blob: 9cde81ce63fe97dddd464f0e3f45dfefb1d47227 [file] [log] [blame]
epoger@google.comec3ed6a2011-07-28 14:26:00 +00001
bungeman@google.com0e454412011-05-19 17:47:02 +00002/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00003 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
bungeman@google.com0e454412011-05-19 17:47:02 +00007 */
8
bsalomon@google.com1744f972013-02-26 21:46:32 +00009#include "gl/GrGLExtensions.h"
tomhudson@google.com6c8c34e2012-02-14 15:31:03 +000010#include "gl/GrGLInterface.h"
bsalomon@google.com9c1f1ac2012-05-07 17:09:37 +000011#include "../GrGLUtil.h"
bungeman@google.com0e454412011-05-19 17:47:02 +000012
bsalomon@google.com373a6632011-10-19 20:43:20 +000013#define GL_GLEXT_PROTOTYPES
bsalomon@google.com6f476632013-01-08 16:33:41 +000014#include "osmesa_wrapper.h"
bungeman@google.com0e454412011-05-19 17:47:02 +000015
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +000016#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
bungeman@google.com0e454412011-05-19 17:47:02 +000017 OSMesaGetProcAddress("gl" #F);
commit-bot@chromium.orgc72425a2014-01-21 16:09:18 +000018#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
bungeman@google.com0e454412011-05-19 17:47:02 +000019 OSMesaGetProcAddress("gl" #F #S);
20
bsalomon@google.com373a6632011-10-19 20:43:20 +000021// We use OSMesaGetProcAddress for every gl function to avoid accidentally using
22// non-Mesa gl functions.
23
24const GrGLInterface* GrGLCreateMesaInterface() {
commit-bot@chromium.org7c0d72f2014-03-31 18:34:16 +000025 if (NULL == OSMesaGetCurrentContext()) {
bsalomon@google.com6fb736f2011-09-16 18:51:57 +000026 return NULL;
bungeman@google.com0e454412011-05-19 17:47:02 +000027 }
commit-bot@chromium.org7c0d72f2014-03-31 18:34:16 +000028
29 GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
30 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi");
31 GrGLGetIntegervProc getIntegerv =
32 (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv");
33
34 GrGLExtensions extensions;
35 if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv)) {
36 return NULL;
37 }
38
39 const char* versionString = (const char*) getString(GL_VERSION);
40 GrGLVersion glVer = GrGLGetVersionFromString(versionString);
41
42 if (glVer < GR_GL_VER(1,5)) {
43 // We must have array and element_array buffer objects.
44 return NULL;
45 }
46 GrGLInterface* interface = SkNEW(GrGLInterface());
47
48 GR_GL_GET_PROC(ActiveTexture);
49 GR_GL_GET_PROC(BeginQuery);
50 GR_GL_GET_PROC(AttachShader);
51 GR_GL_GET_PROC(BindAttribLocation);
52 GR_GL_GET_PROC(BindBuffer);
53 GR_GL_GET_PROC(BindFragDataLocation);
54 GR_GL_GET_PROC(BindTexture);
55 GR_GL_GET_PROC(BlendFunc);
56
57 if (glVer >= GR_GL_VER(1,4) ||
58 extensions.has("GL_ARB_imaging") ||
59 extensions.has("GL_EXT_blend_color")) {
60 GR_GL_GET_PROC(BlendColor);
61 }
62
63 GR_GL_GET_PROC(BufferData);
64 GR_GL_GET_PROC(BufferSubData);
65 GR_GL_GET_PROC(Clear);
66 GR_GL_GET_PROC(ClearColor);
67 GR_GL_GET_PROC(ClearStencil);
68 GR_GL_GET_PROC(ColorMask);
