Greg Daniel | 48cf268 | 2016-02-22 09:11:32 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrVkResourceProvider.h" |
| 9 | |
| 10 | #include "GrVkCommandBuffer.h" |
| 11 | #include "GrVkPipeline.h" |
| 12 | #include "GrVkRenderPass.h" |
| 13 | #include "GrVkUtil.h" |
| 14 | |
| 15 | #ifdef SK_TRACE_VK_RESOURCES |
| 16 | SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; |
| 17 | SkRandom GrVkResource::fRandom; |
| 18 | #endif |
| 19 | |
| 20 | GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { |
| 21 | } |
| 22 | |
| 23 | GrVkResourceProvider::~GrVkResourceProvider() { |
| 24 | SkASSERT(0 == fSimpleRenderPasses.count()); |
| 25 | } |
| 26 | |
| 27 | GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, |
| 28 | const GrPrimitiveProcessor& primProc, |
| 29 | VkPipelineShaderStageCreateInfo* shaderStageInfo, |
| 30 | int shaderStageCount, |
| 31 | GrPrimitiveType primitiveType, |
| 32 | const GrVkRenderPass& renderPass, |
| 33 | VkPipelineLayout layout) { |
| 34 | |
| 35 | return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount, |
| 36 | primitiveType, renderPass, layout); |
| 37 | } |
| 38 | |
| 39 | |
| 40 | // To create framebuffers, we first need to create a simple RenderPass that is |
| 41 | // only used for framebuffer creation. When we actually render we will create |
| 42 | // RenderPasses as needed that are compatible with the framebuffer. |
| 43 | const GrVkRenderPass* |
| 44 | GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) { |
| 45 | for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
| 46 | GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; |
| 47 | if (renderPass->isCompatible(target)) { |
| 48 | renderPass->ref(); |
| 49 | return renderPass; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | GrVkRenderPass* renderPass = new GrVkRenderPass(); |
| 54 | renderPass->initSimple(fGpu, target); |
| 55 | fSimpleRenderPasses.push_back(renderPass); |
| 56 | renderPass->ref(); |
| 57 | return renderPass; |
| 58 | } |
| 59 | |
| 60 | GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( |
| 61 | const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts) { |
| 62 | return new GrVkDescriptorPool(fGpu, typeCounts); |
| 63 | } |
| 64 | |
| 65 | GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() { |
| 66 | GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool()); |
| 67 | fActiveCommandBuffers.push_back(cmdBuffer); |
| 68 | cmdBuffer->ref(); |
| 69 | return cmdBuffer; |
| 70 | } |
| 71 | |
| 72 | void GrVkResourceProvider::checkCommandBuffers() { |
| 73 | for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { |
| 74 | if (fActiveCommandBuffers[i]->finished(fGpu)) { |
| 75 | fActiveCommandBuffers[i]->unref(fGpu); |
| 76 | fActiveCommandBuffers.removeShuffle(i); |
| 77 | } |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | void GrVkResourceProvider::destroyResources() { |
| 82 | // release our current command buffers |
| 83 | for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
| 84 | SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
| 85 | SkASSERT(fActiveCommandBuffers[i]->unique()); |
| 86 | fActiveCommandBuffers[i]->unref(fGpu); |
| 87 | } |
| 88 | fActiveCommandBuffers.reset(); |
| 89 | |
| 90 | // loop over all render passes to make sure we destroy all the internal VkRenderPasses |
| 91 | for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
| 92 | fSimpleRenderPasses[i]->unref(fGpu); |
| 93 | } |
| 94 | fSimpleRenderPasses.reset(); |
| 95 | |
| 96 | #ifdef SK_TRACE_VK_RESOURCES |
| 97 | SkASSERT(0 == GrVkResource::fTrace.count()); |
| 98 | #endif |
| 99 | |
| 100 | } |
| 101 | |
| 102 | void GrVkResourceProvider::abandonResources() { |
| 103 | // release our current command buffers |
| 104 | for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
| 105 | SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
| 106 | fActiveCommandBuffers[i]->unrefAndAbandon(); |
| 107 | } |
| 108 | fActiveCommandBuffers.reset(); |
| 109 | |
| 110 | for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
| 111 | fSimpleRenderPasses[i]->unrefAndAbandon(); |
| 112 | } |
| 113 | fSimpleRenderPasses.reset(); |
| 114 | |
| 115 | #ifdef SK_TRACE_VK_RESOURCES |
| 116 | SkASSERT(0 == GrVkResource::fTrace.count()); |
| 117 | #endif |
| 118 | } |