blob: 1334b766fcf333ed1157abbfb0bd2eafc10ce6dc [file] [log] [blame]
Greg Daniel5fc5c812020-04-23 10:30:23 -04001/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8//#include <d3dcompiler.h>
9
10#include "src/gpu/d3d/GrD3DPipelineStateBuilder.h"
11
12#include "include/gpu/GrContext.h"
13#include "include/gpu/d3d/GrD3DTypes.h"
14#include "src/core/SkTraceEvent.h"
15#include "src/gpu/GrAutoLocaleSetter.h"
16#include "src/gpu/GrContextPriv.h"
Brian Osmanb71b6ae2020-06-16 12:41:25 -040017#include "src/gpu/GrPersistentCacheUtils.h"
Greg Daniel5fc5c812020-04-23 10:30:23 -040018#include "src/gpu/GrShaderCaps.h"
19#include "src/gpu/GrShaderUtils.h"
20#include "src/gpu/GrStencilSettings.h"
21#include "src/gpu/d3d/GrD3DGpu.h"
22#include "src/gpu/d3d/GrD3DRenderTarget.h"
Greg Danielc31edc02020-04-23 11:03:02 -040023#include "src/gpu/d3d/GrD3DRootSignature.h"
Greg Daniel5fc5c812020-04-23 10:30:23 -040024#include "src/sksl/SkSLCompiler.h"
25
26#include <d3dcompiler.h>
27
Greg Danielb698ad32020-05-04 10:17:22 -040028sk_sp<GrD3DPipelineState> GrD3DPipelineStateBuilder::MakePipelineState(
Greg Daniel5fc5c812020-04-23 10:30:23 -040029 GrD3DGpu* gpu,
30 GrRenderTarget* renderTarget,
31 const GrProgramDesc& desc,
32 const GrProgramInfo& programInfo) {
33 // ensure that we use "." as a decimal separator when creating SkSL code
34 GrAutoLocaleSetter als("C");
35
36 // create a builder. This will be handed off to effects so they can use it to add
37 // uniforms, varyings, textures, etc
38 GrD3DPipelineStateBuilder builder(gpu, renderTarget, desc, programInfo);
39
40 if (!builder.emitAndInstallProcs()) {
41 return nullptr;
42 }
43
44 return builder.finalize();
45}
46
47GrD3DPipelineStateBuilder::GrD3DPipelineStateBuilder(GrD3DGpu* gpu,
48 GrRenderTarget* renderTarget,
49 const GrProgramDesc& desc,
50 const GrProgramInfo& programInfo)
51 : INHERITED(renderTarget, desc, programInfo)
52 , fGpu(gpu)
53 , fVaryingHandler(this)
54 , fUniformHandler(this) {}
55
56const GrCaps* GrD3DPipelineStateBuilder::caps() const {
57 return fGpu->caps();
58}
59
60void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) {
61 outputColor.addLayoutQualifier("location = 0, index = 0");
62}
63
64void GrD3DPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {
65 outputColor.addLayoutQualifier("location = 0, index = 1");
66}
67
Brian Osmanb71b6ae2020-06-16 12:41:25 -040068static gr_cp<ID3DBlob> GrCompileHLSLShader(GrD3DGpu* gpu,
69 const SkSL::String& hlsl,
70 SkSL::Program::Kind kind) {
Greg Daniel5fc5c812020-04-23 10:30:23 -040071 const char* compileTarget = nullptr;
72 switch (kind) {
73 case SkSL::Program::kVertex_Kind:
74 compileTarget = "vs_5_1";
75 break;
76 case SkSL::Program::kGeometry_Kind:
77 compileTarget = "gs_5_1";
78 break;
79 case SkSL::Program::kFragment_Kind:
80 compileTarget = "ps_5_1";
81 break;
82 default:
83 SkUNREACHABLE;
84 }
85
86 uint32_t compileFlags = 0;
87#ifdef SK_DEBUG
88 // Enable better shader debugging with the graphics debugging tools.
