blob: 7c13e3d3e8536284c58125debfc3e1b371a2a663 [file] [log] [blame]
reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SkShader_DEFINED
18#define SkShader_DEFINED
19
20#include "SkBitmap.h"
21#include "SkFlattenable.h"
22#include "SkMask.h"
23#include "SkMatrix.h"
24#include "SkPaint.h"
25
26class SkPath;
27
28/** \class SkShader
29
30 SkShader is the based class for objects that return horizontal spans of colors during drawing.
31 A subclass of SkShader is installed in a SkPaint calling paint.setShader(shader). After that
32 any object (other than a bitmap) that is drawn with that paint will get its color(s) from the
33 shader.
34*/
35class SkShader : public SkFlattenable {
36public:
37 SkShader();
38 virtual ~SkShader();
39
40 /** Return true if the shader has a non-identity local matrix.
41 @param localM Optional: If not null, return the shader's local matrix
42 @return true if the shader has a non-identity local matrix.
43 */
44 bool getLocalMatrix(SkMatrix* localM) const;
45 /** Set the shader's local matrix.
46 @param localM The shader's new local matrix.
47 */
48 void setLocalMatrix(const SkMatrix& localM);
49 /** Reset the shader's local matrix to identity.
50 */
51 void resetLocalMatrix();
52
53 enum TileMode {
54 kClamp_TileMode, //!< replicate the edge color if the shader draws outside of its original bounds
55 kRepeat_TileMode, //!< repeat the shader's image horizontally and vertically
56 kMirror_TileMode, //!< repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam
57
58 kTileModeCount
59 };
60
61 // override these in your subclass
62
63 enum Flags {
64 //!< set if all of the colors will be opaque
65 kOpaqueAlpha_Flag = 0x01,
66 //! set if this shader's shadeSpan16() method can be called
67 kHasSpan16_Flag = 0x02,
68 /** Set this bit if the shader's native data type is instrinsically 16
69 bit, meaning that calling the 32bit shadeSpan() entry point will
70 mean the the impl has to up-sample 16bit data into 32bit. Used as a
71 a means of clearing a dither request if the it will have no effect
72 */
73 kIntrinsicly16_Flag = 0x04
74 };
75
76 /** Called sometimes before drawing with this shader.
77 Return the type of alpha your shader will return.
78 The default implementation returns 0. Your subclass should override if it can
79 (even sometimes) report a non-zero value, since that will enable various blitters
80 to perform faster.
81 */
82 virtual uint32_t getFlags() { return 0; }
83
84 /** Return the alpha associated with the data returned by shadeSpan16(). If
85 kHasSpan16_Flag is not set, this value is meaningless.
86 */
87 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
88
89 /** Called once before drawing, with the current paint and
90 device matrix. Return true if your shader supports these
91 parameters, or false if not. If false is returned, nothing
92 will be drawn.
93 */
94 virtual bool setContext( const SkBitmap& device,
95 const SkPaint& paint,
96 const SkMatrix& matrix);
97
98 /** Called for each span of the object being drawn. Your subclass
99 should set the appropriate colors (with premultiplied alpha) that
100 correspond to the specified device coordinates.
101 */
102 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
103 /** Called only for 16bit devices when getFlags() returns kOpaqueAlphaFlag | kHasSpan16_Flag
104 */
105 virtual void shadeSpan16(int x, int y, uint16_t[], int count);
106 /** Similar to shadeSpan, but only returns the alpha-channel for a span.
107 The default implementation calls shadeSpan() and then extracts the alpha
108 values from the returned colors.
109 */
110 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
111
112 /** Helper function that returns true if this shader's shadeSpan16() method can
113 be called.
114 */
115 bool canCallShadeSpan16()
116 {
117 return SkShader::CanCallShadeSpan16(this->getFlags());
118 }
119
120 /** Helper to check the flags to know if it is legal to call shadeSpan16()
121 */
122 static bool CanCallShadeSpan16(uint32_t flags) {
123 return (flags & kHasSpan16_Flag) != 0;
124 }
125
126 /** Called before a session using the shader begins. Some shaders override
127 this to defer some of their work (like calling bitmap.lockPixels()).
128 Must be balanced by a call to endSession.
129 */
130 virtual void beginSession();
131 virtual void endSession();
132
133 /** Optional methods for shaders that can pretend to be a bitmap/texture
134 to play along with opengl. Default just returns false and ignores
135 the out parameters.
136 */
137 virtual bool asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
138 TileMode xy[2]);
139
140 //////////////////////////////////////////////////////////////////////////
141 // Factory methods for stock shaders
142
143 /** Call this to create a new shader that will draw with the specified bitmap.
144 @param src The bitmap to use inside the shader
145 @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
146 @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
147 @return Returns a new shader object. Note: this function never returns null.
148 */
149 static SkShader* CreateBitmapShader(const SkBitmap& src,
150 TileMode tmx, TileMode tmy);
151
152 virtual void flatten(SkFlattenableWriteBuffer& );
153protected:
154 enum MatrixClass {
155 kLinear_MatrixClass, // no perspective
156 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each scanline
157 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
158 };
159 static MatrixClass ComputeMatrixClass(const SkMatrix&);
160
161 // These can be called by your subclass after setContext() has been called
162 uint8_t getPaintAlpha() const { return fPaintAlpha; }
163 SkBitmap::Config getDeviceConfig() const { return (SkBitmap::Config)fDeviceConfig; }
164 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
165 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
166
167 SkShader(SkFlattenableReadBuffer& );
168private:
169 SkMatrix* fLocalMatrix;
170 SkMatrix fTotalInverse;
171 uint8_t fPaintAlpha;
172 uint8_t fDeviceConfig;
173 uint8_t fTotalInverseClass;
174 SkDEBUGCODE(SkBool8 fInSession;)
175
176 static SkShader* CreateBitmapShader(const SkBitmap& src,
177 TileMode, TileMode,
178 void* storage, size_t storageSize);
179 friend class SkAutoBitmapShaderInstall;
180 typedef SkFlattenable INHERITED;
181};
182
183#endif
184