191342020-03-24 12:29:39 -040049 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {
50 // Suppress unused warning error
51 (void) fDummyPadding;
52 }
joshualitt47bb3822014-10-07 16:43:25 -070053
Chris Daltond7291ba2019-03-07 14:17:03 -070054 /**
55 * Returns the variable name that holds the array of sample offsets from pixel center to each
56 * sample location. Before this is called, a processor must have advertised that it will use
57 * CustomFeatures::kSampleLocations.
58 */
59 virtual const char* sampleOffsets() = 0;
60
Chris Dalton0dffbab2019-03-27 13:08:50 -060061 enum class ScopeFlags {
62 // Every fragment will always execute this code, and will do it exactly once.
63 kTopLevel = 0,
64 // Either all fragments in a given primitive, or none, will execute this code.
65 kInsidePerPrimitiveBranch = (1 << 0),
66 // Any given fragment may or may not execute this code.
67 kInsidePerPixelBranch = (1 << 1),
68 // This code will be executed more than once.
69 kInsideLoop = (1 << 2)
Robert Phillips7f861922018-01-30 13:13:42 +000070 };
71
72 /**
Chris Daltond31b5e72019-02-26 18:02:16 -070073 * Subtracts multisample coverage by AND-ing the sample mask with the provided "mask".
74 * Sample N corresponds to bit "1 << N".
75 *
76 * If the given scope is "kTopLevel" and the sample mask has not yet been modified, this method
77 * assigns the sample mask in place rather than pre-initializing it to ~0 then AND-ing it.
78 *
79 * Requires MSAA and GLSL support for sample variables.
80 */
Chris Dalton0dffbab2019-03-27 13:08:50 -060081 virtual void maskOffMultisampleCoverage(const char* mask, ScopeFlags) = 0;
82
83 /**
84 * Turns off coverage at each sample where the implicit function fn > 0.
85 *
86 * The provided "fn" value represents the implicit function at pixel center. We then approximate
87 * the implicit at each sample by riding the gradient, "grad", linearly from pixel center to
88 * each sample location.
89 *
90 * If "grad" is null, we approximate the gradient using HW derivatives.
91 *
92 * Requires MSAA and GLSL support for sample variables. Also requires HW derivatives if not
93 * providing a gradient.
94 */
95 virtual void applyFnToMultisampleMask(const char* fn, const char* grad, ScopeFlags) = 0;
Chris Daltond31b5e72019-02-26 18:02:16 -070096
97 /**
cdalton85285412016-02-18 12:37:07 -080098 * Fragment procs with child procs should call these functions before/after calling emitCode
99 * on a child proc.
100 */
101 virtual void onBeforeChildProcEmitCode() = 0;
102 virtual void onAfterChildProcEmitCode() = 0;
103
Ethan Nicholasc6dce5a2019-07-24 16:51:36 -0400104 virtual SkString writeProcessorFunction(GrGLSLFragmentProcessor* fp,
105 GrGLSLFragmentProcessor::EmitArgs& args);
106
cdalton85285412016-02-18 12:37:07 -0800107 virtual const SkString& getMangleString() const = 0;
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400108
109 virtual void forceHighPrecision() = 0;
Michael Ludwig45191342020-03-24 12:29:39 -0400110
111private:
112 // WARNING: LIke GrRenderTargetProxy, changes to this can cause issues in ASAN. This is caused
113 // by GrGLSLProgramBuilder's GrTAllocators requiring 16 byte alignment, but since
114 // GrGLSLFragmentShaderBuilder has a virtual diamond hierarchy, ASAN requires all this pointers
115 // to start aligned, even though clang is already correctly offsetting the individual fields
116 // that require the larger alignment. In the current world, this extra padding is sufficient to
117 // correctly initialize GrGLSLXPFragmentBuilder second.
118 char fDummyPadding[4];
cdalton85285412016-02-18 12:37:07 -0800119};
120
Chris Dalton0dffbab2019-03-27 13:08:50 -0600121GR_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags);
122
cdalton85285412016-02-18 12:37:07 -0800123/*
cdalton85285412016-02-18 12:37:07 -0800124 * This class is used by Xfer processors to build their fragment code.
125 */
126class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
127public:
128 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
129 GrGLSLXPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
130
131 virtual bool hasCustomColorOutput() const = 0;
132 virtual bool hasSecondaryOutput() const = 0;
133
134 /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
135 * if no effect advertised that it will read the destination. */
joshualittb0a8a372014-09-23 09:50:21 -0700136 virtual const char* dstColor() = 0;
137
cdalton8917d622015-05-06 13:40:21 -0700138 /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with
139 this shader. It is only legal to call this method with an advanced blend equation, and only
140 if these equations are supported. */
141 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;
joshualittb0a8a372014-09-23 09:50:21 -0700142};
143
cdalton85285412016-02-18 12:37:07 -0800144/*
145 * This class implements the various fragment builder interfaces.
146 */
Chris Dalton60283612018-02-14 13:38:14 -0700147class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder {
joshualitt30ba4362014-08-21 20:18:45 -0700148public:
Robert Phillips7f861922018-01-30 13:13:42 +0000149 /** Returns a nonzero key for a surface's origin. This should only be called if a processor will
150 use the fragment position and/or sample locations. */
151 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin);
152
cdalton28f45b92016-03-07 13:58:26 -0800153 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
joshualitt30ba4362014-08-21 20:18:45 -0700154
cdalton85285412016-02-18 12:37:07 -0800155 // Shared GrGLSLFragmentBuilder interface.
bsalomon1a1aa932016-09-12 09:30:36 -0700156 virtual SkString ensureCoords2D(const GrShaderVar&) override;
joshualittdb0d3ca2014-10-07 12:42:26 -0700157
cdalton85285412016-02-18 12:37:07 -0800158 // GrGLSLFPFragmentBuilder interface.