89 compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
90#endif
91 // SPRIV-cross does matrix multiplication expecting row major matrices
92 compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
93
Brian Osmanb71b6ae2020-06-16 12:41:25 -040094 gr_cp<ID3DBlob> shader;
Greg Daniel5fc5c812020-04-23 10:30:23 -040095 gr_cp<ID3DBlob> errors;
Brian Osmanb71b6ae2020-06-16 12:41:25 -040096 HRESULT hr = D3DCompile(hlsl.c_str(), hlsl.length(), nullptr, nullptr, nullptr, "main",
97 compileTarget, compileFlags, 0, &shader, &errors);
Greg Daniel5fc5c812020-04-23 10:30:23 -040098 if (!SUCCEEDED(hr)) {
Brian Osmanb71b6ae2020-06-16 12:41:25 -040099 gpu->getContext()->priv().getShaderErrorHandler()->compileError(
100 hlsl.c_str(), reinterpret_cast<char*>(errors->GetBufferPointer()));
Greg Daniel5fc5c812020-04-23 10:30:23 -0400101 }
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400102 return shader;
103}
104
105bool GrD3DPipelineStateBuilder::loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]) {
106
107 SkSL::String hlsl[kGrShaderTypeCount];
108 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
109
110 if (!GrPersistentCacheUtils::UnpackCachedShaders(reader, hlsl, inputs, kGrShaderTypeCount)) {
111 return false;
112 }
113
114 auto compile = [&](SkSL::Program::Kind kind, GrShaderType shaderType) {
115 shaders[shaderType] = GrCompileHLSLShader(fGpu, hlsl[shaderType], kind);
116 return shaders[shaderType].get();
117 };
118
119 return compile(SkSL::Program::kVertex_Kind, kVertex_GrShaderType) &&
120 compile(SkSL::Program::kFragment_Kind, kFragment_GrShaderType) &&
121 (hlsl[kGeometry_GrShaderType].empty() ||
122 compile(SkSL::Program::kGeometry_Kind, kGeometry_GrShaderType));
123}
124
125gr_cp<ID3DBlob> GrD3DPipelineStateBuilder::compileD3DProgram(
126 SkSL::Program::Kind kind,
127 const SkSL::String& sksl,
128 const SkSL::Program::Settings& settings,
129 SkSL::Program::Inputs* outInputs,
130 SkSL::String* outHLSL) {
131 auto errorHandler = fGpu->getContext()->priv().getShaderErrorHandler();
132 std::unique_ptr<SkSL::Program> program = fGpu->shaderCompiler()->convertProgram(
133 kind, sksl, settings);
134 if (!program) {
135 errorHandler->compileError(sksl.c_str(),
136 fGpu->shaderCompiler()->errorText().c_str());
137 return gr_cp<ID3DBlob>();
138 }
139 *outInputs = program->fInputs;
140 if (!fGpu->shaderCompiler()->toHLSL(*program, outHLSL)) {
141 errorHandler->compileError(sksl.c_str(),
142 fGpu->shaderCompiler()->errorText().c_str());
143 return gr_cp<ID3DBlob>();
144 }
145
146 return GrCompileHLSLShader(fGpu, *outHLSL, kind);
Greg Daniel5fc5c812020-04-23 10:30:23 -0400147}
148
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400149static DXGI_FORMAT attrib_type_to_format(GrVertexAttribType type) {
150 switch (type) {
151 case kFloat_GrVertexAttribType:
152 return DXGI_FORMAT_R32_FLOAT;
153 case kFloat2_GrVertexAttribType:
154 return DXGI_FORMAT_R32G32_FLOAT;
155 case kFloat3_GrVertexAttribType:
156 return DXGI_FORMAT_R32G32B32_FLOAT;
157 case kFloat4_GrVertexAttribType:
158 return DXGI_FORMAT_R32G32B32A32_FLOAT;
159 case kHalf_GrVertexAttribType:
160 return DXGI_FORMAT_R16_FLOAT;
161 case kHalf2_GrVertexAttribType:
162 return DXGI_FORMAT_R16G16_FLOAT;
163 case kHalf4_GrVertexAttribType:
164 return DXGI_FORMAT_R16G16B16A16_FLOAT;
165 case kInt2_GrVertexAttribType:
166 return DXGI_FORMAT_R32G32_SINT;
167 case kInt3_GrVertexAttribType:
