blob: 31d5568b603030046fcab264dd3a2194f578cc43 [file] [log] [blame]
Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2* Copyright 2016 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#include "GrVkResourceProvider.h"
9
egdaniel8b6394c2016-03-04 07:35:10 -080010#include "GrTextureParams.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkCommandBuffer.h"
12#include "GrVkPipeline.h"
egdaniel066df7c2016-06-08 14:02:27 -070013#include "GrVkRenderTarget.h"
egdaniel8b6394c2016-03-04 07:35:10 -080014#include "GrVkSampler.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050015#include "GrVkUtil.h"
16
17#ifdef SK_TRACE_VK_RESOURCES
18SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace;
19SkRandom GrVkResource::fRandom;
20#endif
21
egdaniel778555c2016-05-02 06:50:36 -070022GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu)
23 : fGpu(gpu)
24 , fPipelineCache(VK_NULL_HANDLE)
25 , fUniformDescPool(nullptr)
26 , fCurrentUniformDescCount(0) {
egdaniel22281c12016-03-23 13:49:40 -070027 fPipelineStateCache = new PipelineStateCache(gpu);
Greg Daniel164a9f02016-02-22 09:56:40 -050028}
29
30GrVkResourceProvider::~GrVkResourceProvider() {
egdanield62e28b2016-06-07 08:43:30 -070031 SkASSERT(0 == fRenderPassArray.count());
jvanverth03509ea2016-03-02 13:19:47 -080032 SkASSERT(VK_NULL_HANDLE == fPipelineCache);
egdaniel22281c12016-03-23 13:49:40 -070033 delete fPipelineStateCache;
jvanverth03509ea2016-03-02 13:19:47 -080034}
35
egdaniel778555c2016-05-02 06:50:36 -070036void GrVkResourceProvider::initUniformDescObjects() {
37 // Create Uniform Buffer Descriptor
38 // The vertex uniform buffer will have binding 0 and the fragment binding 1.
39 VkDescriptorSetLayoutBinding dsUniBindings[2];
40 memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
41 dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
42 dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
43 dsUniBindings[0].descriptorCount = 1;
44 dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
45 dsUniBindings[0].pImmutableSamplers = nullptr;
46 dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
47 dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
48 dsUniBindings[1].descriptorCount = 1;
49 dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
50 dsUniBindings[1].pImmutableSamplers = nullptr;
51
52 VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
53 memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
54 dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
55 dsUniformLayoutCreateInfo.pNext = nullptr;
56 dsUniformLayoutCreateInfo.flags = 0;
57 dsUniformLayoutCreateInfo.bindingCount = 2;
58 dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
59
60 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(fGpu->device(),
61 &dsUniformLayoutCreateInfo,
62 nullptr,
63 &fUniformDescLayout));
64 fCurrMaxUniDescriptors = kStartNumUniformDescriptors;
65 fUniformDescPool = this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
66 fCurrMaxUniDescriptors);
67}
68
jvanverth03509ea2016-03-02 13:19:47 -080069void GrVkResourceProvider::init() {
70 VkPipelineCacheCreateInfo createInfo;
71 memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo));
72 createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
73 createInfo.pNext = nullptr;
74 createInfo.flags = 0;
75 createInfo.initialDataSize = 0;
76 createInfo.pInitialData = nullptr;
77 VkResult result = GR_VK_CALL(fGpu->vkInterface(),
78 CreatePipelineCache(fGpu->device(), &createInfo, nullptr,
79 &fPipelineCache));
80 SkASSERT(VK_SUCCESS == result);
81 if (VK_SUCCESS != result) {
82 fPipelineCache = VK_NULL_HANDLE;
83 }
egdaniel778555c2016-05-02 06:50:36 -070084
85 this->initUniformDescObjects();
Greg Daniel164a9f02016-02-22 09:56:40 -050086}
87
88GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
89 const GrPrimitiveProcessor& primProc,
90 VkPipelineShaderStageCreateInfo* shaderStageInfo,
91 int shaderStageCount,
92 GrPrimitiveType primitiveType,
93 const GrVkRenderPass& renderPass,
94 VkPipelineLayout layout) {
95
96 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount,
jvanverth03509ea2016-03-02 13:19:47 -080097 primitiveType, renderPass, layout, fPipelineCache);
Greg Daniel164a9f02016-02-22 09:56:40 -050098}
99
100
101// To create framebuffers, we first need to create a simple RenderPass that is
halcanary9d524f22016-03-29 09:03:52 -0700102// only used for framebuffer creation. When we actually render we will create
Greg Daniel164a9f02016-02-22 09:56:40 -0500103// RenderPasses as needed that are compatible with the framebuffer.
