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egdaniel8dcdedc2015-11-11 06:27:20 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLSLProgramBuilder_DEFINED
9#define GrGLSLProgramBuilder_DEFINED
10
11#include "GrGeometryProcessor.h"
12#include "GrGpu.h"
robertphillips28a838e2016-06-23 14:07:00 -070013#include "glsl/GrGLSLFragmentProcessor.h"
egdaniel2d721d32015-11-11 13:06:05 -080014#include "glsl/GrGLSLFragmentShaderBuilder.h"
15#include "glsl/GrGLSLGeometryShaderBuilder.h"
egdanielfa896322016-01-13 12:19:30 -080016#include "glsl/GrGLSLPrimitiveProcessor.h"
egdaniel8dcdedc2015-11-11 06:27:20 -080017#include "glsl/GrGLSLProgramDataManager.h"
egdaniel7ea439b2015-12-03 09:20:44 -080018#include "glsl/GrGLSLUniformHandler.h"
egdaniel2d721d32015-11-11 13:06:05 -080019#include "glsl/GrGLSLVertexShaderBuilder.h"
egdanielfa896322016-01-13 12:19:30 -080020#include "glsl/GrGLSLXferProcessor.h"
egdaniel8dcdedc2015-11-11 06:27:20 -080021
22class GrGLSLCaps;
Brian Salomon99938a82016-11-21 13:41:08 -050023class GrShaderVar;
egdaniel0eafe792015-11-20 14:01:22 -080024class GrGLSLVaryingHandler;
Brian Salomon99938a82016-11-21 13:41:08 -050025class GrGLSLExpr4;
egdaniel8dcdedc2015-11-11 06:27:20 -080026
egdanielfa896322016-01-13 12:19:30 -080027typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
28
egdaniel7ea439b2015-12-03 09:20:44 -080029class GrGLSLProgramBuilder {
egdaniel8dcdedc2015-11-11 06:27:20 -080030public:
egdaniel7ea439b2015-12-03 09:20:44 -080031 typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
32
33 virtual ~GrGLSLProgramBuilder() {}
egdaniel8dcdedc2015-11-11 06:27:20 -080034
egdanielfa896322016-01-13 12:19:30 -080035 virtual const GrCaps* caps() const = 0;
egdaniela2e3e0f2015-11-19 07:23:45 -080036 virtual const GrGLSLCaps* glslCaps() const = 0;
37
egdaniel0e1853c2016-03-17 11:35:45 -070038 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; }
39 const GrPipeline& pipeline() const { return fPipeline; }
40 const GrProgramDesc& desc() const { return fDesc; }
41 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); }
egdaniel7ea439b2015-12-03 09:20:44 -080042
cdalton5e58cee2016-02-11 12:49:47 -080043 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
egdaniel7ea439b2015-12-03 09:20:44 -080044
egdaniel09aa1fc2016-04-20 07:09:46 -070045 typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle;
46
Brian Salomon99938a82016-11-21 13:41:08 -050047 const GrShaderVar& samplerVariable(SamplerHandle handle) const {
Brian Salomon101b8442016-11-18 11:58:54 -050048 return this->uniformHandler()->samplerVariable(handle);
49 }
50
51 GrSwizzle samplerSwizzle(SamplerHandle handle) const {
52 return this->uniformHandler()->samplerSwizzle(handle);
53 }
egdaniel09aa1fc2016-04-20 07:09:46 -070054
egdaniel8dcdedc2015-11-11 06:27:20 -080055 // Handles for program uniforms (other than per-effect uniforms)
56 struct BuiltinUniformHandles {
57 UniformHandle fRTAdjustmentUni;
58
59 // We use the render target height to provide a y-down frag coord when specifying
60 // origin_upper_left is not supported.
61 UniformHandle fRTHeightUni;
62 };
63
egdaniel7ea439b2015-12-03 09:20:44 -080064 // Used to add a uniform in the vertex shader for transforming into normalized device space.
65 void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
egdaniel8dcdedc2015-11-11 06:27:20 -080066 const char* rtAdjustment() const { return "rtAdjustment"; }
halcanary9d524f22016-03-29 09:03:52 -070067
egdaniel7ea439b2015-12-03 09:20:44 -080068 // Used to add a uniform for the RenderTarget height (used for frag position) without mangling
69 // the name of the uniform inside of a stage.
70 void addRTHeightUniform(const char* name, const char** outName);
egdaniel8dcdedc2015-11-11 06:27:20 -080071
72 // Generates a name for a variable. The generated string will be name prefixed by the prefix
73 // char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless
74 // explicitly asked not to.
