blob: a677efbbfa3de650d2113f1db38e7f9d182cf4bd [file] [log] [blame]
bsalomon@google.com637d5e92012-05-07 21:33:56 +00001
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef GrGLFunctions_DEFINED
10#define GrGLFunctions_DEFINED
11
Ben Wagner29f2eaf2018-06-15 13:58:41 -040012#include <cstring>
Brian Salomon2424ec42018-08-24 10:26:42 -040013#include "../private/SkTLogic.h"
14#include "GrGLTypes.h"
15
Ben Wagner29f2eaf2018-06-15 13:58:41 -040016
cdalton626e1ff2015-06-12 13:56:46 -070017extern "C" {
18
bsalomon@google.com637d5e92012-05-07 21:33:56 +000019///////////////////////////////////////////////////////////////////////////////
20
Brian Salomon2424ec42018-08-24 10:26:42 -040021using GrGLActiveTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum texture);
22using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
23using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
24using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, const char* name);
25using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
26using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
27using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
28using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
29using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
30using GrGLBindFragDataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar* name);
Brian Salomona2a94a42018-10-16 10:54:10 -040031using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler);
Brian Salomon2424ec42018-08-24 10:26:42 -040032using GrGLBindVertexArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint array);
33using GrGLBlendBarrierFn = GrGLvoid GR_GL_FUNCTION_TYPE();
34using GrGLBlendColorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
35using GrGLBlendEquationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
36using GrGLBlendFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum sfactor, GrGLenum dfactor);
37using GrGLBlitFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
38using GrGLBufferDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
39using GrGLBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
40using GrGLCheckFramebufferStatusFn = GrGLenum GR_GL_FUNCTION_TYPE(GrGLenum target);
41using GrGLClearFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLbitfield mask);
42using GrGLClearColorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
43using GrGLClearStencilFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint s);
44using GrGLClearTexImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type, const GrGLvoid* data);
45using GrGLClearTexSubImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid* data);
46using GrGLColorMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
47using GrGLCompileShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader);
48using GrGLCompressedTexImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
49using GrGLCompressedTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
50using GrGLCopyTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
51using GrGLCreateProgramFn = GrGLuint GR_GL_FUNCTION_TYPE();
52using GrGLCreateShaderFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLenum type);
53using GrGLCullFaceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
54using GrGLDeleteBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* buffers);
55using GrGLDeleteFramebuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* framebuffers);
56using GrGLDeleteProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
57using GrGLDeleteQueriesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* ids);
58using GrGLDeleteRenderbuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* renderbuffers);
Brian Salomona2a94a42018-10-16 10:54:10 -040059using GrGLDeleteSamplersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei count, const GrGLuint* samplers);
Brian Salomon2424ec42018-08-24 10:26:42 -040060using GrGLDeleteShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader);
61using GrGLDeleteTexturesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* textures);
62using GrGLDeleteVertexArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLuint* arrays);
63using GrGLDepthMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLboolean flag);
64using GrGLDisableFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum cap);
65using GrGLDisableVertexAttribArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index);
66using GrGLDrawArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLint first, GrGLsizei count);
67using GrGLDrawArraysInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
68using GrGLDrawArraysIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, const GrGLvoid* indirect);
69using GrGLDrawBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
70using GrGLDrawBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, const GrGLenum* bufs);
71using GrGLDrawElementsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
72using GrGLDrawElementsInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices, GrGLsizei primcount);
73using GrGLDrawElementsIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect);
74using GrGLDrawRangeElementsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
75using GrGLEnableFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum cap);
76using GrGLEnableVertexAttribArrayFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index);
77using GrGLEndQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target);
78using GrGLFinishFn = GrGLvoid GR_GL_FUNCTION_TYPE();
79using GrGLFlushFn = GrGLvoid GR_GL_FUNCTION_TYPE();
80using GrGLFlushMappedBufferRangeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
81using GrGLFramebufferRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
82using GrGLFramebufferTexture2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
