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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniele659a582015-11-13 09:55:43 -08008#ifndef GrGLSLPrimitiveProcessor_DEFINED
9#define GrGLSLPrimitiveProcessor_DEFINED
joshualitt8072caa2015-02-12 14:20:52 -080010
bsalomona624bf32016-09-20 09:12:47 -070011#include "GrFragmentProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -080012#include "GrPrimitiveProcessor.h"
egdaniel018fb622015-10-28 07:26:40 -070013#include "glsl/GrGLSLProgramDataManager.h"
cdalton3f6f76f2016-04-11 12:18:09 -070014#include "glsl/GrGLSLSampler.h"
joshualitt8072caa2015-02-12 14:20:52 -080015
16class GrBatchTracker;
17class GrPrimitiveProcessor;
egdaniela2e3e0f2015-11-19 07:23:45 -080018class GrGLSLCaps;
cdalton85285412016-02-18 12:37:07 -080019class GrGLSLPPFragmentBuilder;
egdaniel8dcdedc2015-11-11 06:27:20 -080020class GrGLSLGPBuilder;
egdaniel7ea439b2015-12-03 09:20:44 -080021class GrGLSLUniformHandler;
egdaniel0eafe792015-11-20 14:01:22 -080022class GrGLSLVaryingHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080023class GrGLSLVertexBuilder;
joshualitt8072caa2015-02-12 14:20:52 -080024
egdaniele659a582015-11-13 09:55:43 -080025class GrGLSLPrimitiveProcessor {
joshualitt8072caa2015-02-12 14:20:52 -080026public:
bsalomona624bf32016-09-20 09:12:47 -070027 using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
28
egdaniele659a582015-11-13 09:55:43 -080029 virtual ~GrGLSLPrimitiveProcessor() {}
joshualitt8072caa2015-02-12 14:20:52 -080030
egdaniel018fb622015-10-28 07:26:40 -070031 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
egdaniel09aa1fc2016-04-20 07:09:46 -070032 typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
joshualitt8072caa2015-02-12 14:20:52 -080033
bsalomona624bf32016-09-20 09:12:47 -070034 /**
35 * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
36 * GrPipeline. It is also used by the primitive processor to specify the fragment shader
37 * variable that will hold the transformed coords for each GrCoordTransform. It is required that
38 * the primitive processor iterate over each coord transform and insert a shader var result for
39 * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
40 */
41 class FPCoordTransformHandler : public SkNoncopyable {
42 public:
43 FPCoordTransformHandler(const GrPipeline& pipeline,
44 SkTArray<GrShaderVar>* transformedCoordVars)
45 : fIter(pipeline)
46 , fTransformedCoordVars(transformedCoordVars) {}
47
48 ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
49
50 const GrCoordTransform* nextCoordTransform();
51
52 // 'args' are constructor params to GrShaderVar.