halcanary9d524f22016-03-29 09:03:52 -0700104const GrVkRenderPass*
egdanield62e28b2016-06-07 08:43:30 -0700105GrVkResourceProvider::findCompatibleRenderPass(const GrVkRenderTarget& target,
106 CompatibleRPHandle* compatibleHandle) {
107 for (int i = 0; i < fRenderPassArray.count(); ++i) {
108 if (fRenderPassArray[i].isCompatible(target)) {
109 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass();
Greg Daniel164a9f02016-02-22 09:56:40 -0500110 renderPass->ref();
egdanield62e28b2016-06-07 08:43:30 -0700111 if (compatibleHandle) {
112 *compatibleHandle = CompatibleRPHandle(i);
113 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500114 return renderPass;
115 }
116 }
117
egdanield62e28b2016-06-07 08:43:30 -0700118 const GrVkRenderPass* renderPass =
119 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass();
120 renderPass->ref();
121
122 if (compatibleHandle) {
123 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1);
124 }
125 return renderPass;
126}
127
128const GrVkRenderPass*
129GrVkResourceProvider::findCompatibleRenderPass(const CompatibleRPHandle& compatibleHandle) {
130 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
131 int index = compatibleHandle.toIndex();
132 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass();
Greg Daniel164a9f02016-02-22 09:56:40 -0500133 renderPass->ref();
134 return renderPass;
135}
136
egdaniel2feb0932016-06-08 06:48:09 -0700137const GrVkRenderPass* GrVkResourceProvider::findRenderPass(
138 const GrVkRenderTarget& target,
139 const GrVkRenderPass::LoadStoreOps& colorOps,
140 const GrVkRenderPass::LoadStoreOps& resolveOps,
141 const GrVkRenderPass::LoadStoreOps& stencilOps,
142 CompatibleRPHandle* compatibleHandle) {
egdaniel066df7c2016-06-08 14:02:27 -0700143 GrVkResourceProvider::CompatibleRPHandle tempRPHandle;
144 GrVkResourceProvider::CompatibleRPHandle* pRPHandle = compatibleHandle ? compatibleHandle
145 : &tempRPHandle;
146 *pRPHandle = target.compatibleRenderPassHandle();
147
egdaniel2feb0932016-06-08 06:48:09 -0700148 // This will get us the handle to (and possible create) the compatible set for the specific
149 // GrVkRenderPass we are looking for.
150 this->findCompatibleRenderPass(target, compatibleHandle);
egdaniel066df7c2016-06-08 14:02:27 -0700151 return this->findRenderPass(*pRPHandle, colorOps, resolveOps, stencilOps);
egdaniel2feb0932016-06-08 06:48:09 -0700152}
153
154const GrVkRenderPass*
155GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle,
156 const GrVkRenderPass::LoadStoreOps& colorOps,
157 const GrVkRenderPass::LoadStoreOps& resolveOps,
158 const GrVkRenderPass::LoadStoreOps& stencilOps) {
159 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
160 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()];
161 const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu,
162 colorOps,
163 resolveOps,
164 stencilOps);
165 renderPass->ref();
166 return renderPass;
167}
168
Greg Daniel164a9f02016-02-22 09:56:40 -0500169GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
egdanielc2dc1b22016-03-18 13:18:23 -0700170 VkDescriptorType type, uint32_t count) {
171 return new GrVkDescriptorPool(fGpu, type, count);
Greg Daniel164a9f02016-02-22 09:56:40 -0500172}
173
jvanverth62340062016-04-26 08:01:44 -0700174GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrTextureParams& params,
175 uint32_t mipLevels) {
176 GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params, mipLevels));
