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egdaniel0eafe792015-11-20 14:01:22 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLVaryingHandler.h"
9
10#include "gl/GrGLGpu.h"
11#include "gl/builders/GrGLProgramBuilder.h"
12
13
14GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying(
15 const char* name,
16 GrGLSLVertToFrag* v,
17 GrSLPrecision fsPrecision) {
18#ifdef SK_DEBUG
19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
20 // This call is not used for non-NVPR backends.
21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
egdaniel0e1853c2016-03-17 11:35:45 -070022 glPB->fPrimProc.isPathRendering() &&
23 !glPB->fPrimProc.willUseGeoShader() &&
24 glPB->fPrimProc.numAttribs() == 0);
egdaniel0eafe792015-11-20 14:01:22 -080025#endif
26 this->addVarying(name, v, fsPrecision);
cdaltonc08f1962016-02-12 12:14:06 -080027 auto varyingInfo = fPathProcVaryingInfos.push_back();
egdaniel0eafe792015-11-20 14:01:22 -080028 varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1;
29 return VaryingHandle(varyingInfo.fLocation);
30}
cdaltonc08f1962016-02-12 12:14:06 -080031
32void GrGLVaryingHandler::onFinalize() {
33 SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count());
34 for (int i = 0; i < fPathProcVaryingInfos.count(); ++i) {
35 fPathProcVaryingInfos[i].fVariable = fFragInputs[i];
36 }
37}