blob: f0ba7fa335991d0a68f54c86eea7215c0a9b600b [file] [log] [blame]
egdaniel09aa1fc2016-04-20 07:09:46 -07001/*
2* Copyright 2016 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#ifndef GrVkGLSLSampler_DEFINED
9#define GrVkGLSLSampler_DEFINED
10
11#include "glsl/GrGLSLSampler.h"
12
13#include "glsl/GrGLSLShaderVar.h"
14
15class GrVkGLSLSampler : public GrGLSLSampler {
16public:
17 GrVkGLSLSampler(uint32_t visibility,
18 GrPixelConfig config,
19 GrSLType type,
20 GrSLPrecision precision,
21 const char* name,
22 uint32_t binding,
23 uint32_t set) : INHERITED(visibility, config), fBinding(binding) {
egdaniel990dbc82016-07-13 14:09:30 -070024 SkASSERT(GrSLTypeIsCombinedSamplerType(type));
egdaniel09aa1fc2016-04-20 07:09:46 -070025 fShaderVar.setType(type);
26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
27 fShaderVar.setPrecision(precision);
28 fShaderVar.accessName()->set(name);
29 SkString layoutQualifier;
30 layoutQualifier.appendf("set=%d, binding=%d", set, binding);
31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str());
32 }
33
34 GrSLType type() const override { return fShaderVar.getType(); }
35 uint32_t binding() const { return fBinding; }
36
37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
39
40private:
41 GrGLSLShaderVar fShaderVar;
42 uint32_t fBinding;
43
44 friend class GrVkUniformHandler;
45
46 typedef GrGLSLSampler INHERITED;
47};
48
49#endif