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Florin Malita4aed1382017-05-25 10:38:07 -04001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkShaderBase_DEFINED
9#define SkShaderBase_DEFINED
10
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "include/core/SkFilterQuality.h"
12#include "include/core/SkMatrix.h"
13#include "include/core/SkShader.h"
14#include "include/private/SkNoncopyable.h"
15#include "src/core/SkEffectPriv.h"
16#include "src/core/SkMask.h"
17#include "src/core/SkTLazy.h"
Mike Kleine4522dc2019-10-29 12:10:34 -050018#include "src/core/SkVM.h"
Florin Malita4aed1382017-05-25 10:38:07 -040019
Mike Reede3429e62018-01-19 11:43:34 -050020#if SK_SUPPORT_GPU
Mike Kleinc0bd9f92019-04-23 12:05:21 -050021#include "src/gpu/GrFPArgs.h"
Mike Reede3429e62018-01-19 11:43:34 -050022#endif
23
Florin Malita4aed1382017-05-25 10:38:07 -040024class GrContext;
25class GrFragmentProcessor;
26class SkArenaAlloc;
27class SkColorSpace;
Florin Malita4aed1382017-05-25 10:38:07 -040028class SkImage;
29struct SkImageInfo;
30class SkPaint;
31class SkRasterPipeline;
32
Mike Reed9318a6c2019-08-16 16:16:25 -040033/**
34 * Shaders can optionally return a subclass of this when appending their stages.
35 * Doing so tells the caller that the stages can be reused with different CTMs (but nothing
36 * else can change), by calling the updater's udpate() method before each use.
37 *
38 * This can be a perf-win bulk draws like drawAtlas and drawVertices, where most of the setup
39 * (i.e. uniforms) are constant, and only something small is changing (i.e. matrices). This
40 * reuse skips the cost of computing the stages (and/or avoids having to allocate a separate
41 * shader for each small draw.
42 */
43class SkStageUpdater {
44public:
45 virtual ~SkStageUpdater() {}
46
47 virtual bool update(const SkMatrix& ctm, const SkMatrix* localM) = 0;
48};
49
Florin Malita95c993c2017-05-26 09:44:10 -040050class SkShaderBase : public SkShader {
Florin Malita4aed1382017-05-25 10:38:07 -040051public:
Florin Malita4aed1382017-05-25 10:38:07 -040052 ~SkShaderBase() override;
53
54 /**
55 * Returns true if the shader is guaranteed to produce only a single color.
56 * Subclasses can override this to allow loop-hoisting optimization.
57 */
58 virtual bool isConstant() const { return false; }
59
60 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
61
62 enum Flags {
63 //!< set if all of the colors will be opaque
64 kOpaqueAlpha_Flag = 1 << 0,
65
66 /** set if the spans only vary in X (const in Y).
67 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
68 that varies from left-to-right. This flag specifies this for
69 shadeSpan().
70 */
71 kConstInY32_Flag = 1 << 1,
72
73 /** hint for the blitter that 4f is the preferred shading mode.
74 */
75 kPrefers4f_Flag = 1 << 2,
76 };
77
78 /**
79 * ContextRec acts as a parameter bundle for creating Contexts.
80 */
81 struct ContextRec {
Florin Malita4aed1382017-05-25 10:38:07 -040082 ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM,
Brian Osman2e8f48e2018-10-19 13:50:48 -040083 SkColorType dstColorType, SkColorSpace* dstColorSpace)
Florin Malita4aed1382017-05-25 10:38:07 -040084 : fPaint(&paint)
85 , fMatrix(&matrix)
86 , fLocalMatrix(localM)
Brian Osman2e8f48e2018-10-19 13:50:48 -040087 , fDstColorType(dstColorType)
Florin Malita4aed1382017-05-25 10:38:07 -040088 , fDstColorSpace(dstColorSpace) {}
89
90 const SkPaint* fPaint; // the current paint associated with the draw
91 const SkMatrix* fMatrix; // the current matrix in the canvas
92 const SkMatrix* fLocalMatrix; // optional local matrix
Brian Osman2e8f48e2018-10-19 13:50:48 -040093 SkColorType fDstColorType; // the color type of the dest surface
Florin Malita4aed1382017-05-25 10:38:07 -040094 SkColorSpace* fDstColorSpace; // the color space of the dest surface (if any)
Mike Reed011d1662019-02-28 17:19:25 -050095
96 bool isLegacyCompatible(SkColorSpace* shadersColorSpace) const;
Florin Malita4aed1382017-05-25 10:38:07 -040097 };
98
99 class Context : public ::SkNoncopyable {
100 public:
101 Context(const SkShaderBase& shader, const ContextRec&);
102
103 virtual ~Context();
104
105 /**
106 * Called sometimes before drawing with this shader. Return the type of
107 * alpha your shader will return. The default implementation returns 0.
