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Chris Dalton419a94d2017-08-28 10:24:22 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Chris Dalton383a2ef2018-01-08 17:21:41 -05008#ifndef GrGrCCGeometry_DEFINED
9#define GrGrCCGeometry_DEFINED
Chris Dalton419a94d2017-08-28 10:24:22 -060010
Chris Dalton7f578bf2017-09-05 16:46:48 -060011#include "SkGeometry.h"
Chris Daltonc1e59632017-09-05 00:30:07 -060012#include "SkNx.h"
13#include "SkPoint.h"
14#include "SkTArray.h"
Chris Dalton419a94d2017-08-28 10:24:22 -060015
Chris Daltonc1e59632017-09-05 00:30:07 -060016/**
17 * This class chops device-space contours up into a series of segments that CCPR knows how to
Chris Dalton383a2ef2018-01-08 17:21:41 -050018 * render. (See GrCCGeometry::Verb.)
Chris Dalton419a94d2017-08-28 10:24:22 -060019 *
20 * NOTE: This must be done in device space, since an affine transformation can change whether a
21 * curve is monotonic.
Chris Dalton419a94d2017-08-28 10:24:22 -060022 */
Chris Dalton383a2ef2018-01-08 17:21:41 -050023class GrCCGeometry {
Chris Daltonc1e59632017-09-05 00:30:07 -060024public:
25 // These are the verbs that CCPR knows how to draw. If a path has any segments that don't map to
26 // this list, then they are chopped into smaller ones that do. A list of these comprise a
27 // compact representation of what can later be expanded into GPU instance data.
28 enum class Verb : uint8_t {
29 kBeginPath, // Included only for caller convenience.
30 kBeginContour,
31 kLineTo,
32 kMonotonicQuadraticTo, // Monotonic relative to the vector between its endpoints [P2 - P0].
Chris Daltonbe4ffab2017-12-08 10:59:58 -070033 kMonotonicCubicTo,
Chris Daltonc1e59632017-09-05 00:30:07 -060034 kEndClosedContour, // endPt == startPt.
35 kEndOpenContour // endPt != startPt.
36 };
37
38 // These tallies track numbers of CCPR primitives are required to draw a contour.
39 struct PrimitiveTallies {
40 int fTriangles; // Number of triangles in the contour's fan.
41 int fQuadratics;
Chris Daltonbe4ffab2017-12-08 10:59:58 -070042 int fCubics;
Chris Daltonc1e59632017-09-05 00:30:07 -060043
44 void operator+=(const PrimitiveTallies&);
45 PrimitiveTallies operator-(const PrimitiveTallies&) const;
Chris Dalton9ca27842018-01-18 12:24:50 -070046 bool operator==(const PrimitiveTallies&);
Chris Daltonc1e59632017-09-05 00:30:07 -060047 };
48
Chris Dalton383a2ef2018-01-08 17:21:41 -050049 GrCCGeometry(int numSkPoints = 0, int numSkVerbs = 0)
Chris Daltonc1e59632017-09-05 00:30:07 -060050 : fPoints(numSkPoints * 3) // Reserve for a 3x expansion in points and verbs.
51 , fVerbs(numSkVerbs * 3) {}
52
53 const SkTArray<SkPoint, true>& points() const { SkASSERT(!fBuildingContour); return fPoints; }
54 const SkTArray<Verb, true>& verbs() const { SkASSERT(!fBuildingContour); return fVerbs; }
55
56 void reset() {
57 SkASSERT(!fBuildingContour);
58 fPoints.reset();
59 fVerbs.reset();
60 }
61
62 // This is included in case the caller needs to discard previously added contours. It is up to
63 // the caller to track counts and ensure we don't pop back into the middle of a different
64 // contour.
65 void resize_back(int numPoints, int numVerbs) {
66 SkASSERT(!fBuildingContour);
67 fPoints.resize_back(numPoints);
68 fVerbs.resize_back(numVerbs);
69 SkASSERT(fVerbs.empty() || fVerbs.back() == Verb::kEndOpenContour ||
70 fVerbs.back() == Verb::kEndClosedContour);
71 }
72
73 void beginPath();
74 void beginContour(const SkPoint& devPt);
75 void lineTo(const SkPoint& devPt);
76 void quadraticTo(const SkPoint& devP1, const SkPoint& devP2);
Chris Dalton7f578bf2017-09-05 16:46:48 -060077
78 // We pass through inflection points and loop intersections using a line and quadratic(s)
79 // respectively. 'inflectPad' and 'loopIntersectPad' specify how close (in pixels) cubic
80 // segments are allowed to get to these points. For normal rendering you will want to use the
81 // default values, but these can be overridden for testing purposes.
