blob: 39f5908e6157409348a95dd69d511875f9d610de [file] [log] [blame]
Matt Sarett547a7272017-04-12 11:52:47 -04001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkCanvas.h"
10#include "SkSurface.h"
Mike Reed46596ae2018-01-02 15:40:29 -050011#include "sk_tool_utils.h"
Matt Sarett547a7272017-04-12 11:52:47 -040012
13static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
14 SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
Mike Reed46596ae2018-01-02 15:40:29 -050015 auto surface(sk_tool_utils::makeSurface(rootCanvas, info));
Matt Sarett547a7272017-04-12 11:52:47 -040016
17 SkPaint paint;
18 paint.setAntiAlias(true);
19 paint.setColor(color);
20 surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
21 return surface->makeImageSnapshot();
22}
23
24DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
25 sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
26 SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
27 SkMatrix rotate;
28 rotate.setRotate(45.0f);
Mike Reed0acd7952017-04-28 11:12:19 -040029 sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
Matt Sarett547a7272017-04-12 11:52:47 -040030 sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
31
32 // Rotate about the origin will happen first.
33 SkPaint paint;
34 paint.setShader(redLocalMatrixShader);
35 canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
36
37 sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
Mike Reed0acd7952017-04-28 11:12:19 -040038 sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
Matt Sarett547a7272017-04-12 11:52:47 -040039 sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
40
41 // Translate will happen first.
42 paint.setShader(blueLocalMatrixShader);
43 canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
44
45 canvas->translate(100.0f, 0.0f);
46
47 // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
48 SkShader::TileMode mode[2];
49 SkMatrix matrix;
50 SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
51 paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
52 canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
53 image = blueLocalMatrixShader->isAImage(&matrix, mode);
54 paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
55 canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
56}