Chris Daltond7291ba2019-03-07 14:17:03 -0700159 const char* sampleOffsets() override;
Chris Dalton0dffbab2019-03-27 13:08:50 -0600160 void maskOffMultisampleCoverage(const char* mask, ScopeFlags) override;
161 void applyFnToMultisampleMask(const char* fn, const char* grad, ScopeFlags) override;
cdalton85285412016-02-18 12:37:07 -0800162 const SkString& getMangleString() const override { return fMangleString; }
163 void onBeforeChildProcEmitCode() override;
164 void onAfterChildProcEmitCode() override;
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400165 void forceHighPrecision() override { fForceHighPrecision = true; }
cdalton85285412016-02-18 12:37:07 -0800166
167 // GrGLSLXPFragmentBuilder interface.
Michael Ludwig45191342020-03-24 12:29:39 -0400168 bool hasCustomColorOutput() const override { return SkToBool(fCustomColorOutput); }
cdalton85285412016-02-18 12:37:07 -0800169 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
170 const char* dstColor() override;
cdalton8917d622015-05-06 13:40:21 -0700171 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
172
joshualitt74077b92014-10-24 11:26:03 -0700173private:
Chris Daltond7291ba2019-03-07 14:17:03 -0700174 using CustomFeatures = GrProcessor::CustomFeatures;
175
joshualitt47bb3822014-10-07 16:43:25 -0700176 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
joshualitt47bb3822014-10-07 16:43:25 -0700177 void enableCustomOutput();
178 void enableSecondaryOutput();
179 const char* getPrimaryColorOutputName() const;
180 const char* getSecondaryColorOutputName() const;
Brian Salomondc092132018-04-04 10:14:16 -0400181 bool primaryColorOutputIsInOut() const;
joshualitt47bb3822014-10-07 16:43:25 -0700182
cdalton87332102016-02-26 12:22:02 -0800183#ifdef SK_DEBUG
egdaniel57d3b032015-11-13 11:57:27 -0800184 // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
joshualitt47bb3822014-10-07 16:43:25 -0700185 // state to track this. The reset call is called per processor emitted.
Chris Daltond7291ba2019-03-07 14:17:03 -0700186 bool fHasReadDstColorThisStage_DebugOnly = false;
187 CustomFeatures fUsedProcessorFeaturesThisStage_DebugOnly = CustomFeatures::kNone;
188 CustomFeatures fUsedProcessorFeaturesAllStages_DebugOnly = CustomFeatures::kNone;
189
190 void debugOnly_resetPerStageVerification() {
191 fHasReadDstColorThisStage_DebugOnly = false;
192 fUsedProcessorFeaturesThisStage_DebugOnly = CustomFeatures::kNone;
joshualitt47bb3822014-10-07 16:43:25 -0700193 }
cdalton87332102016-02-26 12:22:02 -0800194#endif
joshualitt30ba4362014-08-21 20:18:45 -0700195
ethannicholas5961bc92016-10-12 06:39:56 -0700196 static const char* DeclaredColorOutputName() { return "sk_FragColor"; }
egdaniel8dcdedc2015-11-11 06:27:20 -0800197 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
198
cdalton28f45b92016-03-07 13:58:26 -0800199 GrSurfaceOrigin getSurfaceOrigin() const;
joshualitt74077b92014-10-24 11:26:03 -0700200
egdaniel574a4c12015-11-02 06:22:44 -0800201 void onFinalize() override;
joshualitt30ba4362014-08-21 20:18:45 -0700202
egdaniel138c2632016-08-17 10:59:00 -0700203 static const char* kDstColorName;
joshualitt47bb3822014-10-07 16:43:25 -0700204
cdalton85285412016-02-18 12:37:07 -0800205 /*
206 * State that tracks which child proc in the proc tree is currently emitting code. This is
207 * used to update the fMangleString, which is used to mangle the names of uniforms and functions
208 * emitted by the proc. fSubstageIndices is a stack: its count indicates how many levels deep
209 * we are in the tree, and its second-to-last value is the index of the child proc at that
210 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
211 * means we're currently emitting code for the base proc's 3rd child's 1st child's 2nd child.
212 */
213 SkTArray<int> fSubstageIndices;
214
215 /*
216 * The mangle string is used to mangle the names of uniforms/functions emitted by the child
217 * procs so no duplicate uniforms/functions appear in the generated shader program. The mangle
218 * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],
219 * then the manglestring will be "_c3_c1_c2", and any uniform/function emitted by that proc will
220 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's
221 * 1st child's 2nd child".
222 */
223 SkString fMangleString;
224
Michael Ludwig45191342020-03-24 12:29:39 -0400225 GrShaderVar* fCustomColorOutput = nullptr;
226
Chris Daltond7291ba2019-03-07 14:17:03 -0700227 bool fSetupFragPosition = false;
Chris Daltond7291ba2019-03-07 14:17:03 -0700228 bool fHasSecondaryOutput = false;
Chris Dalton0dffbab2019-03-27 13:08:50 -0600229 bool fHasModifiedSampleMask = false;
Chris Daltond7291ba2019-03-07 14:17:03 -0700230 bool fForceHighPrecision = false;
joshualittfe1233c2014-10-07 12:16:35 -0700231
egdanielfa896322016-01-13 12:19:30 -0800232 friend class GrGLSLProgramBuilder;
joshualitt47bb3822014-10-07 16:43:25 -0700233 friend class GrGLProgramBuilder;
joshualitt30ba4362014-08-21 20:18:45 -0700234};
235
236#endif