69 GR_GL_GET_PROC(CompileShader);
70 GR_GL_GET_PROC(CompressedTexImage2D);
71 GR_GL_GET_PROC(CopyTexSubImage2D);
72 GR_GL_GET_PROC(CreateProgram);
73 GR_GL_GET_PROC(CreateShader);
74 GR_GL_GET_PROC(CullFace);
75 GR_GL_GET_PROC(DeleteBuffers);
76 GR_GL_GET_PROC(DeleteProgram);
77 GR_GL_GET_PROC(DeleteQueries);
78 GR_GL_GET_PROC(DeleteShader);
79 GR_GL_GET_PROC(DeleteTextures);
80 GR_GL_GET_PROC(DepthMask);
81 GR_GL_GET_PROC(Disable);
82 GR_GL_GET_PROC(DisableVertexAttribArray);
83 GR_GL_GET_PROC(DrawArrays);
84 GR_GL_GET_PROC(DrawBuffer);
85 GR_GL_GET_PROC(DrawBuffers);
86 GR_GL_GET_PROC(DrawElements);
87 GR_GL_GET_PROC(Enable);
88 GR_GL_GET_PROC(EnableVertexAttribArray);
89 GR_GL_GET_PROC(EndQuery);
90 GR_GL_GET_PROC(Finish);
91 GR_GL_GET_PROC(Flush);
92 GR_GL_GET_PROC(FrontFace);
93 GR_GL_GET_PROC(GenBuffers);
94 GR_GL_GET_PROC(GenerateMipmap);
95 GR_GL_GET_PROC(GenQueries);
96 GR_GL_GET_PROC(GetBufferParameteriv);
97 GR_GL_GET_PROC(GetError);
98 GR_GL_GET_PROC(GetIntegerv);
99 GR_GL_GET_PROC(GetProgramInfoLog);
100 GR_GL_GET_PROC(GetProgramiv);
101 if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
102 GR_GL_GET_PROC(GetQueryObjecti64v);
103 GR_GL_GET_PROC(GetQueryObjectui64v)
104 GR_GL_GET_PROC(QueryCounter);
105 } else if (extensions.has("GL_EXT_timer_query")) {
106 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
107 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
108 }
109 GR_GL_GET_PROC(GetQueryObjectiv);
110 GR_GL_GET_PROC(GetQueryObjectuiv);
111 GR_GL_GET_PROC(GetQueryiv);
112 GR_GL_GET_PROC(GetShaderInfoLog);
113 GR_GL_GET_PROC(GetShaderiv);
114 GR_GL_GET_PROC(GetString);
115 GR_GL_GET_PROC(GetStringi);
116 GR_GL_GET_PROC(GetTexLevelParameteriv);
117 GR_GL_GET_PROC(GenTextures);
118 GR_GL_GET_PROC(GetUniformLocation);
119 GR_GL_GET_PROC(LineWidth);
120 GR_GL_GET_PROC(LinkProgram);
121 GR_GL_GET_PROC(LoadIdentity);
122 GR_GL_GET_PROC(LoadMatrixf);
123 GR_GL_GET_PROC(MatrixMode);
124 GR_GL_GET_PROC(MapBuffer);
125 GR_GL_GET_PROC(PixelStorei);
126 GR_GL_GET_PROC(ReadBuffer);
127 GR_GL_GET_PROC(ReadPixels);
128 GR_GL_GET_PROC(Scissor);
129 GR_GL_GET_PROC(ShaderSource);
130 GR_GL_GET_PROC(StencilFunc);
131 GR_GL_GET_PROC(StencilFuncSeparate);
132 GR_GL_GET_PROC(StencilMask);
133 GR_GL_GET_PROC(StencilMaskSeparate);
134 GR_GL_GET_PROC(StencilOp);
135 GR_GL_GET_PROC(StencilOpSeparate);
136 GR_GL_GET_PROC(TexGenfv);
137 GR_GL_GET_PROC(TexGeni);
138 GR_GL_GET_PROC(TexImage2D)
139 GR_GL_GET_PROC(TexParameteri);
140 GR_GL_GET_PROC(TexParameteriv);
141 GR_GL_GET_PROC(TexStorage2D);
142 if (NULL == interface->fFunctions.fTexStorage2D) {
143 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
144 }
145 GR_GL_GET_PROC(TexSubImage2D);
146 GR_GL_GET_PROC(Uniform1f);
147 GR_GL_GET_PROC(Uniform1i);
148 GR_GL_GET_PROC(Uniform1fv);
149 GR_GL_GET_PROC(Uniform1iv);
150 GR_GL_GET_PROC(Uniform2f);
151 GR_GL_GET_PROC(Uniform2i);
152 GR_GL_GET_PROC(Uniform2fv);
153 GR_GL_GET_PROC(Uniform2iv);
154 GR_GL_GET_PROC(Uniform3f);
155 GR_GL_GET_PROC(Uniform3i);