83using GrGLFramebufferTexture2DMultisampleFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
84using GrGLFrontFaceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode);
85using GrGLGenBuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* buffers);
86using GrGLGenFramebuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* framebuffers);
87using GrGLGenerateMipmapFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target);
88using GrGLGenQueriesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* ids);
89using GrGLGenRenderbuffersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* renderbuffers);
Brian Salomona2a94a42018-10-16 10:54:10 -040090using GrGLGenSamplersFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei count, GrGLuint* samplers);
Brian Salomon2424ec42018-08-24 10:26:42 -040091using GrGLGenTexturesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* textures);
92using GrGLGenVertexArraysFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei n, GrGLuint* arrays);
93using GrGLGetBufferParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint* params);
94using GrGLGetErrorFn = GrGLenum GR_GL_FUNCTION_TYPE();
95using GrGLGetFramebufferAttachmentParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
96using GrGLGetIntegervFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLint* params);
97using GrGLGetMultisamplefvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLuint index, GrGLfloat* val);
98using GrGLGetProgramBinaryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum* binaryFormat, void* binary);
99using GrGLGetProgramInfoLogFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
100using GrGLGetProgramivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum pname, GrGLint* params);
101using GrGLGetQueryivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum GLtarget, GrGLenum pname, GrGLint* params);
102using GrGLGetQueryObjecti64vFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLint64* params);
103using GrGLGetQueryObjectivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLint* params);
104using GrGLGetQueryObjectui64vFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLuint64* params);
105using GrGLGetQueryObjectuivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum pname, GrGLuint* params);
106using GrGLGetRenderbufferParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint* params);
107using GrGLGetShaderInfoLogFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
108using GrGLGetShaderivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLenum pname, GrGLint* params);
109using GrGLGetShaderPrecisionFormatFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum shadertype, GrGLenum precisiontype, GrGLint* range, GrGLint* precision);
110using GrGLGetStringFn = const GrGLubyte* GR_GL_FUNCTION_TYPE(GrGLenum name);
111using GrGLGetStringiFn = const GrGLubyte* GR_GL_FUNCTION_TYPE(GrGLenum name, GrGLuint index);
112using GrGLGetTexLevelParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
113using GrGLGetUniformLocationFn = GrGLint GR_GL_FUNCTION_TYPE(GrGLuint program, const char* name);
114using GrGLInsertEventMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei length, const char* marker);
115using GrGLInvalidateBufferDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint buffer);
116using GrGLInvalidateBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
117using GrGLInvalidateFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
118using GrGLInvalidateSubFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
119using GrGLInvalidateTexImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level);
120using GrGLInvalidateTexSubImageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
121using GrGLIsTextureFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint texture);
122using GrGLLineWidthFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLfloat width);
123using GrGLLinkProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
124using GrGLMapBufferFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum access);
125using GrGLMapBufferRangeFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
126using GrGLMapBufferSubDataFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
127using GrGLMapTexSubImage2DFn = GrGLvoid* GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
128using GrGLPixelStoreiFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum pname, GrGLint param);
129using GrGLPolygonModeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum mode);
130using GrGLPopGroupMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE();
131using GrGLProgramBinaryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum binaryFormat, void* binary, GrGLsizei length);
132using GrGLProgramParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum pname, GrGLint value);
133using GrGLPushGroupMarkerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei length, const char* marker);
134using GrGLQueryCounterFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint id, GrGLenum target);
135using GrGLRasterSamplesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint samples, GrGLboolean fixedsamplelocations);
136using GrGLReadBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum src);
137using GrGLReadPixelsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
138using GrGLRenderbufferStorageFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
139using GrGLRenderbufferStorageMultisampleFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
140using GrGLResolveMultisampleFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE();
Brian Salomona2a94a42018-10-16 10:54:10 -0400141using GrGLSamplerParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint sampler, GrGLenum pname, GrGLint params);
142using GrGLSamplerParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint sampler, GrGLenum pname, const GrGLint* params);
