Brian Osman | ac9be9d | 2019-05-01 10:29:34 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrShaderUtils_DEFINED |
| 9 | #define GrShaderUtils_DEFINED |
| 10 | |
| 11 | #include "include/core/SkTypes.h" |
Brian Osman | 5e7fbfd | 2019-05-03 13:13:35 -0400 | [diff] [blame] | 12 | #include "include/gpu/GrContextOptions.h" |
Brian Osman | ac9be9d | 2019-05-01 10:29:34 -0400 | [diff] [blame] | 13 | #include "src/sksl/SkSLString.h" |
| 14 | |
| 15 | namespace GrShaderUtils { |
| 16 | |
| 17 | SkSL::String PrettyPrint(const SkSL::String& string); |
Chris Dalton | 7791298 | 2019-12-16 11:18:13 -0700 | [diff] [blame^] | 18 | |
| 19 | void VisitLineByLine(const SkSL::String& text, |
| 20 | const std::function<void(int lineNumber, const char* lineText)>&); |
| 21 | |
| 22 | // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. |
| 23 | inline void PrintLineByLine(const SkSL::String& text) { |
| 24 | VisitLineByLine(text, [](int lineNumber, const char* lineText) { |
| 25 | SkDebugf("%4i\t%s\n", lineNumber, lineText); |
| 26 | }); |
| 27 | } |
| 28 | |
Brian Osman | 5e7fbfd | 2019-05-03 13:13:35 -0400 | [diff] [blame] | 29 | GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); |
Brian Osman | ac9be9d | 2019-05-01 10:29:34 -0400 | [diff] [blame] | 30 | |
| 31 | } |
| 32 | |
| 33 | #endif |