168 return DXGI_FORMAT_R32G32B32_SINT;
169 case kInt4_GrVertexAttribType:
170 return DXGI_FORMAT_R32G32B32A32_SINT;
171 case kByte_GrVertexAttribType:
172 return DXGI_FORMAT_R8_SINT;
173 case kByte2_GrVertexAttribType:
174 return DXGI_FORMAT_R8G8_SINT;
175 case kByte4_GrVertexAttribType:
176 return DXGI_FORMAT_R8G8B8A8_SINT;
177 case kUByte_GrVertexAttribType:
178 return DXGI_FORMAT_R8_UINT;
179 case kUByte2_GrVertexAttribType:
180 return DXGI_FORMAT_R8G8_UINT;
181 case kUByte4_GrVertexAttribType:
182 return DXGI_FORMAT_R8G8B8A8_UINT;
183 case kUByte_norm_GrVertexAttribType:
184 return DXGI_FORMAT_R8_UNORM;
185 case kUByte4_norm_GrVertexAttribType:
186 return DXGI_FORMAT_R8G8B8A8_UNORM;
187 case kShort2_GrVertexAttribType:
188 return DXGI_FORMAT_R16G16_SINT;
189 case kShort4_GrVertexAttribType:
190 return DXGI_FORMAT_R16G16B16A16_SINT;
191 case kUShort2_GrVertexAttribType:
192 return DXGI_FORMAT_R16G16_UINT;
193 case kUShort2_norm_GrVertexAttribType:
194 return DXGI_FORMAT_R16G16_UNORM;
195 case kInt_GrVertexAttribType:
196 return DXGI_FORMAT_R32_SINT;
197 case kUint_GrVertexAttribType:
198 return DXGI_FORMAT_R32_UINT;
199 case kUShort_norm_GrVertexAttribType:
200 return DXGI_FORMAT_R16_UNORM;
201 case kUShort4_norm_GrVertexAttribType:
202 return DXGI_FORMAT_R16G16B16A16_UNORM;
203 }
204 SK_ABORT("Unknown vertex attrib type");
205}
206
207static void setup_vertex_input_layout(const GrPrimitiveProcessor& primProc,
208 D3D12_INPUT_ELEMENT_DESC* inputElements) {
209 unsigned int slotNumber = 0;
210 unsigned int vertexSlot = 0;
211 unsigned int instanceSlot = 0;
212 if (primProc.hasVertexAttributes()) {
213 vertexSlot = slotNumber++;
214 }
215 if (primProc.hasInstanceAttributes()) {
216 instanceSlot = slotNumber++;
217 }
218
219 unsigned int currentAttrib = 0;
220 unsigned int vertexAttributeOffset = 0;
221
222 for (const auto& attrib : primProc.vertexAttributes()) {
223 // When using SPIRV-Cross it converts the location modifier in SPIRV to be
224 // TEXCOORD<N> where N is the location value for eveery vertext attribute
225 inputElements[currentAttrib] = { "TEXCOORD", currentAttrib,
226 attrib_type_to_format(attrib.cpuType()),
227 vertexSlot, vertexAttributeOffset,
228 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 };
229 vertexAttributeOffset += attrib.sizeAlign4();
230 currentAttrib++;
231 }
232 SkASSERT(vertexAttributeOffset == primProc.vertexStride());
233
234 unsigned int instanceAttributeOffset = 0;
235 for (const auto& attrib : primProc.instanceAttributes()) {
236 // When using SPIRV-Cross it converts the location modifier in SPIRV to be
237 // TEXCOORD<N> where N is the location value for eveery vertext attribute
238 inputElements[currentAttrib] = { "TEXCOORD", currentAttrib,
239 attrib_type_to_format(attrib.cpuType()),
240 instanceSlot, instanceAttributeOffset,
Greg Daniel5f196bb2020-06-16 13:21:23 -0400241 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 0 };
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400242 instanceAttributeOffset += attrib.sizeAlign4();
243 currentAttrib++;
244 }
245 SkASSERT(instanceAttributeOffset == primProc.instanceStride());
246}
247
248static D3D12_BLEND blend_coeff_to_d3d_blend(GrBlendCoeff coeff) {
249 switch (coeff) {
250 case kZero_GrBlendCoeff:
251 return D3D12_BLEND_ZERO;
252 case kOne_GrBlendCoeff:
253 return D3D12_BLEND_ONE;
254 case kSC_GrBlendCoeff:
255 return D3D12_BLEND_SRC_COLOR;
