blob: 283138e1338eeffe7b1fd3d9cb88989dc7ed66ea [file] [log] [blame]
joshualittac977922014-07-22 09:52:11 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "GrMatrixConvolutionEffect.h"
8#include "gl/GrGLShaderBuilder.h"
9#include "gl/GrGLEffect.h"
10#include "gl/GrGLSL.h"
11#include "gl/GrGLTexture.h"
12#include "GrTBackendEffectFactory.h"
13
14class GrGLMatrixConvolutionEffect : public GrGLEffect {
15public:
16 GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
17 const GrDrawEffect& effect);
18 virtual void emitCode(GrGLShaderBuilder*,
19 const GrDrawEffect&,
20 const GrEffectKey&,
21 const char* outputColor,
22 const char* inputColor,
23 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE;
25
26 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
27
28 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
29
30private:
31 typedef GrGLUniformManager::UniformHandle UniformHandle;
32 typedef GrMatrixConvolutionEffect::TileMode TileMode;
33 SkISize fKernelSize;
34 TileMode fTileMode;
35 bool fConvolveAlpha;
36
37 UniformHandle fBoundsUni;
38 UniformHandle fKernelUni;
39 UniformHandle fImageIncrementUni;
40 UniformHandle fKernelOffsetUni;
41 UniformHandle fGainUni;
42 UniformHandle fBiasUni;
43
44 typedef GrGLEffect INHERITED;
45};
46
47GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
48 const GrDrawEffect& drawEffect)
49 : INHERITED(factory) {
50 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
51 fKernelSize = m.kernelSize();
52 fTileMode = m.tileMode();
53 fConvolveAlpha = m.convolveAlpha();
54}
55
56static void appendTextureLookup(GrGLShaderBuilder* builder,
57 const GrGLShaderBuilder::TextureSampler& sampler,
58 const char* coord,
59 const char* bounds,
60 GrMatrixConvolutionEffect::TileMode tileMode) {
61 SkString clampedCoord;
62 switch (tileMode) {
63 case GrMatrixConvolutionEffect::kClamp_TileMode:
64 clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
65 coord = clampedCoord.c_str();
66 break;
67 case GrMatrixConvolutionEffect::kRepeat_TileMode:
68 clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
69 coord = clampedCoord.c_str();
70 break;
71 case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
72 builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
73 break;
74 }
75 builder->fsAppendTextureLookup(sampler, coord);
76}
77
78void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
79 const GrDrawEffect&,
80 const GrEffectKey& key,
81 const char* outputColor,
82 const char* inputColor,
83 const TransformedCoordsArray& coords,
84 const TextureSamplerArray& samplers) {
85 sk_ignore_unused_variable(inputColor);
86 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
87 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
88 kVec4f_GrSLType, "Bounds");
89 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
90 kVec2f_GrSLType, "ImageIncrement");
91 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
92 kFloat_GrSLType,
93 "Kernel",
94 fKernelSize.width() * fKernelSize.height());
95 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
96 kVec2f_GrSLType, "KernelOffset");
97 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
98 kFloat_GrSLType, "Gain");
99 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
100 kFloat_GrSLType, "Bias");
101
102 const char* bounds = builder->getUniformCStr(fBoundsUni);
103 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
104 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
105 const char* kernel = builder->getUniformCStr(fKernelUni);
106 const char* gain = builder->getUniformCStr(fGainUni);
107 const char* bias = builder->getUniformCStr(fBiasUni);
108 int kWidth = fKernelSize.width();
109 int kHeight = fKernelSize.height();
110
111 builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
112 builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
113 builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
114 builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
115 builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
116 builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
117 builder->fsCodeAppend("\t\t\t\tvec4 c = ");
118 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
119 builder->fsCodeAppend(";\n");
120 if (!fConvolveAlpha) {
121 builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
122 }
123 builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
124 builder->fsCodeAppend("\t\t\t}\n");
125 builder->fsCodeAppend("\t\t}\n");
126 if (fConvolveAlpha) {
127 builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
128 builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
129 outputColor, outputColor, outputColor);
130 } else {
131 builder->fsCodeAppend("\t\tvec4 c = ");
132 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
133 builder->fsCodeAppend(";\n");
134 builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
135 builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
