Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrCCPRCubicProcessor_DEFINED |
| 9 | #define GrCCPRCubicProcessor_DEFINED |
| 10 | |
| 11 | #include "ccpr/GrCCPRCoverageProcessor.h" |
| 12 | |
| 13 | class GrGLSLGeometryBuilder; |
| 14 | |
| 15 | /** |
| 16 | * This class renders the coverage of convex closed cubic segments using the techniques outlined in |
| 17 | * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and |
| 18 | * Jim Blinn: |
| 19 | * |
| 20 | * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf |
| 21 | * |
| 22 | * The caller is expected to chop cubics at the KLM roots (a.k.a. inflection points and loop |
| 23 | * intersection points, resulting in necessarily convex segments) before feeding them into this |
| 24 | * processor. |
| 25 | * |
| 26 | * The curves are rendered in two passes: |
| 27 | * |
| 28 | * Pass 1: Draw the (convex) bezier quadrilateral, inset by 1/2 pixel all around, and use the |
| 29 | * gradient-based AA technique outlined in the Loop/Blinn paper to compute coverage. |
| 30 | * |
| 31 | * Pass 2: Draw a border around the previous inset, up to the bezier quadrilatral's conservative |
| 32 | * raster hull, and compute coverage using pseudo MSAA. This pass is necessary because the |
| 33 | * gradient approach does not work near the L and M lines. |
| 34 | * |
| 35 | * FIXME: The pseudo MSAA border is slow and ugly. We should investigate an alternate solution of |
| 36 | * just approximating the curve with straight lines for short distances across the problem points |
| 37 | * instead. |
| 38 | */ |
| 39 | class GrCCPRCubicProcessor : public GrCCPRCoverageProcessor::PrimitiveProcessor { |
| 40 | public: |
| 41 | enum class Type { |
| 42 | kSerpentine, |
| 43 | kLoop |
| 44 | }; |
| 45 | |
| 46 | GrCCPRCubicProcessor(Type type) |
| 47 | : INHERITED(CoverageType::kShader) |
| 48 | , fType(type) |
| 49 | , fInset(kVec3f_GrSLType) |
| 50 | , fTS(kFloat_GrSLType) |
| 51 | , fKLMMatrix("klm_matrix", kMat33f_GrSLType, GrShaderVar::kNonArray, |
| 52 | kHigh_GrSLPrecision) |
| 53 | , fKLMDerivatives("klm_derivatives", kVec2f_GrSLType, 3, kHigh_GrSLPrecision) {} |
| 54 | |
| 55 | void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { |
| 56 | varyingHandler->addVarying("insets", &fInset, kHigh_GrSLPrecision); |
| 57 | varyingHandler->addVarying("ts", &fTS, kHigh_GrSLPrecision); |
| 58 | } |
| 59 | |
| 60 | void onEmitVertexShader(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder*, |
| 61 | const TexelBufferHandle& pointsBuffer, const char* atlasOffset, |
| 62 | const char* rtAdjust, GrGPArgs*) const override; |
| 63 | void emitWind(GrGLSLGeometryBuilder*, const char* rtAdjust, const char* outputWind) const final; |
| 64 | void onEmitGeometryShader(GrGLSLGeometryBuilder*, const char* emitVertexFn, const char* wind, |
| 65 | const char* rtAdjust) const final; |
| 66 | |
| 67 | protected: |
| 68 | virtual void emitCubicGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, |
| 69 | const char* wind, const char* rtAdjust) const = 0; |
| 70 | |
| 71 | const Type fType; |
| 72 | GrGLSLVertToGeo fInset; |
| 73 | GrGLSLVertToGeo fTS; |
| 74 | GrShaderVar fKLMMatrix; |
| 75 | GrShaderVar fKLMDerivatives; |
