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John Stiles270cec22021-02-17 12:59:36 -05001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SKSL_PROGRAMSETTINGS
9#define SKSL_PROGRAMSETTINGS
10
11#include "src/sksl/SkSLDefines.h"
12
13namespace SkSL {
14
15/**
16 * SkSL supports several different program kinds.
17 */
18enum class ProgramKind : int8_t {
19 kFragment,
20 kVertex,
21 kGeometry,
22 kFragmentProcessor,
23 kRuntimeEffect,
24 kGeneric,
25};
26
27/**
28 * Holds the compiler settings for a program.
29 */
30struct ProgramSettings {
31 // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate
32 // must be flipped.
33 bool fFlipY = false;
34 // If true the destination fragment color is read sk_FragColor. It must be declared inout.
35 bool fFragColorIsInOut = false;
36 // if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their
37 // constant equivalents during compilation
38 bool fReplaceSettings = true;
39 // if true, all halfs are forced to be floats
40 bool fForceHighPrecision = false;
41 // if true, add -0.5 bias to LOD of all texture lookups
42 bool fSharpenTextures = false;
43 // if the program needs to create an RTHeight uniform, this is its offset in the uniform
44 // buffer
45 int fRTHeightOffset = -1;
46 // if the program needs to create an RTHeight uniform and is creating spriv, this is the
47 // binding and set number of the uniform buffer.
48 int fRTHeightBinding = -1;
49 int fRTHeightSet = -1;
50 // If layout(set=S, binding=B) is not specified for a uniform, these values will be used.
51 // At present, zero is always used by our backends.
52 int fDefaultUniformSet = 0;
53 int fDefaultUniformBinding = 0;
John Stiles66c53b92021-02-20 08:00:43 -050054 // Enables the SkSL optimizer.
John Stiles270cec22021-02-17 12:59:36 -050055 bool fOptimize = true;
John Stiles66c53b92021-02-20 08:00:43 -050056 // (Requires fOptimize = true) Remove any uncalled functions other than main(). Note that a
57 // function which starts out being used may end up being uncalled after optimization.
58 bool fRemoveDeadFunctions = true;
59 // (Requires fOptimize = true) Uses the control-flow graph to detect and eliminate code within
60 // a function that has become unreachable due to optimization.
61 bool fDeadCodeElimination = true;
62 // (Requires fOptimize = true) When greater than zero, enables the inliner. The threshold value
63 // sets an upper limit on the acceptable amount of code growth from inlining.
64 int fInlineThreshold = SkSL::kDefaultInlineThreshold;
John Stiles270cec22021-02-17 12:59:36 -050065 // If true, implicit conversions to lower precision numeric types are allowed
66 // (eg, float to half)
67 bool fAllowNarrowingConversions = false;
68 // If true, then Debug code will run SPIR-V output through the validator to ensure its
69 // correctness
70 bool fValidateSPIRV = true;
71 // If true, any synthetic uniforms must use push constant syntax
72 bool fUsePushConstants = false;
73 // Permits static if/switch statements to be used with non-constant tests. This is used when
74 // producing H and CPP code; the static tests don't have to have constant values *yet*, but
75 // the generated code will contain a static test which then does have to be a constant.
76 bool fPermitInvalidStaticTests = false;
77};
78
79/**
80 * All the configuration data for a given program.
81 */
82struct ProgramConfig {
83 ProgramKind fKind;
84 ProgramSettings fSettings;
John Stilesca107c92021-02-19 09:54:44 -050085
86 bool strictES2Mode() const {
87 return fKind == ProgramKind::kRuntimeEffect || fKind == ProgramKind::kGeneric;
88 }
John Stiles270cec22021-02-17 12:59:36 -050089};
90
91} // namespace SkSL
92
93#endif