256 case kISC_GrBlendCoeff:
257 return D3D12_BLEND_INV_SRC_COLOR;
258 case kDC_GrBlendCoeff:
259 return D3D12_BLEND_DEST_COLOR;
260 case kIDC_GrBlendCoeff:
261 return D3D12_BLEND_INV_DEST_COLOR;
262 case kSA_GrBlendCoeff:
263 return D3D12_BLEND_SRC_ALPHA;
264 case kISA_GrBlendCoeff:
265 return D3D12_BLEND_INV_SRC_ALPHA;
266 case kDA_GrBlendCoeff:
267 return D3D12_BLEND_DEST_ALPHA;
268 case kIDA_GrBlendCoeff:
269 return D3D12_BLEND_INV_DEST_ALPHA;
270 case kConstC_GrBlendCoeff:
271 return D3D12_BLEND_BLEND_FACTOR;
272 case kIConstC_GrBlendCoeff:
273 return D3D12_BLEND_INV_BLEND_FACTOR;
274 case kS2C_GrBlendCoeff:
275 return D3D12_BLEND_SRC1_COLOR;
276 case kIS2C_GrBlendCoeff:
277 return D3D12_BLEND_INV_SRC1_COLOR;
278 case kS2A_GrBlendCoeff:
279 return D3D12_BLEND_SRC1_ALPHA;
280 case kIS2A_GrBlendCoeff:
281 return D3D12_BLEND_INV_SRC1_ALPHA;
282 case kIllegal_GrBlendCoeff:
283 return D3D12_BLEND_ZERO;
284 }
285 SkUNREACHABLE;
286}
287
288static D3D12_BLEND blend_coeff_to_d3d_blend_for_alpha(GrBlendCoeff coeff) {
289 switch (coeff) {
290 // Force all srcColor used in alpha slot to alpha version.
291 case kSC_GrBlendCoeff:
292 return D3D12_BLEND_SRC_ALPHA;
293 case kISC_GrBlendCoeff:
294 return D3D12_BLEND_INV_SRC_ALPHA;
295 case kDC_GrBlendCoeff:
296 return D3D12_BLEND_DEST_ALPHA;
297 case kIDC_GrBlendCoeff:
298 return D3D12_BLEND_INV_DEST_ALPHA;
299 case kS2C_GrBlendCoeff:
300 return D3D12_BLEND_SRC1_ALPHA;
301 case kIS2C_GrBlendCoeff:
302 return D3D12_BLEND_INV_SRC1_ALPHA;
303
304 default:
305 return blend_coeff_to_d3d_blend(coeff);
306 }
307}
308
309
310static D3D12_BLEND_OP blend_equation_to_d3d_op(GrBlendEquation equation) {
311 switch (equation) {
312 case kAdd_GrBlendEquation:
313 return D3D12_BLEND_OP_ADD;
314 case kSubtract_GrBlendEquation:
315 return D3D12_BLEND_OP_SUBTRACT;
316 case kReverseSubtract_GrBlendEquation:
317 return D3D12_BLEND_OP_REV_SUBTRACT;
318 default:
319 SkUNREACHABLE;
320 }
321}
322
323static void fill_in_blend_state(const GrPipeline& pipeline, D3D12_BLEND_DESC* blendDesc) {
324 blendDesc->AlphaToCoverageEnable = false;
325 blendDesc->IndependentBlendEnable = false;
326
327 const GrXferProcessor::BlendInfo& blendInfo = pipeline.getXferProcessor().getBlendInfo();
328
329 GrBlendEquation equation = blendInfo.fEquation;
330 GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
331 GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
332 bool blendOff = GrBlendShouldDisable(equation, srcCoeff, dstCoeff);
333
334 auto& rtBlend = blendDesc->RenderTarget[0];
335 rtBlend.BlendEnable = !blendOff;
336 if (!blendOff) {
337 rtBlend.SrcBlend = blend_coeff_to_d3d_blend(srcCoeff);
338 rtBlend.DestBlend = blend_coeff_to_d3d_blend(dstCoeff);
339 rtBlend.BlendOp = blend_equation_to_d3d_op(equation);
340 rtBlend.SrcBlendAlpha = blend_coeff_to_d3d_blend_for_alpha(srcCoeff);
341 rtBlend.DestBlendAlpha = blend_coeff_to_d3d_blend_for_alpha(dstCoeff);
342 rtBlend.BlendOpAlpha = blend_equation_to_d3d_op(equation);
343 }
344
345 if (!blendInfo.fWriteColor) {
346 rtBlend.RenderTargetWriteMask = 0;
347 } else {
348 rtBlend.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
349 }
350}
351
352static void fill_in_rasterizer_state(const GrPipeline& pipeline, const GrCaps* caps,
353 D3D12_RASTERIZER_DESC* rasterizer) {
354 rasterizer->FillMode = (caps->wireframeMode() || pipeline.isWireframe()) ?
355 D3D12_FILL_MODE_WIREFRAME : D3D12_FILL_MODE_SOLID;
