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bsalomon@google.coma04e8e82012-08-27 12:53:13 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrConfigConversionEffect_DEFINED
9#define GrConfigConversionEffect_DEFINED
10
11#include "GrSingleTextureEffect.h"
12
joshualitta5305a12014-10-10 17:47:00 -070013class GrFragmentStage;
egdaniel605dd0f2014-11-12 08:35:25 -080014class GrInvariantOutput;
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000015
16/**
17 * This class is used to perform config conversions. Clients may want to read/write data that is
18 * unpremultiplied. Also on some systems reading/writing BGRA or RGBA is faster. In those cases we
19 * read/write using the faster path and perform an R/B swap in the shader if the client data is in
20 * the slower config.
21 */
22class GrConfigConversionEffect : public GrSingleTextureEffect {
23public:
24 /**
25 * The PM->UPM or UPM->PM conversions to apply.
26 */
27 enum PMConversion {
28 kNone_PMConversion = 0,
29 kMulByAlpha_RoundUp_PMConversion,
30 kMulByAlpha_RoundDown_PMConversion,
31 kDivByAlpha_RoundUp_PMConversion,
32 kDivByAlpha_RoundDown_PMConversion,
33
34 kPMConversionCnt
35 };
36
joshualittb0a8a372014-09-23 09:50:21 -070037 static const GrFragmentProcessor* Create(GrTexture*, bool swapRedAndBlue, PMConversion,
38 const SkMatrix&);
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000039
mtklein72c9faa2015-01-09 10:06:39 -080040 const char* name() const SK_OVERRIDE { return "Config Conversion"; }
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000041
mtklein72c9faa2015-01-09 10:06:39 -080042 void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const SK_OVERRIDE;
joshualitteb2a6762014-12-04 11:35:33 -080043
mtklein72c9faa2015-01-09 10:06:39 -080044 GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
bsalomon@google.com68b58c92013-01-17 16:50:08 +000045
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000046 bool swapsRedAndBlue() const { return fSwapRedAndBlue; }
47 PMConversion pmConversion() const { return fPMConversion; }
48
49 // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions
50 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that
51 // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again
52 // both reads will produce the same result. This test is quite expensive and should not be run
53 // multiple times for a given context.
54 static void TestForPreservingPMConversions(GrContext* context,
55 PMConversion* PMToUPMRule,
56 PMConversion* UPMToPMRule);
57
58private:
59 GrConfigConversionEffect(GrTexture*,
60 bool swapRedAndBlue,
bsalomon@google.comb1456d72012-11-02 18:23:45 +000061 PMConversion pmConversion,
62 const SkMatrix& matrix);
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000063
mtklein72c9faa2015-01-09 10:06:39 -080064 bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
bsalomon@google.com68b58c92013-01-17 16:50:08 +000065
mtklein72c9faa2015-01-09 10:06:39 -080066 void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE;
egdaniel1a8ecdf2014-10-03 06:24:12 -070067
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000068 bool fSwapRedAndBlue;
69 PMConversion fPMConversion;
70
joshualittb0a8a372014-09-23 09:50:21 -070071 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000072
73 typedef GrSingleTextureEffect INHERITED;
74};
75
76#endif