Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrManagedResource_DEFINED |
| 9 | #define GrManagedResource_DEFINED |
| 10 | |
| 11 | #include "include/private/GrTypesPriv.h" |
| 12 | #include "include/private/SkMutex.h" |
| 13 | #include "include/private/SkTHash.h" |
| 14 | #include "include/utils/SkRandom.h" |
| 15 | #include <atomic> |
| 16 | |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 17 | class GrTexture; |
| 18 | |
| 19 | // uncomment to enable tracing of resource refs |
| 20 | #ifdef SK_DEBUG |
| 21 | #define SK_TRACE_MANAGED_RESOURCES |
| 22 | #endif |
| 23 | |
| 24 | /** \class GrManagedResource |
| 25 | |
| 26 | GrManagedResource is the base class for GPU resources that may be shared by |
| 27 | multiple objects, in particular objects that are tracked by a command buffer. |
| 28 | When an existing owner wants to share a reference, it calls ref(). |
| 29 | When an owner wants to release its reference, it calls unref(). When the |
| 30 | shared object's reference count goes to zero as the result of an unref() |
| 31 | call, its (virtual) destructor is called. It is an error for the |
| 32 | destructor to be called explicitly (or via the object going out of scope on |
| 33 | the stack or calling delete) if getRefCnt() > 1. |
| 34 | |
| 35 | This is nearly identical to SkRefCntBase. The exceptions are that unref() |
| 36 | takes a GrGpu, and any derived classes must implement freeGPUData(). |
| 37 | */ |
| 38 | |
| 39 | class GrManagedResource : SkNoncopyable { |
| 40 | public: |
| 41 | // Simple refCount tracing, to ensure that everything ref'ed is unref'ed. |
| 42 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 43 | struct Hash { |
| 44 | uint32_t operator()(const GrManagedResource* const& r) const { |
| 45 | SkASSERT(r); |
| 46 | return r->fKey; |
| 47 | } |
| 48 | }; |
| 49 | |
| 50 | class Trace { |
| 51 | public: |
| 52 | ~Trace() { |
| 53 | fHashSet.foreach([](const GrManagedResource* r) { |
| 54 | r->dumpInfo(); |
| 55 | }); |
| 56 | SkASSERT(0 == fHashSet.count()); |
| 57 | } |
| 58 | |
| 59 | void add(const GrManagedResource* r) { |
| 60 | SkAutoMutexExclusive locked(fLock); |
| 61 | fHashSet.add(r); |
| 62 | } |
| 63 | |
| 64 | void remove(const GrManagedResource* r) { |
| 65 | SkAutoMutexExclusive locked(fLock); |
| 66 | fHashSet.remove(r); |
| 67 | } |
| 68 | |
| 69 | private: |
| 70 | SkMutex fLock; |
| 71 | SkTHashSet<const GrManagedResource*, GrManagedResource::Hash> fHashSet SK_GUARDED_BY(fLock); |
| 72 | }; |
| 73 | |
| 74 | static std::atomic<uint32_t> fKeyCounter; |
| 75 | #endif |
| 76 | |
| 77 | /** Default construct, initializing the reference count to 1. |
| 78 | */ |
| 79 | GrManagedResource() : fRefCnt(1) { |
| 80 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 81 | fKey = fKeyCounter.fetch_add(+1, std::memory_order_relaxed); |
| 82 | GetTrace()->add(this); |
| 83 | #endif |
| 84 | } |
| 85 | |
| 86 | /** Destruct, asserting that the reference count is 1. |
| 87 | */ |
| 88 | virtual ~GrManagedResource() { |
| 89 | #ifdef SK_DEBUG |
| 90 | auto count = this->getRefCnt(); |
| 91 | SkASSERTF(count == 1, "fRefCnt was %d", count); |
| 92 | fRefCnt.store(0); // illegal value, to catch us if we reuse after delete |
| 93 | #endif |
| 94 | } |
| 95 | |
| 96 | #ifdef SK_DEBUG |
| 97 | /** Return the reference count. Use only for debugging. */ |
| 98 | int32_t getRefCnt() const { return fRefCnt.load(); } |
| 99 | #endif |
| 100 | |
| 101 | /** May return true if the caller is the only owner. |
| 102 | * Ensures that all previous owner's actions are complete. |
| 103 | */ |
| 104 | bool unique() const { |
| 105 | // The acquire barrier is only really needed if we return true. It |
| 106 | // prevents code conditioned on the result of unique() from running |
