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Brian Osman0a442b72020-12-02 11:12:51 -05001/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SKSL_VMGENERATOR
9#define SKSL_VMGENERATOR
10
Brian Osmana5842bc2021-05-11 13:41:46 -040011#include "include/core/SkSpan.h"
Ethan Nicholasdaed2592021-03-04 14:30:25 -050012#include "include/private/SkSLString.h"
Brian Osman0a442b72020-12-02 11:12:51 -050013#include "src/core/SkVM.h"
Brian Osmane89d8ea2021-01-20 14:01:30 -050014#include "src/sksl/ir/SkSLType.h"
Brian Osman0a442b72020-12-02 11:12:51 -050015
16#include <functional>
17
18namespace SkSL {
19
20class FunctionDefinition;
21struct Program;
22
Brian Osmanc9125aa2021-04-21 09:57:19 -040023using SampleChildFn = std::function<skvm::Color(int, skvm::Coord, skvm::Color)>;
Brian Osman0a442b72020-12-02 11:12:51 -050024
25// Convert 'function' to skvm instructions in 'builder', for use by shaders and color filters
26skvm::Color ProgramToSkVM(const Program& program,
27 const FunctionDefinition& function,
28 skvm::Builder* builder,
29 SkSpan<skvm::Val> uniforms,
30 skvm::Coord device,
31 skvm::Coord local,
Brian Osman577c6062021-04-12 17:17:19 -040032 skvm::Color inputColor,
Brian Osman0a442b72020-12-02 11:12:51 -050033 SampleChildFn sampleChild);
34
Brian Osmanf4a77732020-12-28 09:03:00 -050035struct SkVMSignature {
36 size_t fParameterSlots = 0;
37 size_t fReturnSlots = 0;
38};
39
40/*
Brian Osmanc92df392021-01-11 13:16:28 -050041 * Converts 'function' to skvm instructions in 'builder'. Always adds one arg per value in the
42 * parameter list, then one per value in the return type. For example:
Brian Osmanf4a77732020-12-28 09:03:00 -050043 *
Brian Osmanf4a77732020-12-28 09:03:00 -050044 * float2 fn(float2 a, float b) { ... }
45 *
46 * ... is mapped so that it can be called as:
47 *
Brian Osmanc92df392021-01-11 13:16:28 -050048 * p.eval(N, &a.x, &a.y, &b, &return.x, &return.y);
Brian Osmanf4a77732020-12-28 09:03:00 -050049 *
50 * The number of parameter and return slots (pointers) is placed in 'outSignature', if provided.
Brian Osmanc92df392021-01-11 13:16:28 -050051 * If the program declares any uniforms, 'uniforms' should contain the IDs of each individual value
52 * (eg, one ID per component of a vector).
Brian Osmanf4a77732020-12-28 09:03:00 -050053 */
54bool ProgramToSkVM(const Program& program,
55 const FunctionDefinition& function,
56 skvm::Builder* b,
Brian Osmanc92df392021-01-11 13:16:28 -050057 SkSpan<skvm::Val> uniforms,
Brian Osmanf4a77732020-12-28 09:03:00 -050058 SkVMSignature* outSignature = nullptr);
59
Brian Osman5933d4c2021-01-05 13:02:20 -050060const FunctionDefinition* Program_GetFunction(const Program& program, const char* function);
61
Brian Osmane89d8ea2021-01-20 14:01:30 -050062struct UniformInfo {
63 struct Uniform {
64 String fName;
65 Type::NumberKind fKind;
66 int fColumns;
67 int fRows;
68 int fSlot;
69 };
70 std::vector<Uniform> fUniforms;
71 int fUniformSlotCount = 0;
72};
73
74std::unique_ptr<UniformInfo> Program_GetUniformInfo(const Program& program);
75
Brian Osman47726a12020-12-17 16:02:08 -050076bool testingOnly_ProgramToSkVMShader(const Program& program, skvm::Builder* builder);
77
Brian Osman0a442b72020-12-02 11:12:51 -050078} // namespace SkSL
79
80#endif