156 GR_GL_GET_PROC(Uniform3fv);
157 GR_GL_GET_PROC(Uniform3iv);
158 GR_GL_GET_PROC(Uniform4f);
159 GR_GL_GET_PROC(Uniform4i);
160 GR_GL_GET_PROC(Uniform4fv);
161 GR_GL_GET_PROC(Uniform4iv);
162 GR_GL_GET_PROC(UniformMatrix2fv);
163 GR_GL_GET_PROC(UniformMatrix3fv);
164 GR_GL_GET_PROC(UniformMatrix4fv);
165 GR_GL_GET_PROC(UnmapBuffer);
166 GR_GL_GET_PROC(UseProgram);
167 GR_GL_GET_PROC(VertexAttrib4fv);
168 GR_GL_GET_PROC(VertexAttribPointer);
169 GR_GL_GET_PROC(Viewport);
170
171 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
172 // no ARB suffix for GL_ARB_vertex_array_object
173 GR_GL_GET_PROC(BindVertexArray);
174 GR_GL_GET_PROC(DeleteVertexArrays);
175 GR_GL_GET_PROC(GenVertexArrays);
176 }
177
178 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
179 // GL_ARB_framebuffer_object doesn't use ARB suffix.)
180 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
181 GR_GL_GET_PROC(GenFramebuffers);
182 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
183 GR_GL_GET_PROC(GetRenderbufferParameteriv);
184 GR_GL_GET_PROC(BindFramebuffer);
185 GR_GL_GET_PROC(FramebufferTexture2D);
186 GR_GL_GET_PROC(CheckFramebufferStatus);
187 GR_GL_GET_PROC(DeleteFramebuffers);
188 GR_GL_GET_PROC(RenderbufferStorage);
189 GR_GL_GET_PROC(GenRenderbuffers);
190 GR_GL_GET_PROC(DeleteRenderbuffers);
191 GR_GL_GET_PROC(FramebufferRenderbuffer);
192 GR_GL_GET_PROC(BindRenderbuffer);
193 GR_GL_GET_PROC(RenderbufferStorageMultisample);
194 GR_GL_GET_PROC(BlitFramebuffer);
195 } else if (extensions.has("GL_EXT_framebuffer_object")) {
196 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
197 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
198 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
199 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
200 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
201 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
202 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
203 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
204 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
205 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
206 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
207 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
208 if (extensions.has("GL_EXT_framebuffer_multisample")) {
209 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
210 }
211 if (extensions.has("GL_EXT_framebuffer_blit")) {
212 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
213 }
214 } else {
215 // we must have FBOs
216 delete interface;
217 return NULL;
218 }
219 GR_GL_GET_PROC(BindFragDataLocationIndexed);
220
221 if (extensions.has("GL_EXT_debug_marker")) {
222 GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
223 GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
224 GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
225 }
226
227 interface->fStandard = kGL_GrGLStandard;
228 interface->fExtensions.swap(&extensions);
229
230 return interface;
bungeman@google.com0e454412011-05-19 17:47:02 +0000231}