Jim Van Verth | 91af727 | 2017-01-27 14:15:54 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "effects/GrBlurredEdgeFragmentProcessor.h" |
| 9 | #include "GrInvariantOutput.h" |
| 10 | |
| 11 | #include "glsl/GrGLSLFragmentProcessor.h" |
| 12 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 | |
| 14 | class GLSLBlurredEdgeFP : public GrGLSLFragmentProcessor { |
| 15 | public: |
| 16 | GLSLBlurredEdgeFP() {} |
| 17 | |
| 18 | void emitCode(EmitArgs& args) override { |
| 19 | |
| 20 | GrBlurredEdgeFP::Mode mode = args.fFp.cast<GrBlurredEdgeFP>().mode(); |
| 21 | |
| 22 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 23 | |
| 24 | fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 25 | if (!args.fGpImplementsDistanceVector) { |
| 26 | fragBuilder->codeAppendf("// assuming interpolant is set in vertex colors\n"); |
| 27 | fragBuilder->codeAppendf("float factor = 1.0 - color.b;"); |
| 28 | } else { |
| 29 | fragBuilder->codeAppendf("// using distance to edge to compute interpolant\n"); |
| 30 | fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + color.g*64.0;"); |
| 31 | fragBuilder->codeAppend("float pad = color.b*64.0;"); |
| 32 | |
| 33 | fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius, 0.0, 1.0);", |
| 34 | fragBuilder->distanceVectorName()); |
| 35 | } |
| 36 | switch (mode) { |
| 37 | case GrBlurredEdgeFP::kGaussian_Mode: |
| 38 | fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| 39 | break; |
| 40 | case GrBlurredEdgeFP::kSmoothstep_Mode: |
| 41 | fragBuilder->codeAppend("factor = smoothstep(factor, 0.0, 1.0);"); |
| 42 | break; |
| 43 | } |
| 44 | fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.a);", |
| 45 | args.fOutputColor); |
| 46 | } |
| 47 | |
| 48 | protected: |
| 49 | void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {} |
| 50 | |
| 51 | GrBlurredEdgeFP::Mode fMode; |
| 52 | }; |
| 53 | |
| 54 | GrGLSLFragmentProcessor* GrBlurredEdgeFP::onCreateGLSLInstance() const { |
| 55 | return new GLSLBlurredEdgeFP(); |
| 56 | } |
| 57 | |
| 58 | void GrBlurredEdgeFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| 59 | GrProcessorKeyBuilder* b) const { |
| 60 | b->add32(fMode); |
| 61 | } |
| 62 | |
| 63 | bool GrBlurredEdgeFP::onIsEqual(const GrFragmentProcessor& other) const { |
| 64 | const GrBlurredEdgeFP& that = other.cast<GrBlurredEdgeFP>(); |
| 65 | return that.fMode == fMode; |
| 66 | } |
| 67 | |
| 68 | void GrBlurredEdgeFP::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| 69 | inout->mulByUnknownFourComponents(); |
| 70 | } |
| 71 | |
| 72 | |