356 rasterizer->CullMode = D3D12_CULL_MODE_NONE;
357 rasterizer->FrontCounterClockwise = true;
358 rasterizer->DepthBias = 0;
359 rasterizer->DepthBiasClamp = 0.0f;
360 rasterizer->SlopeScaledDepthBias = 0.0f;
361 rasterizer->DepthClipEnable = false;
362 rasterizer->MultisampleEnable = pipeline.isHWAntialiasState();
363 rasterizer->AntialiasedLineEnable = false;
364 rasterizer->ForcedSampleCount = 0;
365 rasterizer->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
366}
367
368static D3D12_STENCIL_OP stencil_op_to_d3d_op(GrStencilOp op) {
369 switch (op) {
370 case GrStencilOp::kKeep:
371 return D3D12_STENCIL_OP_KEEP;
372 case GrStencilOp::kZero:
373 return D3D12_STENCIL_OP_ZERO;
374 case GrStencilOp::kReplace:
375 return D3D12_STENCIL_OP_REPLACE;
376 case GrStencilOp::kInvert:
377 return D3D12_STENCIL_OP_INVERT;
378 case GrStencilOp::kIncWrap:
379 return D3D12_STENCIL_OP_INCR;
380 case GrStencilOp::kDecWrap:
381 return D3D12_STENCIL_OP_DECR;
382 case GrStencilOp::kIncClamp:
383 return D3D12_STENCIL_OP_INCR_SAT;
384 case GrStencilOp::kDecClamp:
385 return D3D12_STENCIL_OP_DECR_SAT;
386 }
387 SkUNREACHABLE;
388}
389
390static D3D12_COMPARISON_FUNC stencil_test_to_d3d_func(GrStencilTest test) {
391 switch (test) {
392 case GrStencilTest::kAlways:
393 return D3D12_COMPARISON_FUNC_ALWAYS;
394 case GrStencilTest::kNever:
395 return D3D12_COMPARISON_FUNC_NEVER;
396 case GrStencilTest::kGreater:
397 return D3D12_COMPARISON_FUNC_GREATER;
398 case GrStencilTest::kGEqual:
399 return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
400 case GrStencilTest::kLess:
401 return D3D12_COMPARISON_FUNC_LESS;
402 case GrStencilTest::kLEqual:
403 return D3D12_COMPARISON_FUNC_LESS_EQUAL;
404 case GrStencilTest::kEqual:
405 return D3D12_COMPARISON_FUNC_EQUAL;
406 case GrStencilTest::kNotEqual:
407 return D3D12_COMPARISON_FUNC_NOT_EQUAL;
408 }
409 SkUNREACHABLE;
410}
411
412static void setup_stencilop_desc(D3D12_DEPTH_STENCILOP_DESC* desc,
413 const GrStencilSettings::Face& stencilFace) {
414 desc->StencilFailOp = stencil_op_to_d3d_op(stencilFace.fFailOp);
415 desc->StencilDepthFailOp = desc->StencilFailOp;
416 desc->StencilPassOp = stencil_op_to_d3d_op(stencilFace.fPassOp);
417 desc->StencilFunc = stencil_test_to_d3d_func(stencilFace.fTest);
418}
419
420static void fill_in_depth_stencil_state(const GrProgramInfo& programInfo,
421 D3D12_DEPTH_STENCIL_DESC* dsDesc) {
422 GrStencilSettings stencilSettings = programInfo.nonGLStencilSettings();
423 GrSurfaceOrigin origin = programInfo.origin();
424
425 dsDesc->DepthEnable = false;
426 dsDesc->DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO;
427 dsDesc->DepthFunc = D3D12_COMPARISON_FUNC_NEVER;
428 dsDesc->StencilEnable = !stencilSettings.isDisabled();
429 if (!stencilSettings.isDisabled()) {
430 if (stencilSettings.isTwoSided()) {
431 const auto& frontFace = stencilSettings.postOriginCCWFace(origin);
Greg Daniel90cf5d42020-06-16 09:39:35 -0400432 const auto& backFace = stencilSettings.postOriginCWFace(origin);
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400433
434 SkASSERT(frontFace.fTestMask == backFace.fTestMask);
435 SkASSERT(frontFace.fWriteMask == backFace.fWriteMask);
436 dsDesc->StencilReadMask = frontFace.fTestMask;
437 dsDesc->StencilWriteMask = frontFace.fWriteMask;
438
439 setup_stencilop_desc(&dsDesc->FrontFace, frontFace);
440 setup_stencilop_desc(&dsDesc->BackFace, backFace);
