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bsalomon18a2f9d2016-05-11 10:09:18 -07001
2/*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef TestContext_DEFINED
10#define TestContext_DEFINED
11
csmartdalton421a3c12016-10-04 11:08:45 -070012#include "FenceSync.h"
bsalomon18a2f9d2016-05-11 10:09:18 -070013#include "GrTypes.h"
Ben Wagnerd5148e32018-07-16 17:44:06 -040014#include "SkNoncopyable.h"
Greg Danielb76a72a2017-07-13 15:07:54 -040015#include "SkRefCnt.h"
Brian Salomon55ad7742017-11-17 09:25:23 -050016#include "SkScopeExit.h"
Ben Wagnerd5148e32018-07-16 17:44:06 -040017#include "SkTemplates.h"
bsalomon18a2f9d2016-05-11 10:09:18 -070018
Greg Danielb76a72a2017-07-13 15:07:54 -040019class GrContext;
20struct GrContextOptions;
21
bsalomon18a2f9d2016-05-11 10:09:18 -070022namespace sk_gpu_test {
csmartdaltonc6618dd2016-10-05 08:42:03 -070023
24class GpuTimer;
25
bsalomon18a2f9d2016-05-11 10:09:18 -070026/**
27 * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
28 * for general use.
29 */
30class TestContext : public SkNoncopyable {
31public:
32 virtual ~TestContext();
33
bsalomon18a2f9d2016-05-11 10:09:18 -070034 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
Ben Wagner145dbcd2016-11-03 14:40:50 -040035 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); }
bsalomon18a2f9d2016-05-11 10:09:18 -070036
csmartdaltonc6618dd2016-10-05 08:42:03 -070037 bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
Ben Wagner145dbcd2016-11-03 14:40:50 -040038 GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
csmartdaltonc6618dd2016-10-05 08:42:03 -070039
bsalomon18a2f9d2016-05-11 10:09:18 -070040 bool getMaxGpuFrameLag(int *maxFrameLag) const {
41 if (!fFenceSync) {
42 return false;
43 }
44 *maxFrameLag = kMaxFrameLag;
45 return true;
46 }
47
48 void makeCurrent() const;
49
Brian Salomon55ad7742017-11-17 09:25:23 -050050 /**
51 * Like makeCurrent() but this returns an object that will restore the previous current
52 * context in its destructor. Useful to undo the effect making this current before returning to
53 * a caller that doesn't expect the current context to be changed underneath it.
54 *
55 * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
56 * destructor. It is undefined behavior if that context is destroyed before the destructor
57 * executes. If the concept of a current context doesn't make sense for this context type then
58 * the returned object's destructor is a no-op.
59 */
60 SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
61
bsalomon18a2f9d2016-05-11 10:09:18 -070062 virtual GrBackend backend() = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -070063
Greg Danielb76a72a2017-07-13 15:07:54 -040064 virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&);
65
bsalomon18a2f9d2016-05-11 10:09:18 -070066 /** Swaps front and back buffer (if the context has such buffers) */
67 void swapBuffers();
68
69 /**
70 * The only purpose of this function it to provide a means of scheduling
71 * work on the GPU (since all of the subclasses create primary buffers for
72 * testing that are small and not meant to be rendered to the screen).
73 *
74 * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync),
75 * this will not swap any buffers, but rather emulate triple buffer synchronization
76 * using fences.
77 *
78 * Otherwise it will call the platform SwapBuffers method. This may or may
79 * not perform some sort of synchronization, depending on whether the
80 * drawing surface provided by the platform is double buffered.
bsalomonc8699322016-05-11 11:55:36 -070081 *
82 * Implicitly performs a submit().
bsalomon18a2f9d2016-05-11 10:09:18 -070083 */
84 void waitOnSyncOrSwap();
85
86 /**
87 * This notifies the context that we are deliberately testing abandoning
88 * the context. It is useful for debugging contexts that would otherwise
89 * test that GPU resources are properly deleted. It also allows a debugging
90 * context to test that further API calls are not made by Skia GPU code.
91 */
92 virtual void testAbandon();
93
bsalomonc8699322016-05-11 11:55:36 -070094 /** Ensures all work is submitted to the GPU for execution. */
95 virtual void submit() = 0;
96
97 /** Wait until all GPU work is finished. */
98 virtual void finish() = 0;
99
bsalomon18a2f9d2016-05-11 10:09:18 -0700100protected:
Ben Wagner145dbcd2016-11-03 14:40:50 -0400101 std::unique_ptr<FenceSync> fFenceSync;
102 std::unique_ptr<GpuTimer> fGpuTimer;
bsalomon18a2f9d2016-05-11 10:09:18 -0700103
104 TestContext();
105
106 /** This should destroy the 3D context. */
107 virtual void teardown();
108
109 virtual void onPlatformMakeCurrent() const = 0;
Brian Salomon55ad7742017-11-17 09:25:23 -0500110 /**
111 * Subclasses should implement such that the returned function will cause the current context
112 * of this type to be made current again when it is called. It should additionally be the
113 * case that if "this" is already current when this is called, then "this" is destroyed (thereby
114 * setting the null context as current), and then the std::function is called the null context
115 * should remain current.
116 */
117 virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -0700118 virtual void onPlatformSwapBuffers() const = 0;
119
120private:
121 enum {
122 kMaxFrameLag = 3
123 };
124
csmartdalton421a3c12016-10-04 11:08:45 -0700125 PlatformFence fFrameFences[kMaxFrameLag - 1];
bsalomon18a2f9d2016-05-11 10:09:18 -0700126 int fCurrentFenceIdx;
127
128 typedef SkNoncopyable INHERITED;
129};
130} // namespace sk_gpu_test
131#endif