blob: 9e635a5e313c47bfb6a6f9af4e3ec6ead416e209 [file] [log] [blame]
Ethan Nicholas762466e2017-06-29 10:03:38 -04001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
12#if SK_SUPPORT_GPU
13
14static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
15 std::vector<const char*> expectedH, std::vector<const char*> expectedCPP) {
16 SkSL::Program::Settings settings;
17 settings.fCaps = &caps;
18 SkSL::Compiler compiler;
19 SkSL::StringStream output;
20 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
21 SkSL::Program::kFragmentProcessor_Kind,
22 SkString(src),
23 settings);
24 if (!program) {
25 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
26 return;
27 }
28 REPORTER_ASSERT(r, program);
29 bool success = compiler.toH(*program, "Test", output);
30 if (!success) {
31 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
32 }
33 REPORTER_ASSERT(r, success);
34 if (success) {
35 for (const char* expected : expectedH) {
36 bool found = strstr(output.str().c_str(), expected);
37 if (!found) {
38 SkDebugf("HEADER MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
39 expected, output.str().c_str());
40 }
41 REPORTER_ASSERT(r, found);
42 }
43 }
44 output.reset();
45 success = compiler.toCPP(*program, "Test", output);
46 if (!success) {
47 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
48 }
49 REPORTER_ASSERT(r, success);
50 if (success) {
51 for (const char* expected : expectedCPP) {
52 bool found = strstr(output.str().c_str(), expected);
53 if (!found) {
54 SkDebugf("CPP MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
55 expected, output.str().c_str());
56 }
57 REPORTER_ASSERT(r, found);
58 }
59 }
60}
61
62DEF_TEST(SkSLFPHelloWorld, r) {
63 test(r,
64 "void main() {"
65 "sk_OutColor = vec4(1);"
66 "}",
67 *SkSL::ShaderCapsFactory::Default(),
68 {
69 "/*\n"
70 " * Copyright 2017 Google Inc.\n"
71 " *\n"
72 " * Use of this source code is governed by a BSD-style license that can be\n"
73 " * found in the LICENSE file.\n"
74 " */\n"
75 "\n"
76 "/*\n"
77 " * This file was autogenerated from GrTest.fp; do not modify.\n"
78 " */\n"
79 "#ifndef GrTest_DEFINED\n"
80 "#define GrTest_DEFINED\n"
81 "#include \"GrFragmentProcessor.h\"\n"
82 "#include \"GrCoordTransform.h\"\n"
83 "#include \"effects/GrProxyMove.h\"\n"
84 "class GrTest : public GrFragmentProcessor {\n"
85 "public:\n"
86 " static sk_sp<GrFragmentProcessor> Make() {\n"
87 " return sk_sp<GrFragmentProcessor>(new GrTest());\n"
88 " }\n"
89 " const char* name() const override { return \"Test\"; }\n"
90 "private:\n"
91 " GrTest()\n"
92 " : INHERITED(kNone_OptimizationFlags) {\n"
93 " this->initClassID<GrTest>();\n"
94 " }\n"
95 " GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;\n"
96 " void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) "
97 "const override;\n"
98 " bool onIsEqual(const GrFragmentProcessor&) const override;\n"
99 " GR_DECLARE_FRAGMENT_PROCESSOR_TEST;\n"
100 " typedef GrFragmentProcessor INHERITED;\n"
101 "};\n"
102 "#endif\n"
103 },
104 {
105 "/*\n"
106 " * Copyright 2017 Google Inc.\n"
107 " *\n"
108 " * Use of this source code is governed by a BSD-style license that can be\n"
109 " * found in the LICENSE file.\n"
110 " */\n"
111 "\n"
112 "/*\n"
113 " * This file was autogenerated from GrTest.fp; do not modify.\n"
114 " */\n"
115 "#include \"GrTest.h\"\n"
116 "#include \"glsl/GrGLSLColorSpaceXformHelper.h\"\n"
117 "#include \"glsl/GrGLSLFragmentProcessor.h\"\n"
118 "#include \"glsl/GrGLSLFragmentShaderBuilder.h\"\n"
119 "#include \"glsl/GrGLSLProgramBuilder.h\"\n"
120 "#include \"GrResourceProvider.h\"\n"
121 "#include \"SkSLCPP.h\"\n"
122 "#include \"SkSLUtil.h\"\n"
123 "class GrGLSLTest : public GrGLSLFragmentProcessor {\n"
124 "public:\n"
125 " GrGLSLTest() {}\n"