75 void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true);
76
egdaniel7ea439b2015-12-03 09:20:44 -080077 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
egdaniel0eafe792015-11-20 14:01:22 -080079 virtual GrGLSLVaryingHandler* varyingHandler() = 0;
80
egdanielb80ec8b2016-02-09 09:54:43 -080081 // Used for backend customization of the output color and secondary color variables from the
82 // fragment processor. Only used if the outputs are explicitly declared in the shaders
Brian Salomon99938a82016-11-21 13:41:08 -050083 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {}
84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {}
egdanielb80ec8b2016-02-09 09:54:43 -080085
egdaniel8dcdedc2015-11-11 06:27:20 -080086 // number of each input/output type in a single allocation block, used by many builders
87 static const int kVarsPerBlock;
88
egdaniel0eafe792015-11-20 14:01:22 -080089 GrGLSLVertexBuilder fVS;
90 GrGLSLGeometryBuilder fGS;
egdaniel2d721d32015-11-11 13:06:05 -080091 GrGLSLFragmentShaderBuilder fFS;
egdaniel0eafe792015-11-20 14:01:22 -080092
egdaniel8dcdedc2015-11-11 06:27:20 -080093 int fStageIndex;
94
egdaniel0e1853c2016-03-17 11:35:45 -070095 const GrPipeline& fPipeline;
96 const GrPrimitiveProcessor& fPrimProc;
97 const GrProgramDesc& fDesc;
egdaniel8dcdedc2015-11-11 06:27:20 -080098
egdaniel7ea439b2015-12-03 09:20:44 -080099 BuiltinUniformHandles fUniformHandles;
egdaniel8dcdedc2015-11-11 06:27:20 -0800100
egdanielfa896322016-01-13 12:19:30 -0800101 GrGLSLPrimitiveProcessor* fGeometryProcessor;
102 GrGLSLXferProcessor* fXferProcessor;
103 GrGLSLFragProcs fFragmentProcessors;
104
egdaniel7ea439b2015-12-03 09:20:44 -0800105protected:
egdaniel0e1853c2016-03-17 11:35:45 -0700106 explicit GrGLSLProgramBuilder(const GrPipeline&,
107 const GrPrimitiveProcessor&,
108 const GrProgramDesc&);
egdanielfa896322016-01-13 12:19:30 -0800109
cdalton9c3f1432016-03-11 10:07:37 -0800110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
111
112 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
egdanielfa896322016-01-13 12:19:30 -0800113
114 void cleanupFragmentProcessors();
115
egdaniel9f1d4152016-02-10 09:50:38 -0800116 void finalizeShaders();
117
egdanielfa896322016-01-13 12:19:30 -0800118private:
119 // reset is called by program creator between each processor's emit code. It increments the
120 // stage offset for variable name mangling, and also ensures verfication variables in the
121 // fragment shader are cleared.
122 void reset() {
123 this->addStage();
cdalton87332102016-02-26 12:22:02 -0800124 SkDEBUGCODE(fFS.resetVerification();)
egdanielfa896322016-01-13 12:19:30 -0800125 }
126 void addStage() { fStageIndex++; }
127
128 class AutoStageAdvance {
129 public:
130 AutoStageAdvance(GrGLSLProgramBuilder* pb)
131 : fPB(pb) {
132 fPB->reset();
133 // Each output to the fragment processor gets its own code section
134 fPB->fFS.nextStage();
135 }
136 ~AutoStageAdvance() {}
137 private:
138 GrGLSLProgramBuilder* fPB;
139 };
140
141 // Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
142 // If GrGLSLExpr4 has a valid name then it will use that instead
143 void nameExpression(GrGLSLExpr4*, const char* baseName);
144
145 void emitAndInstallPrimProc(const GrPrimitiveProcessor&,
146 GrGLSLExpr4* outputColor,
147 GrGLSLExpr4* outputCoverage);
bsalomona624bf32016-09-20 09:12:47 -0700148 void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageInOut);
egdanielfa896322016-01-13 12:19:30 -0800149 void emitAndInstallFragProc(const GrFragmentProcessor&,
150 int index,
bsalomona624bf32016-09-20 09:12:47 -0700151 int transformedCoordVarsIdx,
egdanielfa896322016-01-13 12:19:30 -0800152 const GrGLSLExpr4& input,
153 GrGLSLExpr4* output);
154 void emitAndInstallXferProc(const GrXferProcessor&,
155 const GrGLSLExpr4& colorIn,
156 const GrGLSLExpr4& coverageIn,
ethannicholas22793252016-01-30 09:59:10 -0800157 bool ignoresCoverage,
158 GrPixelLocalStorageState plsState);
egdaniel09aa1fc2016-04-20 07:09:46 -0700159
cdalton74b8d322016-04-11 14:47:28 -0700160 void emitSamplers(const GrProcessor& processor,
egdaniel09aa1fc2016-04-20 07:09:46 -0700161 SkTArray<SamplerHandle>* outTexSamplers,
162 SkTArray<SamplerHandle>* outBufferSamplers);
cdalton74b8d322016-04-11 14:47:28 -0700163 void emitSampler(GrSLType samplerType,
164 GrPixelConfig,
165 const char* name,
166 GrShaderFlags visibility,
egdaniel09aa1fc2016-04-20 07:09:46 -0700167 SkTArray<SamplerHandle>* outSamplers);
egdanielfa896322016-01-13 12:19:30 -0800168 void emitFSOutputSwizzle(bool hasSecondaryOutput);
cdalton9c3f1432016-03-11 10:07:37 -0800169 bool checkSamplerCounts();
egdanielfa896322016-01-13 12:19:30 -0800170
cdalton87332102016-02-26 12:22:02 -0800171#ifdef SK_DEBUG
egdanielfa896322016-01-13 12:19:30 -0800172 void verify(const GrPrimitiveProcessor&);
173 void verify(const GrXferProcessor&);
174 void verify(const GrFragmentProcessor&);
cdalton87332102016-02-26 12:22:02 -0800175#endif
egdanielfa896322016-01-13 12:19:30 -0800176
bsalomona624bf32016-09-20 09:12:47 -0700177 int fNumVertexSamplers;
178 int fNumGeometrySamplers;
179 int fNumFragmentSamplers;
180 SkSTArray<4, GrShaderVar> fTransformedCoordVars;
egdaniel8dcdedc2015-11-11 06:27:20 -0800181};
182
183#endif