Brian Salomon2424ec42018-08-24 10:26:42 -0400143using GrGLScissorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
kkinnunen0adfffb2015-10-13 12:58:37 -0700144// GL_CHROMIUM_bind_uniform_location
Brian Salomon2424ec42018-08-24 10:26:42 -0400145using GrGLBindUniformLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const char* name);
commit-bot@chromium.orgd3baf202013-11-07 22:06:08 +0000146
bsalomon@google.com26fb61a2013-02-28 19:26:04 +0000147#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
Brian Salomon2424ec42018-08-24 10:26:42 -0400148using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char* const* str, const GrGLint* length);
senorblanco@chromium.orge0d44ff2012-11-19 20:43:10 +0000149#else
Brian Salomon2424ec42018-08-24 10:26:42 -0400150using GrGLShaderSourceFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
senorblanco@chromium.orge0d44ff2012-11-19 20:43:10 +0000151#endif
Brian Salomon2424ec42018-08-24 10:26:42 -0400152using GrGLStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask);
153using GrGLStencilFuncSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
154using GrGLStencilMaskFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint mask);
155using GrGLStencilMaskSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLuint mask);
156using GrGLStencilOpFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
157using GrGLStencilOpSeparateFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
158using GrGLTexBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLuint buffer);
159using GrGLTexBufferRangeFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size);
160using GrGLTexImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
161using GrGLTexParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, GrGLint param);
162using GrGLTexParameterivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum pname, const GrGLint* params);
163using GrGLTexStorage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
164using GrGLDiscardFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
165using GrGLTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
166using GrGLTextureBarrierFn = GrGLvoid GR_GL_FUNCTION_TYPE();
167using GrGLUniform1fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0);
168using GrGLUniform1iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0);
169using GrGLUniform1fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
170using GrGLUniform1ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
171using GrGLUniform2fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1);
172using GrGLUniform2iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1);
173using GrGLUniform2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
174using GrGLUniform2ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
175using GrGLUniform3fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
176using GrGLUniform3iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
177using GrGLUniform3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
178using GrGLUniform3ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
179using GrGLUniform4fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
180using GrGLUniform4iFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
181using GrGLUniform4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLfloat* v);
182using GrGLUniform4ivFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, const GrGLint* v);
183using GrGLUniformMatrix2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
184using GrGLUniformMatrix3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
185using GrGLUniformMatrix4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
186using GrGLUnmapBufferFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLenum target);
187using GrGLUnmapBufferSubDataFn = GrGLvoid GR_GL_FUNCTION_TYPE(const GrGLvoid* mem);
188using GrGLUnmapTexSubImage2DFn = GrGLvoid GR_GL_FUNCTION_TYPE(const GrGLvoid* mem);
189using GrGLUseProgramFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program);
190using GrGLVertexAttrib1fFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat value);
191using GrGLVertexAttrib2fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
192using GrGLVertexAttrib3fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
193using GrGLVertexAttrib4fvFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, const GrGLfloat* values);
194using GrGLVertexAttribDivisorFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint index, GrGLuint divisor);
195using GrGLVertexAttribIPointerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr);
196using GrGLVertexAttribPointerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
197using GrGLViewportFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
bsalomon@google.comfe11cb62012-06-06 15:17:54 +0000198
cdalton626e1ff2015-06-12 13:56:46 -0700199/* GL_NV_path_rendering */
Brian Salomon2424ec42018-08-24 10:26:42 -0400200using GrGLMatrixLoadfFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum matrixMode, const GrGLfloat* m);
201using GrGLMatrixLoadIdentityFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum);
202using GrGLPathCommandsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLsizei numCommands, const GrGLubyte* commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid* coords);
203using GrGLPathParameteriFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum pname, GrGLint value);
204using GrGLPathParameterfFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum pname, GrGLfloat value);
205using GrGLGenPathsFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLsizei range);
206using GrGLDeletePathsFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLsizei range);
207using GrGLIsPathFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLuint path);