136 builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
137 }
138}
139
140namespace {
141
142int encodeXY(int x, int y) {
143 SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
144 if (y < x)
145 return 0x40 | encodeXY(y, x);
146 else
147 return (0x40 >> x) | (y - x);
148}
149
150};
151
152void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
153 const GrGLCaps&, GrEffectKeyBuilder* b) {
154 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
155 uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
156 key |= m.tileMode() << 7;
157 key |= m.convolveAlpha() ? 1 << 9 : 0;
158 b->add32(key);
159}
160
161void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
162 const GrDrawEffect& drawEffect) {
163 const GrMatrixConvolutionEffect& conv = drawEffect.castEffect<GrMatrixConvolutionEffect>();
164 GrTexture& texture = *conv.texture(0);
165 // the code we generated was for a specific kernel size
166 SkASSERT(conv.kernelSize() == fKernelSize);
167 SkASSERT(conv.tileMode() == fTileMode);
168 float imageIncrement[2];
169 float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
170 imageIncrement[0] = 1.0f / texture.width();
171 imageIncrement[1] = ySign / texture.height();
172 uman.set2fv(fImageIncrementUni, 1, imageIncrement);
173 uman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
174 uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
175 uman.set1f(fGainUni, conv.gain());
176 uman.set1f(fBiasUni, conv.bias());
177 const SkIRect& bounds = conv.bounds();
178 float left = (float) bounds.left() / texture.width();
179 float top = (float) bounds.top() / texture.height();
180 float right = (float) bounds.right() / texture.width();
181 float bottom = (float) bounds.bottom() / texture.height();
182 if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
183 uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
184 } else {
185 uman.set4f(fBoundsUni, left, top, right, bottom);
186 }
187}
188
189GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
190 const SkIRect& bounds,
191 const SkISize& kernelSize,
192 const SkScalar* kernel,
193 SkScalar gain,
194 SkScalar bias,
195 const SkIPoint& kernelOffset,
196 TileMode tileMode,
197 bool convolveAlpha)
198 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
199 fBounds(bounds),
200 fKernelSize(kernelSize),
201 fGain(SkScalarToFloat(gain)),
202 fBias(SkScalarToFloat(bias) / 255.0f),
203 fTileMode(tileMode),
204 fConvolveAlpha(convolveAlpha) {
205 fKernel = new float[kernelSize.width() * kernelSize.height()];
206 for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
207 fKernel[i] = SkScalarToFloat(kernel[i]);
208 }
209 fKernelOffset[0] = static_cast<float>(kernelOffset.x());
210 fKernelOffset[1] = static_cast<float>(kernelOffset.y());
211 this->setWillNotUseInputColor();
212}
213
214GrMatrixConvolutionEffect::~GrMatrixConvolutionEffect() {
215 delete[] fKernel;
216}
217
218const GrBackendEffectFactory& GrMatrixConvolutionEffect::getFactory() const {
219 return GrTBackendEffectFactory<GrMatrixConvolutionEffect>::getInstance();
220}
221
222bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
223 const GrMatrixConvolutionEffect& s = CastEffect<GrMatrixConvolutionEffect>(sBase);
224 return this->texture(0) == s.texture(0) &&
225 fKernelSize == s.kernelSize() &&
226 !memcmp(fKernel, s.kernel(),
227 fKernelSize.width() * fKernelSize.height() * sizeof(float)) &&
228 fGain == s.gain() &&
229 fBias == s.bias() &&
230 fKernelOffset == s.kernelOffset() &&
231 fTileMode == s.tileMode() &&
232 fConvolveAlpha == s.convolveAlpha();
233}
234
235GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
236
237GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
238 GrContext* context,
239 const GrDrawTargetCaps&,
240 GrTexture* textures[]) {
241 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
242 GrEffectUnitTest::kAlphaTextureIdx;
243 int width = random->nextRangeU(1, MAX_KERNEL_SIZE);
244 int height = random->nextRangeU(1, MAX_KERNEL_SIZE / width);
245 SkISize kernelSize = SkISize::Make(width, height);
246 SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]);
247 for (int i = 0; i < width * height; i++) {
248 kernel.get()[i] = random->nextSScalar1();
249 }
250 SkScalar gain = random->nextSScalar1();
251 SkScalar bias = random->nextSScalar1();
252 SkIPoint kernelOffset = SkIPoint::Make(random->nextRangeU(0, kernelSize.width()),
253 random->nextRangeU(0, kernelSize.height()));
254 SkIRect bounds = SkIRect::MakeXYWH(random->nextRangeU(0, textures[texIdx]->width()),
255 random->nextRangeU(0, textures[texIdx]->height()),
256 random->nextRangeU(0, textures[texIdx]->width()),
257 random->nextRangeU(0, textures[texIdx]->height()));
258 TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
259 bool convolveAlpha = random->nextBool();
260 return GrMatrixConvolutionEffect::Create(textures[texIdx],
261 bounds,
262 kernelSize,
263 kernel.get(),
264 gain,
265 bias,
266 kernelOffset,
267 tileMode,
268 convolveAlpha);
269}