Hal Canary | 4124807 | 2019-07-11 16:32:53 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkScalar.h" |
| 9 | #include "include/core/SkTime.h" |
| 10 | |
| 11 | #ifndef AnimTimer_DEFINED |
| 12 | #define AnimTimer_DEFINED |
| 13 | |
| 14 | /** |
| 15 | * Class to track a "timer". It supports 3 states: stopped, paused, and running. |
| 16 | * Playback speed is variable. |
| 17 | * |
| 18 | * The caller must call updateTime() to resync with the clock (typically just before |
| 19 | * using the timer). Forcing the caller to do this ensures that the timer's return values |
| 20 | * are consistent if called repeatedly, as they only reflect the time since the last |
| 21 | * calle to updateTimer(). |
| 22 | */ |
| 23 | class AnimTimer { |
| 24 | public: |
| 25 | /** |
| 26 | * Class begins in the "stopped" state. |
| 27 | */ |
| 28 | AnimTimer() {} |
| 29 | |
| 30 | enum State { kStopped_State, kPaused_State, kRunning_State }; |
| 31 | |
| 32 | State state() const { return fState; } |
| 33 | |
| 34 | double nanos() const { return fElapsedNanos; } |
| 35 | |
| 36 | /** |
| 37 | * Control the rate at which time advances. |
| 38 | */ |
| 39 | float getSpeed() const { return fSpeed; } |
| 40 | void setSpeed(float speed) { fSpeed = speed; } |
| 41 | |
| 42 | /** |
| 43 | * If the timer is paused or stopped, it will resume (or start if it was stopped). |
| 44 | */ |
| 45 | void run() { |
| 46 | switch (this->state()) { |
| 47 | case kStopped_State: |
| 48 | fPreviousNanos = SkTime::GetNSecs(); |
| 49 | fElapsedNanos = 0; |
| 50 | break; |
| 51 | case kPaused_State: // they want "resume" |
| 52 | fPreviousNanos = SkTime::GetNSecs(); |
| 53 | break; |
| 54 | case kRunning_State: break; |
| 55 | } |
| 56 | fState = kRunning_State; |
| 57 | } |
| 58 | |
| 59 | void pause() { |
| 60 | if (kRunning_State == this->state()) { |
| 61 | fState = kPaused_State; |
| 62 | } // else stay stopped or paused |
| 63 | } |
| 64 | |
| 65 | /** |
| 66 | * If the timer is stopped, start running, else it toggles between paused and running. |
| 67 | */ |
| 68 | void togglePauseResume() { |
| 69 | if (kRunning_State == this->state()) { |
| 70 | this->pause(); |
| 71 | } else { |
| 72 | this->run(); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | /** |
| 77 | * Call this each time you want to sample the clock for the timer. This is NOT done |
| 78 | * automatically, so that repeated calls to msec() or secs() will always return the |
| 79 | * same value. |
| 80 | * |
| 81 | * This may safely be called with the timer in any state. |
| 82 | */ |
| 83 | void updateTime() { |
| 84 | if (kRunning_State == this->state()) { |
| 85 | double now = SkTime::GetNSecs(); |
| 86 | fElapsedNanos += (now - fPreviousNanos) * fSpeed; |
| 87 | fPreviousNanos = now; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | private: |
| 92 | double fPreviousNanos = 0; |
| 93 | double fElapsedNanos = 0; |
| 94 | float fSpeed = 1; |
| 95 | State fState = kStopped_State; |
| 96 | }; |
| 97 | |
| 98 | #endif |