blob: 1c2c26e59f69e14798b0cc58bddd3c1888cad533 [file] [log] [blame]
cdalton51192342014-06-09 11:16:58 -07001
2/*
3 * Copyright 2014 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef GrGLNameAllocator_DEFINED
10#define GrGLNameAllocator_DEFINED
11
12#include "SkRefCnt.h"
13#include "gl/GrGLFunctions.h"
14
15/**
16 * This class assumes ownership of an explicit range of OpenGL object names and
17 * manages allocations within that range. This allows the app to generate new
18 * objects on the client side without making round trips to the GL server.
19 */
20class GrGLNameAllocator {
21public:
22 /**
23 * Constructs a name allocator that produces names within the explicit
24 * half-open range [firstName, end). Note that the caller will most likely
25 * need to call glGen* beforehand to reserve a range within the GL driver,
26 * and then invoke this constructor with that range.
27 *
28 * @param firstName The first name in the range owned by this class. Must be
29 greater than zero.
30 * @param endName The first past-the-end name beyond the range owned by
31 this class. Must be >= firstName.
32 */
33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
34
35 /**
36 * Destructs the name allocator. The caller is responsible for calling the
37 * appropriate glDelete* on the range if necessary.
38 */
39 ~GrGLNameAllocator();
40
41 /**
42 * Return the beginning of this class's range.
43 *
44 * @return The first name in the range owned by this class.
45 */
46 GrGLuint firstName() const { return fFirstName; }
47
48 /**
49 * Return the end of this class's range. Note that endName() is not owned by
50 * this class.
51 *
52 * @return One plus the final name in the range owned by this class.
53 */
54 GrGLuint endName() const { return fEndName; }
55
56 /**
57 * Allocate an OpenGL object name from within this class's range.
58 *
59 * @return The name if one was available,
60 0 if all the names in the range were already in use.
61 */
62 GrGLuint allocateName();
63
64 /**
65 * Free an OpenGL object name, allowing it to be returned by a future call
66 * to allocateName(). Note that the caller should most likely redefine the
67 * object as empty to deallocate any underlying GPU memory before calling
68 * this method (but not call glDelete*, since that would free up the name
69 * within the driver itself).
70 *
71 * @param name The object name to free. Not-allocated names are silently
72 * ignored the same way they are in the OpenGL spec.
73 */
74 void free(GrGLuint name);
75
76private:
77 class SparseNameRange;
78 class SparseNameTree;
79 class ContiguousNameRange;
80
81 const GrGLuint fFirstName;
82 const GrGLuint fEndName;
83 SkAutoTUnref<SparseNameRange> fAllocatedNames;
84};
85
86#endif