cdalton | 5119234 | 2014-06-09 11:16:58 -0700 | [diff] [blame] | 1 | |
| 2 | /* |
| 3 | * Copyright 2014 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | #ifndef GrGLNameAllocator_DEFINED |
| 10 | #define GrGLNameAllocator_DEFINED |
| 11 | |
| 12 | #include "SkRefCnt.h" |
| 13 | #include "gl/GrGLFunctions.h" |
| 14 | |
| 15 | /** |
| 16 | * This class assumes ownership of an explicit range of OpenGL object names and |
| 17 | * manages allocations within that range. This allows the app to generate new |
| 18 | * objects on the client side without making round trips to the GL server. |
| 19 | */ |
| 20 | class GrGLNameAllocator { |
| 21 | public: |
| 22 | /** |
| 23 | * Constructs a name allocator that produces names within the explicit |
| 24 | * half-open range [firstName, end). Note that the caller will most likely |
| 25 | * need to call glGen* beforehand to reserve a range within the GL driver, |
| 26 | * and then invoke this constructor with that range. |
| 27 | * |
| 28 | * @param firstName The first name in the range owned by this class. Must be |
| 29 | greater than zero. |
| 30 | * @param endName The first past-the-end name beyond the range owned by |
| 31 | this class. Must be >= firstName. |
| 32 | */ |
| 33 | GrGLNameAllocator(GrGLuint firstName, GrGLuint endName); |
| 34 | |
| 35 | /** |
| 36 | * Destructs the name allocator. The caller is responsible for calling the |
| 37 | * appropriate glDelete* on the range if necessary. |
| 38 | */ |
| 39 | ~GrGLNameAllocator(); |
| 40 | |
| 41 | /** |
| 42 | * Return the beginning of this class's range. |
| 43 | * |
| 44 | * @return The first name in the range owned by this class. |
| 45 | */ |
| 46 | GrGLuint firstName() const { return fFirstName; } |
| 47 | |
| 48 | /** |
| 49 | * Return the end of this class's range. Note that endName() is not owned by |
| 50 | * this class. |
| 51 | * |
| 52 | * @return One plus the final name in the range owned by this class. |
| 53 | */ |
| 54 | GrGLuint endName() const { return fEndName; } |
| 55 | |
| 56 | /** |
| 57 | * Allocate an OpenGL object name from within this class's range. |
| 58 | * |
| 59 | * @return The name if one was available, |
| 60 | 0 if all the names in the range were already in use. |
| 61 | */ |
| 62 | GrGLuint allocateName(); |
| 63 | |
| 64 | /** |
| 65 | * Free an OpenGL object name, allowing it to be returned by a future call |
| 66 | * to allocateName(). Note that the caller should most likely redefine the |
| 67 | * object as empty to deallocate any underlying GPU memory before calling |
| 68 | * this method (but not call glDelete*, since that would free up the name |
| 69 | * within the driver itself). |
| 70 | * |
| 71 | * @param name The object name to free. Not-allocated names are silently |
| 72 | * ignored the same way they are in the OpenGL spec. |
| 73 | */ |
| 74 | void free(GrGLuint name); |
| 75 | |
| 76 | private: |
| 77 | class SparseNameRange; |
| 78 | class SparseNameTree; |
| 79 | class ContiguousNameRange; |
| 80 | |
| 81 | const GrGLuint fFirstName; |
| 82 | const GrGLuint fEndName; |
| 83 | SkAutoTUnref<SparseNameRange> fAllocatedNames; |
| 84 | }; |
| 85 | |
| 86 | #endif |