| 107 | // until previous owners are all totally done calling unref(). |
| 108 | return 1 == fRefCnt.load(std::memory_order_acquire); |
| 109 | } |
| 110 | |
| 111 | /** Increment the reference count. |
| 112 | Must be balanced by a call to unref() or unrefAndFreeResources(). |
| 113 | */ |
| 114 | void ref() const { |
| 115 | // No barrier required. |
| 116 | SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed); |
| 117 | SkASSERT(newRefCount >= 1); |
| 118 | } |
| 119 | |
| 120 | /** Decrement the reference count. If the reference count is 1 before the |
| 121 | decrement, then delete the object. Note that if this is the case, then |
| 122 | the object needs to have been allocated via new, and not on the stack. |
| 123 | Any GPU data associated with this resource will be freed before it's deleted. |
| 124 | */ |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 125 | void unref() const { |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 126 | // A release here acts in place of all releases we "should" have been doing in ref(). |
| 127 | int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel); |
| 128 | SkASSERT(newRefCount >= 0); |
| 129 | if (newRefCount == 1) { |
| 130 | // Like unique(), the acquire is only needed on success, to make sure |
| 131 | // code in internal_dispose() doesn't happen before the decrement. |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 132 | this->internal_dispose(); |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 133 | } |
| 134 | } |
| 135 | |
| 136 | // Called every time this resource is queued for use on the GPU (typically because |
| 137 | // it was added to a command buffer). |
| 138 | virtual void notifyQueuedForWorkOnGpu() const {} |
| 139 | // Called every time this resource has finished its use on the GPU (typically because |
| 140 | // the command buffer finished execution on the GPU.) |
| 141 | virtual void notifyFinishedWithWorkOnGpu() const {} |
| 142 | |
| 143 | #ifdef SK_DEBUG |
Greg Daniel | d922f33 | 2020-04-27 11:21:36 -0400 | [diff] [blame] | 144 | // This is used for validating in the vulkan backend when using a main command buffer and temp |
| 145 | // command buffer at the same time. We need to validate that no images in the temp command |
| 146 | // buffer have been used in the main command buffer. |
| 147 | virtual const GrManagedResource* asVkImageResource() const { return nullptr; } |
| 148 | #endif |
| 149 | |
| 150 | #ifdef SK_DEBUG |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 151 | void validate() const { |
| 152 | SkASSERT(this->getRefCnt() > 0); |
| 153 | } |
| 154 | #endif |
| 155 | |
| 156 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 157 | /** Output a human-readable dump of this resource's information |
| 158 | */ |
| 159 | virtual void dumpInfo() const = 0; |
| 160 | #endif |
| 161 | |
| 162 | private: |
| 163 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 164 | static Trace* GetTrace() { |
| 165 | static Trace kTrace; |
| 166 | return &kTrace; |
| 167 | } |
| 168 | #endif |
| 169 | |
| 170 | /** Must be implemented by any subclasses. |
| 171 | * Deletes any GPU data associated with this resource |
| 172 | */ |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 173 | virtual void freeGPUData() const = 0; |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 174 | |
| 175 | /** |
| 176 | * Called when the ref count goes to 0. Will free GPU resources. |
| 177 | */ |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 178 | void internal_dispose() const { |
| 179 | this->freeGPUData(); |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 180 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 181 | GetTrace()->remove(this); |
| 182 | #endif |
| 183 | |
| 184 | #ifdef SK_DEBUG |
| 185 | SkASSERT(0 == this->getRefCnt()); |
| 186 | fRefCnt.store(1); |
