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Chris Dalton6a3dbee2017-10-16 10:44:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrCCPRQuadraticShader_DEFINED
9#define GrCCPRQuadraticShader_DEFINED
10
11#include "ccpr/GrCCPRCoverageProcessor.h"
12
13/**
14 * This class renders the coverage of closed quadratic curves using the techniques outlined in
15 * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and
16 * Jim Blinn:
17 *
18 * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
19 *
20 * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0].
21 * (Use GrCCPRGeometry.)
22 */
23class GrCCPRQuadraticShader : public GrCCPRCoverageProcessor::Shader {
24protected:
25 int getNumInputPoints() const final { return 3; }
26
27 void appendInputPointFetch(const GrCCPRCoverageProcessor&, GrGLSLShaderBuilder*,
28 const TexelBufferHandle& pointsBuffer,
29 const char* pointId) const override;
30
31 void emitWind(GrGLSLShaderBuilder*, const char* pts, const char* rtAdjust,
32 const char* outputWind) const final;
33
34 void emitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* segmentId,
35 const char* bloat, const char* wind, const char* rtAdjust,
36 GeometryVars*) const final;
37
38 virtual void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* segmentId,
39 const char* rtAdjust, GeometryVars*) const = 0;
40
41 WindHandling onEmitVaryings(GrGLSLVaryingHandler*, SkString* code, const char* position,
42 const char* coverage, const char* wind) final;
43
44 virtual void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) = 0;
45
46 const GrShaderVar fCanonicalMatrix{"canonical_matrix", kFloat3x3_GrSLType};
47 const GrShaderVar fCanonicalDerivatives{"canonical_derivatives", kFloat2x2_GrSLType};
48 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
49 GrGLSLGeoToFrag fXYD{kFloat3_GrSLType};
50};
51
52/**
53 * This pass draws a conservative raster hull around the quadratic bezier curve, computes the
54 * curve's coverage using the gradient-based AA technique outlined in the Loop/Blinn paper, and
55 * uses simple distance-to-edge to subtract out coverage for the flat closing edge [P2 -> P0]. Since
56 * the provided curves are monotonic, this will get every pixel right except the two corners.
57 */
58class GrCCPRQuadraticHullShader : public GrCCPRQuadraticShader {
59 int getNumSegments() const final { return 4; } // 4 wedges.
60
61 GeometryType getGeometryType() const override { return GeometryType::kHull; }
62 void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* wedgeId,
63 const char* rtAdjust, GeometryVars*) const override;
64 void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override;
65 void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
66
67 GrGLSLGeoToFrag fGrad{kFloat2_GrSLType};
68};
69
70/**
71 * This pass fixes the corners of a closed quadratic segment with soft MSAA.
72 */
73class GrCCPRQuadraticCornerShader : public GrCCPRQuadraticShader {
74 int getNumSegments() const final { return 2; } // 2 corners.
75
76 GeometryType getGeometryType() const override { return GeometryType::kCorners; }
77 void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* cornerId,
78 const char* rtAdjust, GeometryVars*) const override;
79 void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override;
80 void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
81
82 const GrShaderVar fEdgeDistanceDerivatives{"edge_distance_derivatives", kFloat2_GrSLType};
83 GrGLSLGeoToFrag fdXYDdx{kFloat3_GrSLType};
84 GrGLSLGeoToFrag fdXYDdy{kFloat3_GrSLType};
85};
86
87#endif