441 } else {
442 dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask;
Greg Daniel90cf5d42020-06-16 09:39:35 -0400443 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask;
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400444 setup_stencilop_desc(&dsDesc->FrontFace, stencilSettings.singleSidedFace());
445 dsDesc->BackFace = dsDesc->FrontFace;
446 }
447 }
448}
449
450static D3D12_PRIMITIVE_TOPOLOGY_TYPE gr_primitive_type_to_d3d(GrPrimitiveType primitiveType) {
451 switch (primitiveType) {
Jim Van Verth83ed9572020-05-21 11:53:55 -0400452 case GrPrimitiveType::kTriangles:
453 case GrPrimitiveType::kTriangleStrip: //fall through
454 return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
455 case GrPrimitiveType::kPoints:
456 return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
457 case GrPrimitiveType::kLines: // fall through
458 case GrPrimitiveType::kLineStrip:
459 return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
460 case GrPrimitiveType::kPatches: // fall through, unsupported
461 case GrPrimitiveType::kPath: // fall through, unsupported
462 default:
463 SkUNREACHABLE;
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400464 }
465}
466
467gr_cp<ID3D12PipelineState> create_pipeline_state(
Jim Van Verth83ed9572020-05-21 11:53:55 -0400468 GrD3DGpu* gpu, const GrProgramInfo& programInfo, const sk_sp<GrD3DRootSignature>& rootSig,
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400469 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> geometryShader, gr_cp<ID3DBlob> pixelShader,
470 DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat,
471 unsigned int sampleQualityLevel) {
472 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
473
474 psoDesc.pRootSignature = rootSig->rootSignature();
475
476 psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()),
477 vertexShader->GetBufferSize() };
478 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()),
479 pixelShader->GetBufferSize() };
480
481 if (geometryShader.get()) {
482 psoDesc.GS = { reinterpret_cast<UINT8*>(geometryShader->GetBufferPointer()),
483 geometryShader->GetBufferSize() };
484 }
485
486 psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 };
487
488 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState);
489 psoDesc.SampleMask = UINT_MAX;
490
491 fill_in_rasterizer_state(programInfo.pipeline(), gpu->caps(), &psoDesc.RasterizerState);
492
493 fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState);
494
495 unsigned int totalAttributeCnt = programInfo.primProc().numVertexAttributes() +
496 programInfo.primProc().numInstanceAttributes();
497 SkAutoSTArray<4, D3D12_INPUT_ELEMENT_DESC> inputElements(totalAttributeCnt);
498 setup_vertex_input_layout(programInfo.primProc(), inputElements.get());
499
500 psoDesc.InputLayout = { inputElements.get(), totalAttributeCnt };
501
502 psoDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
503
504 // This is for geometry or hull shader primitives
505 psoDesc.PrimitiveTopologyType = gr_primitive_type_to_d3d(programInfo.primitiveType());
506
507 psoDesc.NumRenderTargets = 1;
508
509 psoDesc.RTVFormats[0] = renderTargetFormat;
510
511 psoDesc.DSVFormat = depthStencilFormat;
512
513 unsigned int numRasterSamples = programInfo.numRasterSamples();
514 psoDesc.SampleDesc = { numRasterSamples, sampleQualityLevel };
515
516 // Only used for multi-adapter systems.
