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Jim Van Verthbe259dc2020-05-19 11:40:31 -04001/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrUniformDataManager_DEFINED
9#define GrUniformDataManager_DEFINED
10
11#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
12
13#include "include/private/GrTypesPriv.h"
14#include "include/private/SkTArray.h"
15#include "src/core/SkAutoMalloc.h"
16
17class GrUniformDataManager : public GrGLSLProgramDataManager {
18public:
19 GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize);
20
21 void set1i(UniformHandle, int32_t) const override;
22 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
23 void set1f(UniformHandle, float v0) const override;
24 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
25 void set2i(UniformHandle, int32_t, int32_t) const override;
26 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
27 void set2f(UniformHandle, float, float) const override;
28 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
29 void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
30 void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
31 void set3f(UniformHandle, float, float, float) const override;
32 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
33 void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
34 void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
35 void set4f(UniformHandle, float, float, float, float) const override;
36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
37 // matrices are column-major, the first two upload a single matrix, the latter two upload
38 // arrayCount matrices into a uniform array.
39 void setMatrix2f(UniformHandle, const float matrix[]) const override;
40 void setMatrix3f(UniformHandle, const float matrix[]) const override;
41 void setMatrix4f(UniformHandle, const float matrix[]) const override;
42 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
43 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
44 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
45
46 // for nvpr only
47 void setPathFragmentInputTransform(VaryingHandle u, int components,
48 const SkMatrix& matrix) const override {
49 SK_ABORT("Only supported in NVPR, which is only available in GL");
50 }
51
Greg Daniela581a8b2020-06-19 15:22:18 -040052 // For the uniform data to be dirty so that we will reupload on the next use.
53 void markDirty() { fUniformsDirty = true; }
54
Jim Van Verthbe259dc2020-05-19 11:40:31 -040055protected:
56 struct Uniform {
57 uint32_t fOffset;
58 SkDEBUGCODE(
59 GrSLType fType;
60 int fArrayCount;
61 );
62 };
63
64 template<int N> inline void setMatrices(UniformHandle, int arrayCount,
65 const float matrices[]) const;
66
67 void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
68
69 uint32_t fUniformSize;
70
71 SkTArray<Uniform, true> fUniforms;
72
73 mutable SkAutoMalloc fUniformData;
74 mutable bool fUniformsDirty;
75};
76
77#endif