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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Osmand9bde072020-04-15 14:18:13 -040016#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040017#include "src/gpu/GrColor.h"
Brian Osman088913a2019-12-19 15:44:56 -050018#include "tests/Test.h"
19
Brian Osmanf72dedd2020-01-08 13:19:58 -050020#include <algorithm>
21
Brian Osman5f6b41e2020-03-09 11:53:24 -040022DEF_TEST(SkRuntimeEffectInvalid, r) {
23 auto test = [r](const char* hdr, const char* body, const char* expected) {
24 SkString src = SkStringPrintf("%s void main(float2 p, inout half4 color) { %s }",
25 hdr, body);
Brian Osmanf72dedd2020-01-08 13:19:58 -050026 auto[effect, errorText] = SkRuntimeEffect::Make(src);
Brian Osman088913a2019-12-19 15:44:56 -050027 REPORTER_ASSERT(r, !effect);
28 REPORTER_ASSERT(r, errorText.contains(expected),
29 "Expected error message to contain \"%s\". Actual message: \"%s\"",
30 expected, errorText.c_str());
31 };
32
33 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
34 // Ensure that these fail, and the error messages contain the relevant keyword.
Brian Osman5f6b41e2020-03-09 11:53:24 -040035 test("layout(key) in bool Input;", "", "key");
36 test("in uniform float Input;", "", "in uniform");
37 test("layout(ctype=SkRect) float4 Input;", "", "ctype");
38 test("in bool Flag; layout(when=Flag) uniform float Input;", "", "when");
39 test("layout(tracked) uniform float Input;", "", "tracked");
Brian Osman088913a2019-12-19 15:44:56 -050040
Brian Osmana4b91692020-08-10 14:26:16 -040041 // Runtime SkSL supports a limited set of uniform types. No samplers, bool, or int, for example:
42 test("uniform sampler2D s;", "", "uniform");
43 test("uniform bool b;", "", "uniform");
44 test("uniform int i;", "", "uniform");
Brian Osman088913a2019-12-19 15:44:56 -050045
Brian Osmana4b91692020-08-10 14:26:16 -040046 // 'in' variables aren't allowed at all:
47 test("in bool b;", "", "'in'");
48 test("in float f;", "", "'in'");
49 test("in float2 v;", "", "'in'");
50 test("in half3x3 m;", "", "'in'");
Brian Osman8783b782020-01-06 11:13:45 -050051
Brian Osmana4b91692020-08-10 14:26:16 -040052 // 'marker' is only permitted on float4x4 uniforms
Brian Osmane64ae862020-07-16 15:29:15 -040053 test("layout(marker=local_to_world) uniform float3x3 localToWorld;", "", "float4x4");
54
Brian Osman5f6b41e2020-03-09 11:53:24 -040055 test("half missing();", "color.r = missing();", "undefined function");
Brian Osman182c92e2020-07-20 15:18:33 -040056
57 // Shouldn't be possible to create an SkRuntimeEffect without "main"
58 test("//", "", "main");
Brian Osman82329002020-07-21 09:39:27 -040059
60 // Various places that shaders (fragmentProcessors) should not be allowed
61 test("",
62 "shader child;",
63 "must be global");
64 test("in shader child; half4 helper(shader fp) { return sample(fp); }",
65 "color = helper(child);",
66 "parameter");
67 test("in shader child; shader get_child() { return child; }",
68 "color = sample(get_child());",
69 "return");
70 test("in shader child;",
71 "color = sample(shader(child));",
72 "construct");
73 test("in shader child1; in shader child2;",
74 "color = sample(p.x > 10 ? child1 : child2);",
75 "expression");
Brian Osman088913a2019-12-19 15:44:56 -050076}
Brian Osmanf72dedd2020-01-08 13:19:58 -050077
Brian Osman92aac1e2020-08-05 16:48:58 -040078DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
79 auto test = [r](const char* sksl) {
80 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
81 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040082
Brian Osmana4b91692020-08-10 14:26:16 -040083 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040084
Brian Osmana4b91692020-08-10 14:26:16 -040085 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
86 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -040087 };
88
89 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
90 // but not valid color filters
91 test("void main(float2 p, inout half4 color) { color.rg = half2(p); }");
92 test("void main(float2 p, inout half4 color) { color.rg = half2(sk_FragCoord.xy); }");
Brian Osman269b21c2020-08-06 12:15:53 -040093
94 // We also can't use layout(marker), which would give the runtime color filter CTM information
95 test("layout(marker=ctm) uniform float4x4 ctm;"
96 "void main(float2 p, inout half4 color) { color.r = half(ctm[0][0]); }");
Brian Osman92aac1e2020-08-05 16:48:58 -040097}
98
Brian Osmanf72dedd2020-01-08 13:19:58 -050099class TestEffect {
100public:
Brian Osman62419612020-07-22 10:19:02 -0400101 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
102 : fReporter(r), fSurface(std::move(surface)) {}
103
104 void build(const char* header, const char* body) {
Brian Osman7353dc52020-02-07 13:37:12 -0500105 SkString src = SkStringPrintf("%s void main(float2 p, inout half4 color) { %s }",
Brian Osman62419612020-07-22 10:19:02 -0400106 header, body);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500107 auto[effect, errorText] = SkRuntimeEffect::Make(src);
108 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400109 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500110 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
111 return;
112 }
Brian Osmand9bde072020-04-15 14:18:13 -0400113 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500114 }
115
Brian Osmana4b91692020-08-10 14:26:16 -0400116 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
117 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500118 }
Brian Osman62419612020-07-22 10:19:02 -0400119 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
120 return fBuilder->child(name);
121 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500122
Brian Osman62419612020-07-22 10:19:02 -0400123 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
124
125 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