208using GrGLPathStencilFuncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum func, GrGLint ref, GrGLuint mask);
209using GrGLStencilFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
210using GrGLStencilStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLint reference, GrGLuint mask);
211using GrGLStencilFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat* transformValues);
212using GrGLStencilStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat* transformValues);
213using GrGLCoverFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum coverMode);
214using GrGLCoverStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint name, GrGLenum coverMode);
215using GrGLCoverFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
216using GrGLCoverStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
cdalton626e1ff2015-06-12 13:56:46 -0700217// NV_path_rendering v1.2
Brian Salomon2424ec42018-08-24 10:26:42 -0400218using GrGLStencilThenCoverFillPathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
219using GrGLStencilThenCoverStrokePathFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
220using GrGLStencilThenCoverFillPathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
221using GrGLStencilThenCoverStrokePathInstancedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid* paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
cdalton626e1ff2015-06-12 13:56:46 -0700222// NV_path_rendering v1.3
Brian Salomon2424ec42018-08-24 10:26:42 -0400223using GrGLProgramPathFragmentInputGenFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components, const GrGLfloat* coeffs);
kkinnunen6bb6d402015-07-14 10:59:23 -0700224// CHROMIUM_path_rendering
Brian Salomon2424ec42018-08-24 10:26:42 -0400225using GrGLBindFragmentInputLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLint location, const GrGLchar* name);
cdalton626e1ff2015-06-12 13:56:46 -0700226
227/* ARB_program_interface_query */
Brian Salomon2424ec42018-08-24 10:26:42 -0400228using GrGLGetProgramResourceLocationFn = GrGLint GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLenum programInterface, const GrGLchar* name);
cdalton626e1ff2015-06-12 13:56:46 -0700229
230/* GL_NV_framebuffer_mixed_samples */
Brian Salomon2424ec42018-08-24 10:26:42 -0400231using GrGLCoverageModulationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum components);
cdalton626e1ff2015-06-12 13:56:46 -0700232
cdalton06604b92016-02-05 10:09:51 -0800233/* EXT_multi_draw_indirect */
Brian Salomon2424ec42018-08-24 10:26:42 -0400234using GrGLMultiDrawArraysIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, const GrGLvoid* indirect, GrGLsizei drawcount, GrGLsizei stride);
235using GrGLMultiDrawElementsIndirectFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect, GrGLsizei drawcount, GrGLsizei stride);
cdalton626e1ff2015-06-12 13:56:46 -0700236
ethannicholas28ef4452016-03-25 09:26:03 -0700237/* ARB_sample_shading */
Brian Salomon2424ec42018-08-24 10:26:42 -0400238using GrGLMinSampleShadingFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLfloat value);
ethannicholas28ef4452016-03-25 09:26:03 -0700239
jvanverth84741b32016-09-30 08:39:02 -0700240/* ARB_sync */
Brian Salomon2424ec42018-08-24 10:26:42 -0400241using GrGLFenceSyncFn = GrGLsync GR_GL_FUNCTION_TYPE(GrGLenum condition, GrGLbitfield flags);
242using GrGLIsSyncFn = GrGLboolean GR_GL_FUNCTION_TYPE(GrGLsync sync);
243using GrGLClientWaitSyncFn = GrGLenum GR_GL_FUNCTION_TYPE(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
244using GrGLWaitSyncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout);
245using GrGLDeleteSyncFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLsync sync);
jvanverth84741b32016-09-30 08:39:02 -0700246
Greg Daniel81e7bf82017-07-19 14:47:42 -0400247/* ARB_internalformat_query */
Brian Salomon2424ec42018-08-24 10:26:42 -0400248using GrGLGetInternalformativFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint* params);
Greg Daniel81e7bf82017-07-19 14:47:42 -0400249
cdalton626e1ff2015-06-12 13:56:46 -0700250/* KHR_debug */
Brian Salomon2424ec42018-08-24 10:26:42 -0400251using GrGLDebugMessageControlFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
252using GrGLDebugMessageInsertFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
253using GrGLDebugMessageCallbackFn = GrGLvoid GR_GL_FUNCTION_TYPE(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
254using GrGLGetDebugMessageLogFn = GrGLuint GR_GL_FUNCTION_TYPE(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
255using GrGLPushDebugGroupFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar* message);
256using GrGLPopDebugGroupFn = GrGLvoid GR_GL_FUNCTION_TYPE();
257using GrGLObjectLabelFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar* label);
cdalton626e1ff2015-06-12 13:56:46 -0700258
csmartdalton9bc11872016-08-09 12:42:47 -0700259/** EXT_window_rectangles */
Brian Salomon2424ec42018-08-24 10:26:42 -0400260using GrGLWindowRectanglesFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum mode, GrGLsizei count, const GrGLint box[]);
csmartdalton9bc11872016-08-09 12:42:47 -0700261
bsalomonb1a32ad2015-11-16 06:48:44 -0800262/** EGL functions */
Brian Salomon2424ec42018-08-24 10:26:42 -0400263using GrEGLQueryStringFn = const char* GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLint name);
264using GrEGLGetCurrentDisplayFn = GrEGLDisplay GR_GL_FUNCTION_TYPE();
265using GrEGLCreateImageFn = GrEGLImage GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint* attrib_list);
266using GrEGLDestroyImageFn = GrEGLBoolean GR_GL_FUNCTION_TYPE(GrEGLDisplay dpy, GrEGLImage image);
bsalomon@google.com637d5e92012-05-07 21:33:56 +0000267} // extern "C"
268
Mike Klein76343302017-06-22 13:15:13 -0700269// This is a lighter-weight std::function, trying to reduce code size and compile time
270// by only supporting the exact use cases we require.