82 //
83 // NOTE: loops do appear to require two full pixels of padding around the intersection point.
84 // With just one pixel-width of pad, we start to see bad pixels. Ultimately this has a
85 // minimal effect on the total amount of segments produced. Most sections that pass
86 // through the loop intersection can be approximated with a single quadratic anyway,
87 // regardless of whether we are use one pixel of pad or two (1.622 avg. quads per loop
88 // intersection vs. 1.489 on the tiger).
89 void cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3,
90 float inflectPad = 0.55f, float loopIntersectPad = 2);
91
Chris Daltonc1e59632017-09-05 00:30:07 -060092 PrimitiveTallies endContour(); // Returns the numbers of primitives needed to draw the contour.
93
94private:
Chris Dalton43646532017-12-07 12:47:02 -070095 inline void appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
96 inline void appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
Chris Dalton7f578bf2017-09-05 16:46:48 -060097
Chris Dalton383a2ef2018-01-08 17:21:41 -050098 using AppendCubicFn = void(GrCCGeometry::*)(const Sk2f& p0, const Sk2f& p1,
99 const Sk2f& p2, const Sk2f& p3,
100 int maxSubdivisions);
Chris Dalton7f578bf2017-09-05 16:46:48 -0600101 static constexpr int kMaxSubdivionsPerCubicSection = 2;
102
103 template<AppendCubicFn AppendLeftRight>
104 inline void chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
105 const Sk2f& p3, const Sk2f& tan0, const Sk2f& tan3,
106 int maxFutureSubdivisions = kMaxSubdivionsPerCubicSection);
107
108 template<AppendCubicFn AppendLeft, AppendCubicFn AppendRight>
109 inline void chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
110 float T, int maxFutureSubdivisions = kMaxSubdivionsPerCubicSection);
111
112 void appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
113 int maxSubdivisions = kMaxSubdivionsPerCubicSection);
114 void appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, const Sk2f& p3,
115 int maxSubdivisions = kMaxSubdivionsPerCubicSection);
Chris Daltonc1e59632017-09-05 00:30:07 -0600116
117 // Transient state used while building a contour.
118 SkPoint fCurrAnchorPoint;
119 SkPoint fCurrFanPoint;
120 PrimitiveTallies fCurrContourTallies;
Chris Dalton7f578bf2017-09-05 16:46:48 -0600121 SkCubicType fCurrCubicType;
Chris Daltonc1e59632017-09-05 00:30:07 -0600122 SkDEBUGCODE(bool fBuildingContour = false);
123
124 // TODO: These points could eventually be written directly to block-allocated GPU buffers.
125 SkSTArray<128, SkPoint, true> fPoints;
126 SkSTArray<128, Verb, true> fVerbs;
127};
128
Chris Dalton383a2ef2018-01-08 17:21:41 -0500129inline void GrCCGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
Chris Daltonc1e59632017-09-05 00:30:07 -0600130 fTriangles += b.fTriangles;
131 fQuadratics += b.fQuadratics;
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700132 fCubics += b.fCubics;
Chris Daltonc1e59632017-09-05 00:30:07 -0600133}
134
Chris Dalton383a2ef2018-01-08 17:21:41 -0500135GrCCGeometry::PrimitiveTallies
136inline GrCCGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
Chris Daltonc1e59632017-09-05 00:30:07 -0600137 return {fTriangles - b.fTriangles,
138 fQuadratics - b.fQuadratics,
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700139 fCubics - b.fCubics};
Chris Daltonc1e59632017-09-05 00:30:07 -0600140}
Chris Dalton419a94d2017-08-28 10:24:22 -0600141
Chris Dalton9ca27842018-01-18 12:24:50 -0700142inline bool GrCCGeometry::PrimitiveTallies::operator==(const PrimitiveTallies& b) {
143 return fTriangles == b.fTriangles && fQuadratics == b.fQuadratics && fCubics == b.fCubics;
144}
145
Chris Dalton419a94d2017-08-28 10:24:22 -0600146#endif