517 psoDesc.NodeMask = 0;
518
519 psoDesc.CachedPSO = { nullptr, 0 };
520 psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
521
522 gr_cp<ID3D12PipelineState> pipelineState;
523 SkDEBUGCODE(HRESULT hr = )gpu->device()->CreateGraphicsPipelineState(
524 &psoDesc, IID_PPV_ARGS(&pipelineState));
525 SkASSERT(SUCCEEDED(hr));
526
527 return pipelineState;
528}
529
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400530static constexpr SkFourByteTag kHLSL_Tag = SkSetFourByteTag('H', 'L', 'S', 'L');
531static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L');
532
Greg Danielfd776732020-04-23 12:51:13 -0400533sk_sp<GrD3DPipelineState> GrD3DPipelineStateBuilder::finalize() {
Greg Daniel5fc5c812020-04-23 10:30:23 -0400534 TRACE_EVENT0("skia.gpu", TRACE_FUNC);
535
536 // We need to enable the following extensions so that the compiler can correctly make spir-v
537 // from our glsl shaders.
538 fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
539 fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
540 fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
541 fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
542
543 this->finalizeShaders();
544
545 SkSL::Program::Settings settings;
546 settings.fCaps = this->caps()->shaderCaps();
547 settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin;
548 settings.fSharpenTextures =
549 this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures;
550 settings.fRTHeightOffset = fUniformHandler.getRTHeightOffset();
551 settings.fRTHeightBinding = 0;
552 settings.fRTHeightSet = 0;
553
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400554 sk_sp<SkData> cached;
555 SkReadBuffer reader;
556 SkFourByteTag shaderType = 0;
557 auto persistentCache = fGpu->getContext()->priv().getPersistentCache();
558 if (persistentCache) {
559 // Shear off the D3D-specific portion of the Desc to get the persistent key. We only cache
560 // shader code, not entire pipelines.