egdaniel8b6394c2016-03-04 07:35:10 -0800177 if (!sampler) {
jvanverth62340062016-04-26 08:01:44 -0700178 sampler = GrVkSampler::Create(fGpu, params, mipLevels);
egdaniel8b6394c2016-03-04 07:35:10 -0800179 fSamplers.add(sampler);
180 }
181 SkASSERT(sampler);
182 sampler->ref();
183 return sampler;
184}
185
egdanielaf132772016-03-28 12:39:29 -0700186sk_sp<GrVkPipelineState> GrVkResourceProvider::findOrCreateCompatiblePipelineState(
egdaniel22281c12016-03-23 13:49:40 -0700187 const GrPipeline& pipeline,
188 const GrPrimitiveProcessor& proc,
189 GrPrimitiveType primitiveType,
190 const GrVkRenderPass& renderPass) {
191 return fPipelineStateCache->refPipelineState(pipeline, proc, primitiveType, renderPass);
192}
193
egdaniel778555c2016-05-02 06:50:36 -0700194void GrVkResourceProvider::getUniformDescriptorSet(VkDescriptorSet* ds,
195 const GrVkDescriptorPool** outPool) {
196 fCurrentUniformDescCount += kNumUniformDescPerSet;
197 if (fCurrentUniformDescCount > fCurrMaxUniDescriptors) {
198 fUniformDescPool->unref(fGpu);
199 if (fCurrMaxUniDescriptors < kMaxUniformDescriptors >> 1) {
200 fCurrMaxUniDescriptors = fCurrMaxUniDescriptors << 1;
201 } else {
202 fCurrMaxUniDescriptors = kMaxUniformDescriptors;
203 }
204 fUniformDescPool =
205 this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
206 fCurrMaxUniDescriptors);
207 fCurrentUniformDescCount = kNumUniformDescPerSet;
208 }
209 SkASSERT(fUniformDescPool);
210
211 VkDescriptorSetAllocateInfo dsAllocateInfo;
212 memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
213 dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
214 dsAllocateInfo.pNext = nullptr;
215 dsAllocateInfo.descriptorPool = fUniformDescPool->descPool();
216 dsAllocateInfo.descriptorSetCount = 1;
217 dsAllocateInfo.pSetLayouts = &fUniformDescLayout;
218 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
219 &dsAllocateInfo,
220 ds));
221 *outPool = fUniformDescPool;
222}
223
egdaniel9a6cf802016-06-08 08:22:05 -0700224GrVkPrimaryCommandBuffer* GrVkResourceProvider::createPrimaryCommandBuffer() {
225 GrVkPrimaryCommandBuffer* cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool());
Greg Daniel164a9f02016-02-22 09:56:40 -0500226 fActiveCommandBuffers.push_back(cmdBuffer);
227 cmdBuffer->ref();
228 return cmdBuffer;
229}
230
231void GrVkResourceProvider::checkCommandBuffers() {
232 for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
233 if (fActiveCommandBuffers[i]->finished(fGpu)) {
234 fActiveCommandBuffers[i]->unref(fGpu);
235 fActiveCommandBuffers.removeShuffle(i);
236 }
237 }
238}
239
240void GrVkResourceProvider::destroyResources() {
241 // release our current command buffers
242 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
243 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
244 SkASSERT(fActiveCommandBuffers[i]->unique());
245 fActiveCommandBuffers[i]->unref(fGpu);
246 }
247 fActiveCommandBuffers.reset();
248
egdanield62e28b2016-06-07 08:43:30 -0700249 // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
250 for (int i = 0; i < fRenderPassArray.count(); ++i) {
251 fRenderPassArray[i].releaseResources(fGpu);
Greg Daniel164a9f02016-02-22 09:56:40 -0500252 }
egdanield62e28b2016-06-07 08:43:30 -0700253 fRenderPassArray.reset();
Greg Daniel164a9f02016-02-22 09:56:40 -0500254
egdaniel8b6394c2016-03-04 07:35:10 -0800255 // Iterate through all store GrVkSamplers and unref them before resetting the hash.
