reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame^] | 1 | /* |
| 2 | Copyright 2010 Google Inc. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | |
| 18 | #ifndef GrGLTexture_DEFINED |
| 19 | #define GrGLTexture_DEFINED |
| 20 | |
| 21 | #include "GrGLConfig.h" |
| 22 | #include "GrGpu.h" |
| 23 | #include "GrTexture.h" |
| 24 | #include "GrRect.h" |
| 25 | |
| 26 | class GrGpuGL; |
| 27 | class GrGLTexture; |
| 28 | |
| 29 | class GrGLRenderTarget : public GrRenderTarget { |
| 30 | protected: |
| 31 | |
| 32 | struct GLRenderTargetIDs { |
| 33 | GLuint fRTFBOID; |
| 34 | GLuint fTexFBOID; |
| 35 | GLuint fStencilRenderbufferID; |
| 36 | GLuint fMSColorRenderbufferID; |
| 37 | bool fOwnIDs; |
| 38 | }; |
| 39 | |
| 40 | GrGLRenderTarget(const GLRenderTargetIDs& ids, |
| 41 | const GrIRect& fViewport, |
| 42 | GrGLTexture* texture, |
| 43 | GrGpuGL* gl); |
| 44 | |
| 45 | void setViewport(const GrIRect& rect) { GrAssert(rect.height() <= 0); |
| 46 | fViewport = rect;} |
| 47 | |
| 48 | virtual uint32_t width() const { return fViewport.width(); } |
| 49 | virtual uint32_t height() const { return -fViewport.height(); } |
| 50 | |
| 51 | public: |
| 52 | virtual ~GrGLRenderTarget(); |
| 53 | |
| 54 | bool resolveable() const { return fRTFBOID != fTexFBOID; } |
| 55 | bool needsResolve() const { return fNeedsResolve; } |
| 56 | void setDirty(bool dirty) { fNeedsResolve = resolveable() && dirty; } |
| 57 | |
| 58 | GLuint renderFBOID() const { return fRTFBOID; } |
| 59 | GLuint textureFBOID() const { return fTexFBOID; } |
| 60 | |
| 61 | const GrIRect& viewport() const { return fViewport; } |
| 62 | void abandon(); |
| 63 | |
| 64 | private: |
| 65 | GrGpuGL* fGL; |
| 66 | GLuint fRTFBOID; |
| 67 | GLuint fTexFBOID; |
| 68 | GLuint fStencilRenderbufferID; |
| 69 | GLuint fMSColorRenderbufferID; |
| 70 | |
| 71 | // Should this object delete IDs when it is destroyed or does someone |
| 72 | // else own them. |
| 73 | bool fOwnIDs; |
| 74 | |
| 75 | // If there separate Texture and RenderTarget FBO IDs then the rendertarget |
| 76 | // must be resolved to the texture FBO before it is used as a texture. |
| 77 | bool fNeedsResolve; |
| 78 | |
| 79 | // when we switch to this rendertarget we want to set the viewport to |
| 80 | // only render to to content area (as opposed to the whole allocation) and |
| 81 | // we want the rendering to be at top left (GL has origin in bottom left) |
| 82 | GrIRect fViewport; |
| 83 | |
| 84 | friend class GrGpuGL; |
| 85 | friend class GrGLTexture; |
| 86 | |
| 87 | typedef GrRenderTarget INHERITED; |
| 88 | }; |
| 89 | |
| 90 | class GrGLTexture : public GrTexture { |
| 91 | public: |
| 92 | enum Orientation { |
| 93 | kBottomUp_Orientation, |
| 94 | kTopDown_Orientation, |
| 95 | }; |
| 96 | |
| 97 | protected: |
| 98 | struct GLTextureDesc { |
| 99 | uint32_t fContentWidth; |
| 100 | uint32_t fContentHeight; |
| 101 | uint32_t fAllocWidth; |
| 102 | uint32_t fAllocHeight; |
| 103 | PixelConfig fFormat; |
| 104 | GLuint fTextureID; |
| 105 | GLenum fUploadFormat; |
| 106 | GLenum fUploadByteCount; |
| 107 | GLenum fUploadType; |
| 108 | Orientation fOrientation; |
| 109 | }; |
| 110 | typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs; |
| 111 | GrGLTexture(const GLTextureDesc& textureDesc, |
| 112 | const GLRenderTargetIDs& rtIDs, |
| 113 | GrGpuGL* gl); |
| 114 | |
| 115 | public: |
| 116 | virtual ~GrGLTexture(); |
| 117 | |
| 118 | // overloads of GrTexture |
| 119 | virtual void abandon(); |
| 120 | virtual bool isRenderTarget() const; |
| 121 | virtual GrRenderTarget* asRenderTarget(); |
| 122 | virtual void removeRenderTarget(); |
| 123 | virtual void uploadTextureData(uint32_t x, |
| 124 | uint32_t y, |
| 125 | uint32_t width, |
| 126 | uint32_t height, |
| 127 | const void* srcData); |
| 128 | virtual intptr_t getTextureHandle(); |
| 129 | |
| 130 | const GrSamplerState& samplerState() const { return fSamplerState; } |
| 131 | void setSamplerState(const GrSamplerState& state) |
| 132 | { fSamplerState = state; } |
| 133 | GLuint textureID() const { return fTextureID; } |
| 134 | |
| 135 | GLenum uploadFormat() const { return fUploadFormat; } |
| 136 | GLenum uploadByteCount() const { return fUploadByteCount; } |
| 137 | GLenum uploadType() const { return fUploadType; } |
| 138 | |
| 139 | // Ganesh assumes texture coordinates have their origin |
| 140 | // in the top-left corner of the image. OpenGL, however, |
| 141 | // has the origin in the lower-left corner. For content that |
| 142 | // is loaded by Ganesh we just push the content "upside down" |
| 143 | // (by GL's understanding of the world ) in glTex*Image and the |
| 144 | // addressing just works out. However, content generated by GL |
| 145 | // (FBO or externally imported texture) will be updside down |
| 146 | // and it is up to the GrGpuGL derivative to handle y-mirroing. |
| 147 | Orientation orientation() const { return fOrientation; } |
| 148 | |
| 149 | private: |
| 150 | GrSamplerState fSamplerState; |
| 151 | GLuint fTextureID; |
| 152 | GLenum fUploadFormat; |
| 153 | GLenum fUploadByteCount; |
| 154 | GLenum fUploadType; |
| 155 | Orientation fOrientation; |
| 156 | GrGLRenderTarget* fRenderTarget; |
| 157 | GrGpuGL* fGpuGL; |
| 158 | |
| 159 | static const GLenum gWrapMode2GLWrap[]; |
| 160 | |
| 161 | friend class GrGpuGL; |
| 162 | |
| 163 | typedef GrTexture INHERITED; |
| 164 | }; |
| 165 | |
| 166 | #endif |