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bsalomon682c2692015-05-22 14:01:46 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextOptions_DEFINED
9#define GrContextOptions_DEFINED
10
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "include/core/SkData.h"
12#include "include/core/SkTypes.h"
13#include "include/gpu/GrDriverBugWorkarounds.h"
14#include "include/gpu/GrTypes.h"
15#include "include/private/GrTypesPriv.h"
bsalomon682c2692015-05-22 14:01:46 -070016
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040017#include <vector>
18
Brian Osman51279982017-08-23 10:12:00 -040019class SkExecutor;
20
Adrienne Walkerab7181d2018-05-14 14:02:03 -070021#if SK_SUPPORT_GPU
Brian Salomonf5cdd9b2019-02-15 09:39:52 -050022struct SK_API GrContextOptions {
Brian Salomon43f8bf02017-10-18 08:33:29 -040023 enum class Enable {
24 /** Forces an option to be disabled. */
25 kNo,
26 /** Forces an option to be enabled. */
27 kYes,
28 /**
29 * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
30 */
31 kDefault
32 };
33
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040034 /**
35 * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
36 * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
37 * supported) when provided a persistent cache, but this may extend to other data in the future.
38 */
Brian Salomonf5cdd9b2019-02-15 09:39:52 -050039 class SK_API PersistentCache {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040040 public:
41 virtual ~PersistentCache() {}
42
43 /**
44 * Returns the data for the key if it exists in the cache, otherwise returns null.
45 */
46 virtual sk_sp<SkData> load(const SkData& key) = 0;
47
48 virtual void store(const SkData& key, const SkData& data) = 0;
49 };
50
Mike Kleinfc6c37b2016-09-27 09:34:10 -040051 GrContextOptions() {}
bsalomon682c2692015-05-22 14:01:46 -070052
bsalomon682c2692015-05-22 14:01:46 -070053 // Suppress prints for the GrContext.
bsalomon6b2552f2016-09-15 13:50:26 -070054 bool fSuppressPrints = false;
bsalomon4ee6bd82015-05-27 13:23:23 -070055
56 /** Overrides: These options override feature detection using backend API queries. These
57 overrides can only reduce the feature set or limits, never increase them beyond the
58 detected values. */
59
bsalomon6b2552f2016-09-15 13:50:26 -070060 int fMaxTextureSizeOverride = SK_MaxS32;
61
joshualitte5b74c62015-06-01 14:17:47 -070062 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
63 buffers to CPU memory in order to update them. A value of -1 means the GrContext should
64 deduce the optimal value for this platform. */
bsalomon6b2552f2016-09-15 13:50:26 -070065 int fBufferMapThreshold = -1;
joshualitt83bc2292015-06-18 14:18:02 -070066
Brian Osman51279982017-08-23 10:12:00 -040067 /**
68 * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
69 * done serially on the main thread. To have worker threads assist with various tasks, set this
70 * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
71 * for other tasks.
72 */
73 SkExecutor* fExecutor = nullptr;
74
brianosman9a3fbf72016-06-09 13:11:08 -070075 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
76 the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
77 level and LOD control (ie desktop or ES3). */
bsalomon6b2552f2016-09-15 13:50:26 -070078 bool fDoManualMipmapping = false;
csmartdaltone0d36292016-07-29 08:14:20 -070079
bsalomon39ef7fb2016-09-21 11:16:05 -070080 /**
Chris Daltona8fbeba2019-03-30 00:31:23 -060081 * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause
82 * artifacts along shared edges if care isn't taken to ensure both contours wind in the same
83 * direction.
Chris Daltonef125092018-06-26 18:16:47 -060084 */
Chris Daltonf7748182019-03-18 16:22:30 +000085 // FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
86 bool fDisableCoverageCountingPaths = true;
Chris Daltonef125092018-06-26 18:16:47 -060087
88 /**
Brian Osmanb350ae22017-08-29 16:15:39 -040089 * Disables distance field rendering for paths. Distance field computation can be expensive,
90 * and yields no benefit if a path is not rendered multiple times with different transforms.
91 */
92 bool fDisableDistanceFieldPaths = false;
93
94 /**
bsalomon39ef7fb2016-09-21 11:16:05 -070095 * If true this allows path mask textures to be cached. This is only really useful if paths
96 * are commonly rendered at the same scale and fractional translation.
97 */
Brian Osman36dcd7f2017-09-27 15:31:29 -040098 bool fAllowPathMaskCaching = true;
bsalomon39ef7fb2016-09-21 11:16:05 -070099
100 /**
Brian Osman46da1cc2017-02-14 14:15:48 -0500101 * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
102 * textures from codec-backed images.
103 */
104 bool fDisableGpuYUVConversion = false;
csmartdalton008b9d82017-02-22 12:00:42 -0700105
106 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400107 * The maximum size of cache textures used for Skia's Glyph cache.
108 */
Khushalfa8ff092018-06-06 17:46:38 -0700109 size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
Brian Osman195c05b2017-08-30 15:14:04 -0400110
111 /**
Brian Salomonaf597482017-11-07 16:23:34 -0500112 * Below this threshold size in device space distance field fonts won't be used. Distance field
113 * fonts don't support hinting which is more important at smaller sizes. A negative value means
114 * use the default threshold.
115 */
116 float fMinDistanceFieldFontSize = -1.f;
117
118 /**
119 * Above this threshold size in device space glyphs are drawn as individual paths. A negative
120 * value means use the default threshold.