jvanverth62340062016-04-26 08:01:44 -0700256 SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
egdaniel8b6394c2016-03-04 07:35:10 -0800257 for (; !iter.done(); ++iter) {
258 (*iter).unref(fGpu);
259 }
260 fSamplers.reset();
261
egdaniel22281c12016-03-23 13:49:40 -0700262 fPipelineStateCache->release();
263
Greg Daniel164a9f02016-02-22 09:56:40 -0500264#ifdef SK_TRACE_VK_RESOURCES
265 SkASSERT(0 == GrVkResource::fTrace.count());
266#endif
267
jvanverth03509ea2016-03-02 13:19:47 -0800268 GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr));
269 fPipelineCache = VK_NULL_HANDLE;
egdaniel778555c2016-05-02 06:50:36 -0700270
271 if (fUniformDescLayout) {
272 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(),
273 fUniformDescLayout,
274 nullptr));
275 fUniformDescLayout = VK_NULL_HANDLE;
276 }
277 fUniformDescPool->unref(fGpu);
Greg Daniel164a9f02016-02-22 09:56:40 -0500278}
279
280void GrVkResourceProvider::abandonResources() {
281 // release our current command buffers
282 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
283 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
284 fActiveCommandBuffers[i]->unrefAndAbandon();
285 }
286 fActiveCommandBuffers.reset();
287
egdanield62e28b2016-06-07 08:43:30 -0700288 // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
289 for (int i = 0; i < fRenderPassArray.count(); ++i) {
290 fRenderPassArray[i].abandonResources();
Greg Daniel164a9f02016-02-22 09:56:40 -0500291 }
egdanield62e28b2016-06-07 08:43:30 -0700292 fRenderPassArray.reset();
Greg Daniel164a9f02016-02-22 09:56:40 -0500293
egdaniel8b6394c2016-03-04 07:35:10 -0800294 // Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash.
jvanverth62340062016-04-26 08:01:44 -0700295 SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
egdaniel8b6394c2016-03-04 07:35:10 -0800296 for (; !iter.done(); ++iter) {
297 (*iter).unrefAndAbandon();
298 }
299 fSamplers.reset();
300
egdaniel22281c12016-03-23 13:49:40 -0700301 fPipelineStateCache->abandon();
302
Greg Daniel164a9f02016-02-22 09:56:40 -0500303#ifdef SK_TRACE_VK_RESOURCES
304 SkASSERT(0 == GrVkResource::fTrace.count());
305#endif
jvanverth03509ea2016-03-02 13:19:47 -0800306 fPipelineCache = VK_NULL_HANDLE;
egdaniel778555c2016-05-02 06:50:36 -0700307
308 fUniformDescLayout = VK_NULL_HANDLE;
309 fUniformDescPool->unrefAndAbandon();
jvanverth03509ea2016-03-02 13:19:47 -0800310}
egdanield62e28b2016-06-07 08:43:30 -0700311
312////////////////////////////////////////////////////////////////////////////////
313
314GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(
315 const GrVkGpu* gpu,
316 const GrVkRenderTarget& target)
317 : fLastReturnedIndex(0) {
318 fRenderPasses.emplace_back(new GrVkRenderPass());
319 fRenderPasses[0]->initSimple(gpu, target);
320}
321
322bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
323 const GrVkRenderTarget& target) const {
324 // The first GrVkRenderpass should always exists since we create the basic load store
325 // render pass on create
326 SkASSERT(fRenderPasses[0]);
327 return fRenderPasses[0]->isCompatible(target);
328}
329
egdaniel2feb0932016-06-08 06:48:09 -0700330GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
331 const GrVkGpu* gpu,
332 const GrVkRenderPass::LoadStoreOps& colorOps,
333 const GrVkRenderPass::LoadStoreOps& resolveOps,
334 const GrVkRenderPass::LoadStoreOps& stencilOps) {
335 for (int i = 0; i < fRenderPasses.count(); ++i) {
336 int idx = (i + fLastReturnedIndex) % fRenderPasses.count();
337 if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, resolveOps, stencilOps)) {
338 fLastReturnedIndex = idx;
339 return fRenderPasses[idx];
340 }
341 }
egdaniel9cb63402016-06-23 08:37:05 -0700342 GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass());
egdaniel2feb0932016-06-08 06:48:09 -0700343 renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, resolveOps, stencilOps);
344 fLastReturnedIndex = fRenderPasses.count() - 1;
345 return renderPass;
346}
347
egdanield62e28b2016-06-07 08:43:30 -0700348void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) {
349 for (int i = 0; i < fRenderPasses.count(); ++i) {
350 if (fRenderPasses[i]) {
351 fRenderPasses[i]->unref(gpu);
352 fRenderPasses[i] = nullptr;
353 }
354 }
355}
356
357void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() {
358 for (int i = 0; i < fRenderPasses.count(); ++i) {
359 if (fRenderPasses[i]) {
360 fRenderPasses[i]->unrefAndAbandon();
361 fRenderPasses[i] = nullptr;
362 }
363 }
364}