126 " void emitCode(EmitArgs& args) override {\n"
127 " GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;\n"
128 " const GrTest& _outer = args.fFp.cast<GrTest>();\n"
129 " (void) _outer;\n"
130 " fragBuilder->codeAppendf(\"%s = vec4(1.0);\\n\", args.fOutputColor);\n"
131 " }\n"
132 "private:\n"
133 " void onSetData(const GrGLSLProgramDataManager& pdman, "
134 "const GrFragmentProcessor& _proc) override {\n"
135 " }\n"
136 "};\n"
137 "GrGLSLFragmentProcessor* GrTest::onCreateGLSLInstance() const {\n"
138 " return new GrGLSLTest();\n"
139 "}\n"
140 "void GrTest::onGetGLSLProcessorKey(const GrShaderCaps& caps, "
141 "GrProcessorKeyBuilder* b) const {\n"
142 "}\n"
143 "bool GrTest::onIsEqual(const GrFragmentProcessor& other) const {\n"
144 " const GrTest& that = other.cast<GrTest>();\n"
145 " (void) that;\n"
146 " return true;\n"
147 "}\n"
148 });
149}
150
151DEF_TEST(SkSLFPInput, r) {
152 test(r,
153 "in vec2 point;"
154 "void main() {"
155 "sk_OutColor = vec4(point, point);"
156 "}",
157 *SkSL::ShaderCapsFactory::Default(),
158 {
159 "SkPoint point() const { return fPoint; }",
160 "static sk_sp<GrFragmentProcessor> Make(SkPoint point) {",
161 "return sk_sp<GrFragmentProcessor>(new GrTest(point));",
162 "GrTest(SkPoint point)",
163 ", fPoint(point)"
164 },
165 {
166 "fragBuilder->codeAppendf(\"%s = vec4(vec2(%f, %f), vec2(%f, %f));\\n\", "
167 "args.fOutputColor, _outer.point().fX, _outer.point().fY, "
168 "_outer.point().fX, _outer.point().fY);",
169 "if (fPoint != that.fPoint) return false;"
170 });
171}
172
173DEF_TEST(SkSLFPUniform, r) {
174 test(r,
175 "uniform vec4 color;"
176 "void main() {"
177 "sk_OutColor = color;"
178 "}",
179 *SkSL::ShaderCapsFactory::Default(),
180 {
181 "static sk_sp<GrFragmentProcessor> Make()"
182 },
183 {
184 "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
185 "kDefault_GrSLPrecision, \"color\");",
186 });
187}
188
189DEF_TEST(SkSLFPInUniform, r) {
190 test(r,
191 "in uniform vec4 color;"
192 "void main() {"
193 "sk_OutColor = color;"
194 "}",
195 *SkSL::ShaderCapsFactory::Default(),
196 {
197 "static sk_sp<GrFragmentProcessor> Make(SkRect color) {",
198 },
199 {
200 "fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
201 "kDefault_GrSLPrecision, \"color\");",
202 "const SkRect colorValue = _outer.color();",
203 "pdman.set4fv(fColorVar, 4, (float*) &colorValue);"
204 });
205}
206
207DEF_TEST(SkSLFPSections, r) {
208 test(r,
209 "@header { header section }"
210 "void main() {"
211 "sk_OutColor = vec4(1);"
212 "}",
213 *SkSL::ShaderCapsFactory::Default(),
214 {
215 "header section class GrTest",
216 },
217 {});
218 test(r,
219 "@class { class section }"
220 "void main() {"
221 "sk_OutColor = vec4(1);"
222 "}",
223 *SkSL::ShaderCapsFactory::Default(),
224 {
225 "class GrTest : public GrFragmentProcessor {\n"
226 "public:\n"
227 " class section"
228 },
229 {});
230 test(r,
231 "@cpp { cpp section }"
232 "void main() {"
233 "sk_OutColor = vec4(1);"
234 "}",
235 *SkSL::ShaderCapsFactory::Default(),
236 {},
237 {"cpp section"});
238 test(r,
239 "@constructorParams { int x, float y, std::vector<float> z }"
240 "in float w;"
241 "void main() {"
242 "sk_OutColor = vec4(1);"
243 "}",
244 *SkSL::ShaderCapsFactory::Default(),
245 {
246 "Make(float w, int x, float y, std::vector<float> z )",
247 "return sk_sp<GrFragmentProcessor>(new GrTest(w, x, y, z));",
248 "GrTest(float w, int x, float y, std::vector<float> z )",
249 ", fW(w) {"
250 },
251 {});
252 test(r,
253 "@constructor { constructor section }"
254 "void main() {"
255 "sk_OutColor = vec4(1);"
256 "}",
257 *SkSL::ShaderCapsFactory::Default(),
258 {
259 "private:\n constructor section"
260 },
261 {});
262 test(r,
263 "@initializers { initializers section }"
264 "void main() {"
265 "sk_OutColor = vec4(1);"
266 "}",