108 * Your subclass should override if it can (even sometimes) report a
109 * non-zero value, since that will enable various blitters to perform
110 * faster.
111 */
112 virtual uint32_t getFlags() const { return 0; }
113
114 /**
115 * Called for each span of the object being drawn. Your subclass should
116 * set the appropriate colors (with premultiplied alpha) that correspond
117 * to the specified device coordinates.
118 */
119 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
120
Florin Malita4aed1382017-05-25 10:38:07 -0400121 protected:
122 // Reference to shader, so we don't have to dupe information.
123 const SkShaderBase& fShader;
124
Florin Malita4aed1382017-05-25 10:38:07 -0400125 uint8_t getPaintAlpha() const { return fPaintAlpha; }
126 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
Florin Malita4aed1382017-05-25 10:38:07 -0400127 const SkMatrix& getCTM() const { return fCTM; }
128
Florin Malita4aed1382017-05-25 10:38:07 -0400129 private:
130 SkMatrix fCTM;
131 SkMatrix fTotalInverse;
132 uint8_t fPaintAlpha;
Florin Malita4aed1382017-05-25 10:38:07 -0400133
134 typedef SkNoncopyable INHERITED;
135 };
136
137 /**
138 * Make a context using the memory provided by the arena.
139 *
140 * @return pointer to context or nullptr if can't be created
141 */
142 Context* makeContext(const ContextRec&, SkArenaAlloc*) const;
143
144#if SK_SUPPORT_GPU
Florin Malita4aed1382017-05-25 10:38:07 -0400145 /**
146 * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
147 * returned if there is no GPU implementation.
148 *
149 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix,
150 * local matrix, and filter quality directly.
151 *
152 * The GrContext may be used by the to create textures that are required by the returned
153 * processor.
154 *
155 * The returned GrFragmentProcessor should expect an unpremultiplied input color and
156 * produce a premultiplied output.
157 */
Mike Reede3429e62018-01-19 11:43:34 -0500158 virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const;
Florin Malita4aed1382017-05-25 10:38:07 -0400159#endif
160
161 /**
162 * If the shader can represent its "average" luminance in a single color, return true and
163 * if color is not NULL, return that color. If it cannot, return false and ignore the color
164 * parameter.
165 *
166 * Note: if this returns true, the returned color will always be opaque, as only the RGB
167 * components are used to compute luminance.
168 */
169 bool asLuminanceColor(SkColor*) const;
170
Mike Reed6867eee2017-06-02 13:25:15 -0400171 // If this returns false, then we draw nothing (do not fall back to shader context)
Mike Reed1386b2d2019-03-13 21:15:05 -0400172 bool appendStages(const SkStageRec&) const;
Florin Malita4aed1382017-05-25 10:38:07 -0400173
Florin Malitac6c5ead2018-04-11 15:33:40 -0400174 bool SK_WARN_UNUSED_RESULT computeTotalInverse(const SkMatrix& ctm,
175 const SkMatrix* outerLocalMatrix,
176 SkMatrix* totalInverse) const;
177
178 // Returns the total local matrix for this shader:
179 //
180 // M = postLocalMatrix x shaderLocalMatrix x preLocalMatrix
181 //
182 SkTCopyOnFirstWrite<SkMatrix> totalLocalMatrix(const SkMatrix* preLocalMatrix,
183 const SkMatrix* postLocalMatrix = nullptr) const;
Florin Malita4aed1382017-05-25 10:38:07 -0400184
Mike Reedfae8fce2019-04-03 10:27:45 -0400185 virtual SkImage* onIsAImage(SkMatrix*, SkTileMode[2]) const {
Florin Malita4aed1382017-05-25 10:38:07 -0400186 return nullptr;
187 }
Hal Canary8a64fa62019-05-30 10:29:40 -0400188 virtual SkPicture* isAPicture(SkMatrix*, SkTileMode[2], SkRect* tile) const { return nullptr; }
Florin Malita4aed1382017-05-25 10:38:07 -0400189
Mike Klein12956722018-10-19 10:00:21 -0400190 static Type GetFlattenableType() { return kSkShaderBase_Type; }
191 Type getFlattenableType() const override { return GetFlattenableType(); }
192
193 static sk_sp<SkShaderBase> Deserialize(const void* data, size_t size,
194 const SkDeserialProcs* procs = nullptr) {
195 return sk_sp<SkShaderBase>(static_cast<SkShaderBase*>(
196 SkFlattenable::Deserialize(GetFlattenableType(), data, size, procs).release()));
197 }
Mike Kleinfa5f6ce2018-10-20 08:21:31 -0400198 static void RegisterFlattenables();
Florin Malita4aed1382017-05-25 10:38:07 -0400199
Mike Reed7656b2c2019-04-08 11:48:20 -0400200 /** DEPRECATED. skbug.com/8941
201 * If this shader can be represented by another shader + a localMatrix, return that shader and
202 * the localMatrix. If not, return nullptr and ignore the localMatrix parameter.