271template <typename T> class GrGLFunction;
272
273template <typename R, typename... Args>
Brian Salomon2424ec42018-08-24 10:26:42 -0400274class GrGLFunction<R GR_GL_FUNCTION_TYPE(Args...)> {
Mike Klein76343302017-06-22 13:15:13 -0700275public:
Brian Salomon2424ec42018-08-24 10:26:42 -0400276 using Fn = R GR_GL_FUNCTION_TYPE(Args...);
Mike Klein76343302017-06-22 13:15:13 -0700277 // Construct empty.
Brian Salomon2424ec42018-08-24 10:26:42 -0400278 GrGLFunction() = default;
279 GrGLFunction(std::nullptr_t) {}
Mike Klein76343302017-06-22 13:15:13 -0700280
281 // Construct from a simple function pointer.
Brian Salomon2424ec42018-08-24 10:26:42 -0400282 GrGLFunction(Fn* fn_ptr) {
283 static_assert(sizeof(fn_ptr) <= sizeof(fBuf), "fBuf is too small");
Mike Klein76343302017-06-22 13:15:13 -0700284 if (fn_ptr) {
285 memcpy(fBuf, &fn_ptr, sizeof(fn_ptr));
286 fCall = [](const void* buf, Args... args) {
Brian Salomon2424ec42018-08-24 10:26:42 -0400287 return (*(Fn**)buf)(std::forward<Args>(args)...);
Mike Klein76343302017-06-22 13:15:13 -0700288 };
289 }
290 }
291
292 // Construct from a small closure.
293 template <typename Closure>
294 GrGLFunction(Closure closure) : GrGLFunction() {
295 static_assert(sizeof(Closure) <= sizeof(fBuf), "fBuf is too small");
Brian Salomon2424ec42018-08-24 10:26:42 -0400296#if defined(__APPLE__) // I am having serious trouble getting these to work with all STLs...
Mike Klein76343302017-06-22 13:15:13 -0700297 static_assert(std::is_trivially_copyable<Closure>::value, "");
298 static_assert(std::is_trivially_destructible<Closure>::value, "");
Brian Salomon2424ec42018-08-24 10:26:42 -0400299#endif
Mike Klein76343302017-06-22 13:15:13 -0700300
301 memcpy(fBuf, &closure, sizeof(closure));
302 fCall = [](const void* buf, Args... args) {
303 auto closure = (const Closure*)buf;
304 return (*closure)(args...);
305 };
306 }
307
308 R operator()(Args... args) const {
309 SkASSERT(fCall);
Brian Salomon2424ec42018-08-24 10:26:42 -0400310 return fCall(fBuf, std::forward<Args>(args)...);
Mike Klein76343302017-06-22 13:15:13 -0700311 }
312
Brian Salomon2424ec42018-08-24 10:26:42 -0400313 explicit operator bool() const { return fCall != nullptr; }
Mike Klein76343302017-06-22 13:15:13 -0700314
Robert Phillips752e08b2018-06-22 09:48:38 -0400315 void reset() { fCall = nullptr; }
316
Mike Klein76343302017-06-22 13:15:13 -0700317private:
Brian Salomon2424ec42018-08-24 10:26:42 -0400318 using Call = R(const void* buf, Args...);
319 Call* fCall = nullptr;
Mike Klein76343302017-06-22 13:15:13 -0700320 size_t fBuf[4];
321};
bsalomon9f2dc272016-02-08 07:22:17 -0800322
bsalomon@google.com637d5e92012-05-07 21:33:56 +0000323#endif