| 76 | |
| 77 | typedef GrCCPRCoverageProcessor::PrimitiveProcessor INHERITED; |
| 78 | }; |
| 79 | |
| 80 | class GrCCPRCubicInsetProcessor : public GrCCPRCubicProcessor { |
| 81 | public: |
| 82 | GrCCPRCubicInsetProcessor(Type type) |
| 83 | : INHERITED(type) |
| 84 | , fKLM(kVec3f_GrSLType) |
| 85 | , fGradMatrix(kMat22f_GrSLType) {} |
| 86 | |
| 87 | void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { |
| 88 | this->INHERITED::resetVaryings(varyingHandler); |
| 89 | varyingHandler->addVarying("klm", &fKLM, kHigh_GrSLPrecision); |
| 90 | varyingHandler->addVarying("grad_matrix", &fGradMatrix, kHigh_GrSLPrecision); |
| 91 | } |
| 92 | |
| 93 | void emitCubicGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, |
| 94 | const char* wind, const char* rtAdjust) const override; |
| 95 | void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, |
| 96 | const char* wind) const override; |
| 97 | void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const override; |
| 98 | |
| 99 | protected: |
| 100 | GrGLSLGeoToFrag fKLM; |
| 101 | GrGLSLGeoToFrag fGradMatrix; |
| 102 | |
| 103 | typedef GrCCPRCubicProcessor INHERITED; |
| 104 | }; |
| 105 | |
| 106 | class GrCCPRCubicBorderProcessor : public GrCCPRCubicProcessor { |
| 107 | public: |
| 108 | GrCCPRCubicBorderProcessor(Type type) |
| 109 | : INHERITED(type) |
| 110 | , fEdgeDistanceEquation("edge_distance_equation", kVec3f_GrSLType, |
| 111 | GrShaderVar::kNonArray, kHigh_GrSLPrecision) |
| 112 | , fEdgeDistanceDerivatives("edge_distance_derivatives", kVec2f_GrSLType, |
| 113 | GrShaderVar::kNonArray, kHigh_GrSLPrecision) |
| 114 | , fEdgeSpaceTransform("edge_space_transform", kVec4f_GrSLType, GrShaderVar::kNonArray, |
| 115 | kHigh_GrSLPrecision) |
| 116 | , fKLMD(kVec4f_GrSLType) |
| 117 | , fdKLMDdx(kVec4f_GrSLType) |
| 118 | , fdKLMDdy(kVec4f_GrSLType) |
| 119 | , fEdgeSpaceCoord(kVec2f_GrSLType) {} |
| 120 | |
| 121 | void resetVaryings(GrGLSLVaryingHandler* varyingHandler) override { |
| 122 | this->INHERITED::resetVaryings(varyingHandler); |
| 123 | varyingHandler->addVarying("klmd", &fKLMD, kHigh_GrSLPrecision); |
| 124 | varyingHandler->addFlatVarying("dklmddx", &fdKLMDdx, kHigh_GrSLPrecision); |
| 125 | varyingHandler->addFlatVarying("dklmddy", &fdKLMDdy, kHigh_GrSLPrecision); |
| 126 | varyingHandler->addVarying("edge_space_coord", &fEdgeSpaceCoord, kHigh_GrSLPrecision); |
| 127 | } |
| 128 | |
| 129 | void emitCubicGeometry(GrGLSLGeometryBuilder*, const char* emitVertexFn, |
| 130 | const char* wind, const char* rtAdjust) const override; |
| 131 | void emitPerVertexGeometryCode(SkString* fnBody, const char* position, const char* coverage, |
| 132 | const char* wind) const override; |
| 133 | void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const override; |
| 134 | |
| 135 | protected: |
| 136 | GrShaderVar fEdgeDistanceEquation; |
| 137 | GrShaderVar fEdgeDistanceDerivatives; |
| 138 | GrShaderVar fEdgeSpaceTransform; |
| 139 | GrGLSLGeoToFrag fKLMD; |
| 140 | GrGLSLGeoToFrag fdKLMDdx; |
| 141 | GrGLSLGeoToFrag fdKLMDdy; |
| 142 | GrGLSLGeoToFrag fEdgeSpaceCoord; |
| 143 | |
| 144 | typedef GrCCPRCubicProcessor INHERITED; |
| 145 | }; |
| 146 | |
| 147 | #endif |