126 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400127 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500128 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400129 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500130 return;
131 }
132
Brian Osman62419612020-07-22 10:19:02 -0400133 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500134 SkPaint paint;
135 paint.setShader(std::move(shader));
136 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500137
Brian Osman62419612020-07-22 10:19:02 -0400138 canvas->save();
139 if (preTestCallback) {
140 preTestCallback(canvas, &paint);
141 }
142 canvas->drawPaint(paint);
143 canvas->restore();
144
145 GrColor actual[4];
146 SkImageInfo info = fSurface->imageInfo();
147 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
148 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500149 return;
150 }
151
Brian Osman62419612020-07-22 10:19:02 -0400152 GrColor expected[4] = {TL, TR, BL, BR};
Brian Osmanf72dedd2020-01-08 13:19:58 -0500153 if (memcmp(actual, expected, sizeof(actual)) != 0) {
Brian Osman62419612020-07-22 10:19:02 -0400154 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500155 SkStringPrintf("\n"
156 "Expected: [ %08x %08x %08x %08x ]\n"
157 "Got : [ %08x %08x %08x %08x ]\n"
158 "SkSL:\n%s\n",
159 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmand9bde072020-04-15 14:18:13 -0400160 actual[3], fBuilder->fEffect->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500161 }
162 }
163
Brian Osman62419612020-07-22 10:19:02 -0400164 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
165 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500166 }
167
168private:
Brian Osman62419612020-07-22 10:19:02 -0400169 skiatest::Reporter* fReporter;
170 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400171 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500172};
173
Brian Osman62419612020-07-22 10:19:02 -0400174// Produces a 2x2 bitmap shader, with opaque colors:
175// [ Red, Green ]
176// [ Blue, White ]
177static sk_sp<SkShader> make_RGBW_shader() {
178 SkBitmap bmp;
179 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
180 SkIRect topLeft = SkIRect::MakeWH(1, 1);
181 bmp.pixmap().erase(SK_ColorRED, topLeft);
182 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
183 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
184 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
185 return bmp.makeShader();
186}
187
Robert Phillipse94b4e12020-07-23 13:54:35 -0400188static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500189 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400190 sk_sp<SkSurface> surface = rContext
191 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
192 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500193 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400194 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500195
Brian Osman504032e2020-01-10 10:05:24 -0500196 using float4 = std::array<float, 4>;
197
Brian Osman62419612020-07-22 10:19:02 -0400198 // Local coords
199 effect.build("", "color = half4(half2(p - 0.5), 0, 1);");
200 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500201
Brian Osman62419612020-07-22 10:19:02 -0400202 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
203 effect.build("uniform float4 gColor;",
204 "color = half4(gColor);");
Brian Osmana4b91692020-08-10 14:26:16 -0400205 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400206 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400207 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400208 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400209
Brian Osman62419612020-07-22 10:19:02 -0400210 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
211 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
212 // make sure we're not saturating unexpectedly.
213 effect.build("", "color = half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1);");
214 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
215 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400216
Brian Osmanb5f0f522020-07-23 13:28:14 -0400217 //
218 // Sampling children
219 //
220
Brian Osman62419612020-07-22 10:19:02 -0400221 // Sampling a null child should return the paint color
222 effect.build("in shader child;",
223 "color = sample(child);");
224 effect.child("child") = nullptr;
225 effect.test(0xFF00FFFF,
226 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
227
228 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
229
230 // Sampling a simple child at our coordinates (implicitly)
231 effect.build("in shader child;",
232 "color = sample(child);");
233 effect.child("child") = rgbwShader;
234 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
235
236 // Sampling with explicit coordinates (reflecting about the diagonal)
237 effect.build("in shader child;",
238 "color = sample(child, p.yx);");
239 effect.child("child") = rgbwShader;
240 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
241
242 // Sampling with a matrix (again, reflecting about the diagonal)
243 effect.build("in shader child;",
244 "color = sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1));");
245 effect.child("child") = rgbwShader;
246 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400247
248 //
249 // Helper functions
250 //
251
252 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
253 effect.build("float2 helper(float2 x) { return x + 1; }",
254 "float2 v = helper(p);"
255 "color = half4(half2(v), 0, 1);");
256 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500257}
258
259DEF_TEST(SkRuntimeEffectSimple, r) {
260 test_RuntimeEffect_Shaders(r, nullptr);
261}
262
263DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400264 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500265}