Chris Dalton | 8ed7a8d | 2021-03-31 10:40:29 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2021 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrVertexChunkArray_DEFINED |
| 9 | #define GrVertexChunkArray_DEFINED |
| 10 | |
| 11 | #include "include/private/SkNoncopyable.h" |
| 12 | #include "include/private/SkTArray.h" |
| 13 | #include "src/gpu/GrBuffer.h" |
| 14 | #include "src/gpu/GrVertexWriter.h" |
| 15 | #include "src/gpu/ops/GrMeshDrawOp.h" |
| 16 | |
| 17 | // Represents a chunk of vertex data. Use with GrVertexChunkArray and GrVertexChunkBuilder. We write |
| 18 | // the data out in chunks when we don't start out knowing exactly how many vertices (or instances) |
| 19 | // we will end up writing. |
| 20 | struct GrVertexChunk { |
| 21 | sk_sp<const GrBuffer> fBuffer; |
| 22 | int fVertexCount = 0; |
| 23 | int fBaseVertex; |
| 24 | }; |
| 25 | |
| 26 | // Represents an array of GrVertexChunks. |
| 27 | // |
| 28 | // We only preallocate 1 chunk because if the array needs to grow, then we're also allocating a |
| 29 | // brand new GPU buffer anyway. |
| 30 | using GrVertexChunkArray = SkSTArray<1, GrVertexChunk>; |
| 31 | |
| 32 | // Builds a GrVertexChunkArray. The provided Target must not be used externally throughout the |
| 33 | // entire lifetime of this object. |
| 34 | class GrVertexChunkBuilder : SkNoncopyable { |
| 35 | public: |
| 36 | GrVertexChunkBuilder(GrMeshDrawOp::Target* target, GrVertexChunkArray* chunks, size_t stride, |
| 37 | int minVerticesPerChunk) |
| 38 | : fTarget(target) |
| 39 | , fChunks(chunks) |
| 40 | , fStride(stride) |
| 41 | , fMinVerticesPerChunk(minVerticesPerChunk) { |
| 42 | SkASSERT(fMinVerticesPerChunk > 0); |
| 43 | } |
| 44 | |
| 45 | ~GrVertexChunkBuilder() { |
| 46 | if (!fChunks->empty()) { |
| 47 | fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride); |
| 48 | fChunks->back().fVertexCount = fCurrChunkVertexCount; |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | // Appends 'count' contiguous vertices. These vertices are not guaranteed to be contiguous with |
| 53 | // previous or future calls to appendVertices. |
| 54 | SK_ALWAYS_INLINE GrVertexWriter appendVertices(int count) { |
| 55 | SkASSERT(count > 0); |
| 56 | if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { |
| 57 | return {nullptr}; |
| 58 | } |
| 59 | SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); |
| 60 | fCurrChunkVertexCount += count; |
| 61 | return std::exchange(fCurrChunkVertexWriter, |
| 62 | fCurrChunkVertexWriter.makeOffset(fStride * count)); |
| 63 | } |
| 64 | |
| 65 | SK_ALWAYS_INLINE GrVertexWriter appendVertex() { return this->appendVertices(1); } |
| 66 | |
| 67 | private: |
| 68 | bool allocChunk(int minCount) { |
| 69 | if (!fChunks->empty()) { |
| 70 | // No need to put back vertices; the buffer is full. |
| 71 | fChunks->back().fVertexCount = fCurrChunkVertexCount; |
| 72 | } |
| 73 | fCurrChunkVertexCount = 0; |
| 74 | GrVertexChunk* chunk = &fChunks->push_back(); |
| 75 | fCurrChunkVertexWriter = {fTarget->makeVertexSpaceAtLeast(fStride, |
| 76 | fMinVerticesPerChunk * minCount, |
| 77 | fMinVerticesPerChunk * minCount, |
| 78 | &chunk->fBuffer, |
| 79 | &chunk->fBaseVertex, |
| 80 | &fCurrChunkVertexCapacity)}; |
| 81 | if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) { |
| 82 | SkDebugf("WARNING: Failed to allocate vertex buffer for GrVertexChunk.\n"); |
| 83 | fChunks->pop_back(); |
| 84 | SkASSERT(fCurrChunkVertexCount == 0); |
| 85 | fCurrChunkVertexCapacity = 0; |
| 86 | return false; |
| 87 | } |
| 88 | fMinVerticesPerChunk *= 2; |
| 89 | return true; |
| 90 | } |
| 91 | |
| 92 | GrMeshDrawOp::Target* const fTarget; |
| 93 | GrVertexChunkArray* const fChunks; |
| 94 | const size_t fStride; |
| 95 | size_t fMinVerticesPerChunk; |
| 96 | |
| 97 | GrVertexWriter fCurrChunkVertexWriter; |
| 98 | int fCurrChunkVertexCount = 0; |
| 99 | int fCurrChunkVertexCapacity = 0; |
| 100 | }; |
| 101 | |
| 102 | #endif |