267 *SkSL::ShaderCapsFactory::Default(),
268 {
269 ": INHERITED(kNone_OptimizationFlags)\n , initializers section"
270 },
271 {});
272 test(r,
273 "float x = 10;"
274 "@emitCode { fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2); }"
275 "void main() {"
276 "sk_OutColor = vec4(1);"
277 "}",
278 *SkSL::ShaderCapsFactory::Default(),
279 {},
280 {
281 "x = 10.0;\n"
282 " fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2);"
283 });
284 test(r,
285 "@fields { fields section }"
286 "void main() {"
287 "sk_OutColor = vec4(1);"
288 "}",
289 *SkSL::ShaderCapsFactory::Default(),
290 {
291 "GR_DECLARE_FRAGMENT_PROCESSOR_TEST;\n"
292 " fields section typedef GrFragmentProcessor INHERITED;"
293 },
294 {});
295 test(r,
296 "@make { make section }"
297 "void main() {"
298 "sk_OutColor = vec4(1);"
299 "}",
300 *SkSL::ShaderCapsFactory::Default(),
301 {
302 "public:\n"
303 " make section"
304 },
305 {});
306 test(r,
307 "uniform float calculated;"
308 "in float provided;"
309 "@setData(varName) { varName.set1f(calculated, provided * 2); }"
310 "void main() {"
311 "sk_OutColor = vec4(1);"
312 "}",
313 *SkSL::ShaderCapsFactory::Default(),
314 {},
315 {
316 "void onSetData(const GrGLSLProgramDataManager& varName, "
317 "const GrFragmentProcessor& _proc) override {\n",
318 "UniformHandle& calculated = fCalculatedVar;",
319 "auto provided = _outer.provided();",
320 "varName.set1f(calculated, provided * 2);"
321 });
322 test(r,
323 "@test(testDataName) { testDataName section }"
324 "void main() {"
325 "sk_OutColor = vec4(1);"
326 "}",
327 *SkSL::ShaderCapsFactory::Default(),
328 {},
329 {
330 "#if GR_TEST_UTILS\n"
331 "sk_sp<GrFragmentProcessor> GrTest::TestCreate(GrProcessorTestData* testDataName) {\n"
332 " testDataName section }\n"
333 "#endif"
334 });
335}
336
337DEF_TEST(SkSLFPColorSpaceXform, r) {
338 test(r,
339 "in uniform sampler2D image;"
340 "in uniform colorSpaceXform colorXform;"
341 "void main() {"
342 "sk_OutColor = sk_InColor * texture(image, vec2(0, 0), colorXform);"
343 "}",
344 *SkSL::ShaderCapsFactory::Default(),
345 {
346 "sk_sp<GrColorSpaceXform> colorXform() const { return fColorXform; }",
347 "GrTest(sk_sp<GrTextureProxy> image, sk_sp<GrColorSpaceXform> colorXform)",
348 "this->addTextureSampler(&fImage);",
349 "sk_sp<GrColorSpaceXform> fColorXform;"
350 },
351 {
352 "fragBuilder->codeAppendf(\"vec4 _tmp0;\\n%s = %s * "
353 "(_tmp0 = texture(%s, vec2(0.0, 0.0)) , %s != mat4(1.0) ? "
354 "vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : "
355 "_tmp0);\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
356 "\"vec4(1)\", fragBuilder->getProgramBuilder()->samplerVariable("
357 "args.fTexSamplers[0]).c_str(), fColorSpaceHelper.isValid() ? "
358 "args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "
359 "\"mat4(1.0)\", fColorSpaceHelper.isValid() ? "
360 "args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "
361 "\"mat4(1.0)\");"
362 });
363}
364
365DEF_TEST(SkSLFPTransformedCoords, r) {
366 test(r,
367 "void main() {"
368 "sk_OutColor = vec4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
369 "}",
370 *SkSL::ShaderCapsFactory::Default(),
371 {},
372 {
373 "SkSL::String sk_TransformedCoords2D_0 = "
374 "fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);",
375 "fragBuilder->codeAppendf(\"%s = vec4(%s, %s);\\n\", args.fOutputColor, "
376 "sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str());"
377 });
378
379}
380
381DEF_TEST(SkSLFPLayoutWhen, r) {
382 test(r,
383 "layout(when=someExpression(someOtherExpression())) uniform float sometimes;"
384 "void main() {"
385 "}",
386 *SkSL::ShaderCapsFactory::Default(),
387 {},
388 {
389 "if (someExpression(someOtherExpression())) {\n"
390 " fSometimesVar = args.fUniformHandler->addUniform"
391 });
392
393}
394
395#endif