53 template<typename... Args>
54 void specifyCoordsForCurrCoordTransform(Args&&... args) {
55 SkASSERT(!fAddedCoord);
56 fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
57 SkDEBUGCODE(fAddedCoord = true;)
58 }
59
60 private:
61 GrFragmentProcessor::CoordTransformIter fIter;
62 SkDEBUGCODE(bool fAddedCoord = false;)
63 SkDEBUGCODE(const GrCoordTransform* fCurr = nullptr;)
64 SkTArray<GrShaderVar>* fTransformedCoordVars;
65 };
joshualitt8072caa2015-02-12 14:20:52 -080066
67 struct EmitArgs {
egdaniel7ea439b2015-12-03 09:20:44 -080068 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
cdalton85285412016-02-18 12:37:07 -080069 GrGLSLPPFragmentBuilder* fragBuilder,
egdaniel0eafe792015-11-20 14:01:22 -080070 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080071 GrGLSLUniformHandler* uniformHandler,
egdaniela2e3e0f2015-11-19 07:23:45 -080072 const GrGLSLCaps* caps,
joshualitt8072caa2015-02-12 14:20:52 -080073 const GrPrimitiveProcessor& gp,
joshualitt8072caa2015-02-12 14:20:52 -080074 const char* outputColor,
75 const char* outputCoverage,
dvonbeck9b03e7b2016-08-01 11:01:56 -070076 const char* distanceVectorName,
egdaniel09aa1fc2016-04-20 07:09:46 -070077 const SamplerHandle* texSamplers,
78 const SamplerHandle* bufferSamplers,
bsalomona624bf32016-09-20 09:12:47 -070079 FPCoordTransformHandler* transformHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080080 : fVertBuilder(vertBuilder)
egdaniel4ca2e602015-11-18 08:01:26 -080081 , fFragBuilder(fragBuilder)
egdaniel0eafe792015-11-20 14:01:22 -080082 , fVaryingHandler(varyingHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080083 , fUniformHandler(uniformHandler)
egdaniela2e3e0f2015-11-19 07:23:45 -080084 , fGLSLCaps(caps)
joshualitt8072caa2015-02-12 14:20:52 -080085 , fGP(gp)
joshualitt8072caa2015-02-12 14:20:52 -080086 , fOutputColor(outputColor)
87 , fOutputCoverage(outputCoverage)
dvonbeck9b03e7b2016-08-01 11:01:56 -070088 , fDistanceVectorName(distanceVectorName)
cdalton3f6f76f2016-04-11 12:18:09 -070089 , fTexSamplers(texSamplers)
cdalton74b8d322016-04-11 14:47:28 -070090 , fBufferSamplers(bufferSamplers)
bsalomona624bf32016-09-20 09:12:47 -070091 , fFPCoordTransformHandler(transformHandler) {}
egdaniel4ca2e602015-11-18 08:01:26 -080092 GrGLSLVertexBuilder* fVertBuilder;
cdalton85285412016-02-18 12:37:07 -080093 GrGLSLPPFragmentBuilder* fFragBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080094 GrGLSLVaryingHandler* fVaryingHandler;
egdaniel7ea439b2015-12-03 09:20:44 -080095 GrGLSLUniformHandler* fUniformHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080096 const GrGLSLCaps* fGLSLCaps;
joshualitt8072caa2015-02-12 14:20:52 -080097 const GrPrimitiveProcessor& fGP;
joshualitt8072caa2015-02-12 14:20:52 -080098 const char* fOutputColor;
99 const char* fOutputCoverage;
dvonbeck9b03e7b2016-08-01 11:01:56 -0700100 const char* fDistanceVectorName;
egdaniel09aa1fc2016-04-20 07:09:46 -0700101 const SamplerHandle* fTexSamplers;
102 const SamplerHandle* fBufferSamplers;
bsalomona624bf32016-09-20 09:12:47 -0700103 FPCoordTransformHandler* fFPCoordTransformHandler;
joshualitt8072caa2015-02-12 14:20:52 -0800104 };
105
106 /**
107 * This is similar to emitCode() in the base class, except it takes a full shader builder.
108 * This allows the effect subclass to emit vertex code.
109 */
110 virtual void emitCode(EmitArgs&) = 0;
111
bsalomona624bf32016-09-20 09:12:47 -0700112 /**
113 * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
114 * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
115 * uploads any uniform variables required by the shaders created in emitCode(). The
116 * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
117 * identical processor key as the GrPrimitiveProcessor that created this
118 * GrGLSLPrimitiveProcessor.
119 * The subclass may use the transform iterator to perform any setup required for the particular
120 * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
121 * the transforms in the same order as the TransformHandler passed to emitCode.
122 */
123 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
124 FPCoordTransformIter&&) = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800125
126 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
127
128protected:
cdalton85285412016-02-18 12:37:07 -0800129 void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
egdaniel7ea439b2015-12-03 09:20:44 -0800130 GrGLSLUniformHandler* uniformHandler,
egdaniel8dcdedc2015-11-11 06:27:20 -0800131 const char* outputName,
132 UniformHandle* colorUniform);
joshualitt8072caa2015-02-12 14:20:52 -0800133};
134
135#endif