203 */
204 virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const;
205
Mike Reed9318a6c2019-08-16 16:16:25 -0400206 SkStageUpdater* appendUpdatableStages(const SkStageRec& rec) const {
207 return this->onAppendUpdatableStages(rec);
208 }
209
Mike Klein03935052019-11-01 11:36:55 -0500210 bool program(skvm::Builder*,
211 SkColorSpace* dstCS,
Mike Klein1cc60672019-11-05 14:19:58 -0600212 skvm::Uniforms* uniforms,
Mike Kleinf3d41092019-11-04 13:22:02 -0600213 skvm::F32 x, skvm::F32 y,
Mike Kleinb9f20882019-11-08 12:14:15 -0600214 skvm::F32* r, skvm::F32* g, skvm::F32* b, skvm::F32* a) const;
Mike Kleine4522dc2019-10-29 12:10:34 -0500215
Mike Klein03935052019-11-01 11:36:55 -0500216 virtual bool onProgram(skvm::Builder*,
217 SkColorSpace* dstCS,
Mike Klein1cc60672019-11-05 14:19:58 -0600218 skvm::Uniforms* uniforms,
Mike Kleinf3d41092019-11-04 13:22:02 -0600219 skvm::F32 x, skvm::F32 y,
Mike Kleinb9f20882019-11-08 12:14:15 -0600220 skvm::F32* r, skvm::F32* g, skvm::F32* b, skvm::F32* a) const {
Mike Kleine4522dc2019-10-29 12:10:34 -0500221 return false;
222 }
223
Florin Malita4aed1382017-05-25 10:38:07 -0400224protected:
Florin Malitaf7beee72017-05-26 12:54:32 -0400225 SkShaderBase(const SkMatrix* localMatrix = nullptr);
226
Florin Malita4aed1382017-05-25 10:38:07 -0400227 void flatten(SkWriteBuffer&) const override;
228
Mike Reede92aae62018-10-17 10:21:51 -0400229#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
Florin Malita4aed1382017-05-25 10:38:07 -0400230 /**
231 * Specialize creating a SkShader context using the supplied allocator.
232 * @return pointer to context owned by the arena allocator.
233 */
234 virtual Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const {
235 return nullptr;
236 }
Mike Reede92aae62018-10-17 10:21:51 -0400237#endif
Florin Malita47e55a52017-06-06 12:26:54 -0400238
Florin Malita4aed1382017-05-25 10:38:07 -0400239 virtual bool onAsLuminanceColor(SkColor*) const {
240 return false;
241 }
242
Mike Reed6867eee2017-06-02 13:25:15 -0400243 // Default impl creates shadercontext and calls that (not very efficient)
Mike Reed1386b2d2019-03-13 21:15:05 -0400244 virtual bool onAppendStages(const SkStageRec&) const;
Florin Malita4aed1382017-05-25 10:38:07 -0400245
Mike Reed9318a6c2019-08-16 16:16:25 -0400246 virtual SkStageUpdater* onAppendUpdatableStages(const SkStageRec&) const { return nullptr; }
247
Florin Malita4aed1382017-05-25 10:38:07 -0400248private:
249 // This is essentially const, but not officially so it can be modified in constructors.
250 SkMatrix fLocalMatrix;
251
252 typedef SkShader INHERITED;
253};
254
255inline SkShaderBase* as_SB(SkShader* shader) {
256 return static_cast<SkShaderBase*>(shader);
257}
258
259inline const SkShaderBase* as_SB(const SkShader* shader) {
260 return static_cast<const SkShaderBase*>(shader);
261}
262
263inline const SkShaderBase* as_SB(const sk_sp<SkShader>& shader) {
264 return static_cast<SkShaderBase*>(shader.get());
265}
266
267#endif // SkShaderBase_DEFINED