121 */
122 float fGlyphsAsPathsFontSize = -1.f;
123
124 /**
Brian Salomon9f545bc2017-11-06 10:36:57 -0500125 * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
126 * fGlypheCacheTextureMaximumBytes.
127 */
128 Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;
129
130 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400131 * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
132 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
133 */
134 bool fAvoidStencilBuffers = false;
135
Brian Salomon43f8bf02017-10-18 08:33:29 -0400136 /**
Brian Osman8a83ca42018-02-12 14:32:17 -0500137 * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels.
138 * This has the effect of sharpening those textures, at the cost of some aliasing, and possible
139 * performance impact.
140 */
141 bool fSharpenMipmappedTextures = false;
142
143 /**
Michael Ludwiga21d1962019-01-11 15:26:22 -0500144 * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend.
Brian Salomon43f8bf02017-10-18 08:33:29 -0400145 */
Michael Ludwiga21d1962019-01-11 15:26:22 -0500146 Enable fUseDrawInsteadOfClear = Enable::kDefault;
Brian Salomon43f8bf02017-10-18 08:33:29 -0400147
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400148 /**
Robert Phillips4150eea2018-02-07 17:08:21 -0500149 * Allow Ganesh to sort the opLists prior to allocating resources. This is an optional
Robert Phillips570f4e52019-03-12 12:55:30 -0400150 * behavior but, eventually, this will just be what is done and will not be optional.
Robert Phillips4150eea2018-02-07 17:08:21 -0500151 */
Robert Phillipsa3f70262018-02-08 10:59:38 -0500152 Enable fSortRenderTargets = Enable::kDefault;
Robert Phillips4150eea2018-02-07 17:08:21 -0500153
154 /**
Robert Phillips46acf9d2018-10-09 09:31:40 -0400155 * Allow Ganesh to more aggressively reorder operations. This is an optional
156 * behavior that is only relevant when 'fSortRenderTargets' is enabled.
157 * Eventually this will just be what is done and will not be optional.
158 */
159 Enable fReduceOpListSplitting = Enable::kDefault;
160
161 /**
Brian Osman06d37462018-05-08 13:00:42 -0400162 * Some ES3 contexts report the ES2 external image extension, but not the ES3 version.
163 * If support for external images is critical, enabling this option will cause Ganesh to limit
164 * shaders to the ES2 shading language in that situation.
165 */
166 bool fPreferExternalImagesOverES3 = false;
167
168 /**
Brian Salomon01b476a2018-01-23 11:06:41 -0500169 * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
170 * This does not affect code path choices that are made for perfomance reasons nor does it
171 * override other GrContextOption settings.
172 */
173 bool fDisableDriverCorrectnessWorkarounds = false;
174
175 /**
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400176 * Cache in which to store compiled shader binaries between runs.
177 */
178 PersistentCache* fPersistentCache = nullptr;
179
Brian Salomon28bafb02019-02-15 10:05:06 -0500180 /**
181 * This affects the usage of the PersistentCache. If this is set to true GLSL shader strings
182 * rather than GL program binaries will be cached. It is intended to be used when the driver's
183 * binary loading/storing is believed to have bugs. Caching GLSL strings still saves a
184 * significant amount of CPU work when a GL program is created.
185 */
186 bool fDisallowGLSLBinaryCaching = false;
187
Brian Osman195c05b2017-08-30 15:14:04 -0400188#if GR_TEST_UTILS
189 /**
190 * Private options that are only meant for testing within Skia's tools.
191 */
192
193 /**
194 * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
195 * by SkGpuDevice.
196 */
197 int fMaxTileSizeOverride = 0;
198
199 /**
200 * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
201 */
202 bool fSuppressDualSourceBlending = false;
203
204 /**
csmartdalton008b9d82017-02-22 12:00:42 -0700205 * If true, the caps will never report driver support for path rendering.
206 */
207 bool fSuppressPathRendering = false;
208
209 /**
Chris Dalton040238b2017-12-18 14:22:34 -0700210 * If true, the caps will never support geometry shaders.
211 */
212 bool fSuppressGeometryShaders = false;
213
214 /**
Jim Van Verthfbdc0802017-05-02 16:15:53 -0400215 * Render everything in wireframe
216 */
217 bool fWireframeMode = false;
218
219 /**
Brian Osmancbc33b82019-04-19 14:16:19 -0400220 * Similar to fDisallowGLSLBinaryCaching. If set to true, SkSL shader strings will be cached.
221 */
222 bool fCacheSKSL = false;
223
224 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400225 * Include or exclude specific GPU path renderers.
csmartdalton008b9d82017-02-22 12:00:42 -0700226 */
Chris Daltona8fbeba2019-03-30 00:31:23 -0600227 GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
Brian Osman195c05b2017-08-30 15:14:04 -0400228#endif
Brian Salomonb5086962017-12-13 10:59:33 -0500229
230#if SK_SUPPORT_ATLAS_TEXT
231 /**
232 * Controls whether distance field glyph vertices always have 3 components even when the view
233 * matrix does not have perspective.
234 */
235 Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault;
236#endif
Adrienne Walkerab7181d2018-05-14 14:02:03 -0700237
238 GrDriverBugWorkarounds fDriverBugWorkarounds;
bsalomon682c2692015-05-22 14:01:46 -0700239};
Adrienne Walkerab7181d2018-05-14 14:02:03 -0700240#else
241struct GrContextOptions {
242 struct PersistentCache {};
243};
244#endif
bsalomon682c2692015-05-22 14:01:46 -0700245
bsalomon682c2692015-05-22 14:01:46 -0700246#endif