| 187 | #endif |
| 188 | delete this; |
| 189 | } |
| 190 | |
| 191 | mutable std::atomic<int32_t> fRefCnt; |
| 192 | #ifdef SK_TRACE_MANAGED_RESOURCES |
| 193 | uint32_t fKey; |
| 194 | #endif |
| 195 | |
| 196 | typedef SkNoncopyable INHERITED; |
| 197 | }; |
| 198 | |
| 199 | // This subclass allows for recycling |
| 200 | class GrRecycledResource : public GrManagedResource { |
| 201 | public: |
| 202 | // When recycle is called and there is only one ref left on the resource, we will signal that |
| 203 | // the resource can be recycled for reuse. If the subclass (or whoever is managing this resource) |
| 204 | // decides not to recycle the objects, it is their responsibility to call unref on the object. |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 205 | void recycle() const { |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 206 | if (this->unique()) { |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 207 | this->onRecycle(); |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 208 | } else { |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 209 | this->unref(); |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 210 | } |
| 211 | } |
| 212 | |
| 213 | private: |
Jim Van Verth | 5082df1 | 2020-03-11 16:14:51 -0400 | [diff] [blame] | 214 | virtual void onRecycle() const = 0; |
Jim Van Verth | 3e19216 | 2020-03-10 16:23:16 -0400 | [diff] [blame] | 215 | }; |
| 216 | |
| 217 | /** \class GrTextureResource |
| 218 | |
| 219 | GrTextureResource is the base class for managed texture resources, and implements the |
| 220 | basic idleProc and releaseProc functionality for them. |
| 221 | |
| 222 | */ |
| 223 | class GrTextureResource : public GrManagedResource { |
| 224 | public: |
| 225 | GrTextureResource() {} |
| 226 | |
| 227 | ~GrTextureResource() override { |
| 228 | SkASSERT(!fReleaseHelper); |
| 229 | } |
| 230 | |
| 231 | void setRelease(sk_sp<GrRefCntedCallback> releaseHelper) { |
| 232 | fReleaseHelper = std::move(releaseHelper); |
| 233 | } |
| 234 | |
| 235 | /** |
| 236 | * These are used to coordinate calling the "finished" idle procs between the GrTexture |
| 237 | * and the GrTextureResource. If the GrTexture becomes purgeable and if there are no command |
| 238 | * buffers referring to the GrTextureResource then it calls the procs. Otherwise, the |
| 239 | * GrTextureResource calls them when the last command buffer reference goes away and the |
| 240 | * GrTexture is purgeable. |
| 241 | */ |
| 242 | void addIdleProc(GrTexture*, sk_sp<GrRefCntedCallback>) const; |
| 243 | int idleProcCnt() const; |
| 244 | sk_sp<GrRefCntedCallback> idleProc(int) const; |
| 245 | void resetIdleProcs() const; |
| 246 | void removeOwningTexture() const; |
| 247 | |
| 248 | /** |
| 249 | * We track how many outstanding references this GrTextureResource has in command buffers and |
| 250 | * when the count reaches zero we call the idle proc. |
| 251 | */ |
| 252 | void notifyQueuedForWorkOnGpu() const override; |
| 253 | void notifyFinishedWithWorkOnGpu() const override; |
| 254 | bool isQueuedForWorkOnGpu() const { return fNumOwners > 0; } |
| 255 | |
| 256 | protected: |
| 257 | mutable sk_sp<GrRefCntedCallback> fReleaseHelper; |
| 258 | mutable GrTexture* fOwningTexture = nullptr; |
| 259 | |
| 260 | void invokeReleaseProc() const { |
| 261 | if (fReleaseHelper) { |
| 262 | // Depending on the ref count of fReleaseHelper this may or may not actually trigger |
| 263 | // the ReleaseProc to be called. |
| 264 | fReleaseHelper.reset(); |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | private: |
| 269 | mutable int fNumOwners = 0; |
| 270 | mutable SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; |
| 271 | |
| 272 | typedef GrManagedResource INHERITED; |
| 273 | }; |
| 274 | |
| 275 | #endif |