blob: 83397a049a20501094bdbb10ef1237d6675eaff6 [file] [log] [blame]
Michael Ludwig4f94ef62018-09-12 15:22:16 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGradientShader.h"
9
10#include "GrClampedGradientEffect.h"
11#include "GrTiledGradientEffect.h"
12
13#include "GrLinearGradientLayout.h"
14#include "GrSingleIntervalGradientColorizer.h"
15
16#include "SkGradientShaderPriv.h"
17#include "GrColor.h"
18
19// Analyze the shader's color stops and positions and chooses an appropriate colorizer to represent
20// the gradient.
21static std::unique_ptr<GrFragmentProcessor> make_colorizer(const SkGradientShaderBase& shader,
22 const GrFPArgs& args, const GrColor4f* colors) {
23 // If there are hard stops at the beginning or end, the first and/or last color should be
24 // ignored by the colorizer since it should only be used in a clamped border color. By detecting
25 // and removing these stops at the beginning, it makes optimizing the remaining color stops
26 // simpler.
27
28 // SkGradientShaderBase guarantees that fOrigPos[0] == 0 by adding a dummy
29 bool bottomHardStop = shader.fOrigPos && SkScalarNearlyEqual(shader.fOrigPos[0],
30 shader.fOrigPos[1]);
31 // The same is true for fOrigPos[end] == 1
32 bool topHardStop = shader.fOrigPos &&
33 SkScalarNearlyEqual(shader.fOrigPos[shader.fColorCount - 2],
34 shader.fOrigPos[shader.fColorCount - 1]);
35
36 int offset = 0;
37 int count = shader.fColorCount;
38 if (bottomHardStop) {
39 offset += 1;
40 count--;
41 }
42 if (topHardStop) {
43 count--;
44 }
45
46 // Currently only supports 2-color single intervals. However, when the gradient has hard stops
47 // and is clamped, certain 3 or 4 color gradients are equivalent to a two color interval
48 if (count == 2) {
49 return GrSingleIntervalGradientColorizer::Make(colors[offset], colors[offset + 1]);
50 }
51
52 return nullptr;
53}
54
55// Combines the colorizer and layout with an appropriately configured master effect based on the
56// gradient's tile mode
57static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader,
58 const GrFPArgs& args, std::unique_ptr<GrFragmentProcessor> layout) {
59 // No shader is possible if a layout couldn't be created, e.g. a layout-specific Make() returned
60 // null.
61 if (layout == nullptr) {
62 return nullptr;
63 }
64
65 // Convert all colors into destination space and into GrColor4fs, and handle
66 // premul issues depending on the interpolation mode
67 bool inputPremul = shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag;
68 SkAutoSTMalloc<4, GrColor4f> colors(shader.fColorCount);
69 SkColor4fXformer xformedColors(shader.fOrigColors4f, shader.fColorCount,
70 shader.fColorSpace.get(), args.fDstColorSpaceInfo->colorSpace());
71 for (int i = 0; i < shader.fColorCount; i++) {
72 colors[i] = GrColor4f::FromSkColor4f(xformedColors.fColors[i]);
73 if (inputPremul) {
74 colors[i] = colors[i].premul();
75 }
76 }
77
78 // All gradients are colorized the same way, regardless of layout
79 std::unique_ptr<GrFragmentProcessor> colorizer = make_colorizer(shader, args, colors.get());
80 if (colorizer == nullptr) {
81 return nullptr;
82 }
83
84 // All tile modes are supported (unless something was added to SkShader)
85 std::unique_ptr<GrFragmentProcessor> master;
86 switch(shader.getTileMode()) {
87 case SkShader::kRepeat_TileMode:
88 master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
89 /* mirror */ false);
90 break;
91 case SkShader::kMirror_TileMode:
92 master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
93 /* mirror */ true);
94 break;
95 case SkShader::kClamp_TileMode:
96 // For the clamped mode, the border colors are the first and last colors, corresponding
97 // to t=0 and t=1, because SkGradientShaderBase enforces that by adding color stops as
98 // appropriate. If there is a hard stop, this grabs the expected outer colors for the
99 // border.
100 master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
101 colors[0], colors[shader.fColorCount - 1]);
102 break;
103 case SkShader::kDecal_TileMode:
104 master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
105 GrColor4f::TransparentBlack(),
106 GrColor4f::TransparentBlack());
107 break;
108 }
109
110 if (master == nullptr) {
111 // Unexpected tile mode
112 return nullptr;
113 }
114
115 if (!inputPremul) {
116 // When interpolating unpremul colors, the output of the gradient
117 // effect fp's will also be unpremul, so wrap it to ensure its premul.
118 // - this is unnecessary when interpolating premul colors since the
119 // output color is premul by nature
120 master = GrFragmentProcessor::PremulOutput(std::move(master));
121 }
122
123 return GrFragmentProcessor::MulChildByInputAlpha(std::move(master));
124}
125
126namespace GrGradientShader {
127
128std::unique_ptr<GrFragmentProcessor> MakeLinear(const SkLinearGradient& shader,
129 const GrFPArgs& args) {
130 return make_gradient(shader, args, GrLinearGradientLayout::Make(shader, args));
131}
132
133}