561 sk_sp<SkData> key =
562 SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().initialKeyLength());
563 cached = persistentCache->load(*key);
564 if (cached) {
565 reader.setMemory(cached->data(), cached->size());
566 shaderType = GrPersistentCacheUtils::GetType(&reader);
567 }
Greg Daniel5fc5c812020-04-23 10:30:23 -0400568 }
569
Jim Van Verth40b4de22020-05-20 09:35:42 -0400570 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400571 gr_cp<ID3DBlob> shaders[kGrShaderTypeCount];
572
573 if (kHLSL_Tag == shaderType && this->loadHLSLFromCache(&reader, shaders)) {
574 // We successfully loaded and compiled HLSL
575 } else {
576 SkSL::Program::Inputs inputs[kGrShaderTypeCount];
577 SkSL::String* sksl[kGrShaderTypeCount] = {
578 &fVS.fCompilerString,
579 &fGS.fCompilerString,
580 &fFS.fCompilerString,
581 };
582 SkSL::String cached_sksl[kGrShaderTypeCount];
583 SkSL::String hlsl[kGrShaderTypeCount];
584
585 if (kSKSL_Tag == shaderType) {
586 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, inputs,
587 kGrShaderTypeCount)) {
588 for (int i = 0; i < kGrShaderTypeCount; ++i) {
589 sksl[i] = &cached_sksl[i];
590 }
591 }
592 }
593
594 auto compile = [&](SkSL::Program::Kind kind, GrShaderType shaderType) {
595 shaders[shaderType] = this->compileD3DProgram(kind, *sksl[shaderType], settings,
596 &inputs[shaderType], &hlsl[shaderType]);
597 return shaders[shaderType].get();
598 };
599
600 if (!compile(SkSL::Program::kVertex_Kind, kVertex_GrShaderType) ||
601 !compile(SkSL::Program::kFragment_Kind, kFragment_GrShaderType)) {
Greg Daniel5fc5c812020-04-23 10:30:23 -0400602 return nullptr;
603 }
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400604
605 if (primProc.willUseGeoShader()) {
606 if (!compile(SkSL::Program::kGeometry_Kind, kGeometry_GrShaderType)) {
607 return nullptr;
608 }
609 }
610
611 if (persistentCache && !cached) {
612 const bool cacheSkSL = fGpu->getContext()->priv().options().fShaderCacheStrategy ==
613 GrContextOptions::ShaderCacheStrategy::kSkSL;
614 if (cacheSkSL) {
615 // Replace the HLSL with formatted SkSL to be cached. This looks odd, but this is
616 // the last time we're going to use these strings, so it's safe.
617 for (int i = 0; i < kGrShaderTypeCount; ++i) {
618 hlsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]);
619 }
620 }
621 sk_sp<SkData> key =
622 SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().initialKeyLength());
623 sk_sp<SkData> data = GrPersistentCacheUtils::PackCachedShaders(
624 cacheSkSL ? kSKSL_Tag : kSKSL_Tag, hlsl, inputs, kGrShaderTypeCount);
625 persistentCache->store(*key, *data);
626 }
Greg Daniel5fc5c812020-04-23 10:30:23 -0400627 }
628
Greg Danielc31edc02020-04-23 11:03:02 -0400629 sk_sp<GrD3DRootSignature> rootSig =
630 fGpu->resourceProvider().findOrCreateRootSignature(fUniformHandler.fTextures.count());
631 if (!rootSig) {
632 return nullptr;
633 }
Greg Daniel5fc5c812020-04-23 10:30:23 -0400634
635 const GrD3DRenderTarget* rt = static_cast<const GrD3DRenderTarget*>(fRenderTarget);
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400636 gr_cp<ID3D12PipelineState> pipelineState = create_pipeline_state(
Brian Osmanb71b6ae2020-06-16 12:41:25 -0400637 fGpu, fProgramInfo, rootSig, std::move(shaders[kVertex_GrShaderType]),
638 std::move(shaders[kGeometry_GrShaderType]), std::move(shaders[kFragment_GrShaderType]),
639 rt->dxgiFormat(), rt->stencilDxgiFormat(), rt->sampleQualityLevel());
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400640
641 return sk_sp<GrD3DPipelineState>(new GrD3DPipelineState(std::move(pipelineState),
Jim Van Verth83ed9572020-05-21 11:53:55 -0400642 std::move(rootSig),
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400643 fUniformHandles,
644 fUniformHandler.fUniforms,
645 fUniformHandler.fCurrentUBOOffset,
Jim Van Verth40b4de22020-05-20 09:35:42 -0400646 fUniformHandler.fSamplers.count(),
Jim Van Verthbe259dc2020-05-19 11:40:31 -0400647 std::move(fGeometryProcessor),
648 std::move(fXferProcessor),
649 std::move(fFragmentProcessors),
Jim Van Verth40b4de22020-05-20 09:35:42 -0400650 fFragmentProcessorCnt,
651 primProc.vertexStride(),
652 primProc.instanceStride()));
Greg Daniel5fc5c812020-04-23 10:30:23 -0400653}