msarett | b92dc7a | 2016-04-18 12:37:46 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "Benchmark.h" |
| 9 | #include "Resources.h" |
| 10 | #include "SkBitmap.h" |
| 11 | #include "SkData.h" |
| 12 | #include "SkImageEncoder.h" |
| 13 | |
| 14 | class EncodeBench : public Benchmark { |
| 15 | public: |
| 16 | EncodeBench(const char* filename, SkImageEncoder::Type type, int quality) |
| 17 | : fFilename(filename) |
| 18 | , fType(type) |
| 19 | , fQuality(quality) |
| 20 | { |
| 21 | // Set the name of the bench |
| 22 | SkString name("Encode_"); |
| 23 | name.append(filename); |
| 24 | name.append("_"); |
| 25 | switch (type) { |
| 26 | case SkImageEncoder::kJPEG_Type: |
| 27 | name.append("JPEG"); |
| 28 | break; |
| 29 | case SkImageEncoder::kPNG_Type: |
| 30 | name.append("PNG"); |
| 31 | break; |
| 32 | case SkImageEncoder::kWEBP_Type: |
| 33 | name.append("WEBP"); |
| 34 | break; |
| 35 | default: |
| 36 | name.append("Unknown"); |
| 37 | break; |
| 38 | } |
| 39 | |
| 40 | fName = name; |
| 41 | } |
| 42 | |
| 43 | bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } |
| 44 | |
| 45 | const char* onGetName() override { return fName.c_str(); } |
| 46 | |
| 47 | void onPreDraw(SkCanvas*) override { |
| 48 | #ifdef SK_DEBUG |
| 49 | bool result = |
| 50 | #endif |
| 51 | GetResourceAsBitmap(fFilename, &fBitmap); |
| 52 | SkASSERT(result); |
| 53 | } |
| 54 | |
| 55 | void onDraw(int loops, SkCanvas*) override { |
| 56 | for (int i = 0; i < loops; i++) { |
| 57 | SkAutoTUnref<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType, fQuality)); |
| 58 | SkASSERT(data); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | private: |
| 63 | const char* fFilename; |
| 64 | const SkImageEncoder::Type fType; |
| 65 | const int fQuality; |
| 66 | SkString fName; |
| 67 | SkBitmap fBitmap; |
| 68 | }; |
| 69 | |
| 70 | |
| 71 | // The Android Photos app uses a quality of 90 on JPEG encodes |
| 72 | DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type, 90)); |
| 73 | DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kJPEG_Type, 90)); |
| 74 | |
| 75 | // PNG encodes are lossless so quality should be ignored |
| 76 | DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type, 90)); |
| 77 | DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kPNG_Type, 90)); |
| 78 | |
| 79 | // TODO: What is the appropriate quality to use to benchmark WEBP encodes? |
| 80 | DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type, 90)); |
| 81 | DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kWEBP_Type, 90)); |