blob: 4c1e89ecd2db9da442c512a5b3ee37d8a46e04e7 [file] [log] [blame]
Scroggo9df214e2011-04-15 14:48:08 +00001/*
2 Copyright 2011 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17#include "GrGLInterface.h"
18
19#include <GL/glx.h>
20#include <GL/gl.h>
21#include <GL/glext.h>
22#include <GL/glu.h>
23
bsalomon@google.combf2a4692011-05-04 12:35:39 +000024#define GR_GL_GET_PROC(F) gDefaultInterface.f ## F = (GrGL ## F ## Proc) \
Scroggo9df214e2011-04-15 14:48:08 +000025 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F));
bsalomon@google.combf2a4692011-05-04 12:35:39 +000026#define GR_GL_GET_PROC_SUFFIX(F, S) gDefaultInterface.f ## F = (GrGL ## F ## Proc) \
Scroggo9df214e2011-04-15 14:48:08 +000027 glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S));
28
29void GrGLSetDefaultGLInterface() {
30 static GrGLInterface gDefaultInterface;
31 static bool gDefaultInterfaceInit;
32 if (!gDefaultInterfaceInit && NULL != glXGetCurrentContext()) {
33 int major, minor;
34 const char* versionString = (const char*) glGetString(GL_VERSION);
35 const char* extString = (const char*) glGetString(GL_EXTENSIONS);
36 gl_version_from_string(&major, &minor, versionString);
37
38 if (major == 1 && minor < 5) {
39 // We must have array and element_array buffer objects.
40 return;
41 }
42
43 gDefaultInterface.fActiveTexture = glActiveTexture;
44 GR_GL_GET_PROC(AttachShader);
45 GR_GL_GET_PROC(BindAttribLocation);
46 GR_GL_GET_PROC(BindBuffer);
47 gDefaultInterface.fBindTexture = glBindTexture;
48 gDefaultInterface.fBlendColor = glBlendColor;
49 gDefaultInterface.fBlendFunc = glBlendFunc;
50 GR_GL_GET_PROC(BufferData);
51 GR_GL_GET_PROC(BufferSubData);
52 gDefaultInterface.fClear = glClear;
53 gDefaultInterface.fClearColor = glClearColor;
54 gDefaultInterface.fClearStencil = glClearStencil;
55 gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
56 gDefaultInterface.fColorMask = glColorMask;
57 gDefaultInterface.fColorPointer = glColorPointer;
58 gDefaultInterface.fColor4ub = glColor4ub;
59 GR_GL_GET_PROC(CompileShader);
60 gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
61 GR_GL_GET_PROC(CreateProgram);
62 GR_GL_GET_PROC(CreateShader);
63 gDefaultInterface.fCullFace = glCullFace;
64 GR_GL_GET_PROC(DeleteBuffers);
65 GR_GL_GET_PROC(DeleteProgram);
66 GR_GL_GET_PROC(DeleteShader);
67 gDefaultInterface.fDeleteTextures = glDeleteTextures;
68 gDefaultInterface.fDepthMask = glDepthMask;
69 gDefaultInterface.fDisable = glDisable;
70 gDefaultInterface.fDisableClientState = glDisableClientState;
71 GR_GL_GET_PROC(DisableVertexAttribArray);
72 gDefaultInterface.fDrawArrays = glDrawArrays;
73 gDefaultInterface.fDrawElements = glDrawElements;
74 gDefaultInterface.fEnable = glEnable;
75 gDefaultInterface.fEnableClientState = glEnableClientState;
76 GR_GL_GET_PROC(EnableVertexAttribArray);
77 gDefaultInterface.fFrontFace = glFrontFace;
78 GR_GL_GET_PROC(GenBuffers);
79 GR_GL_GET_PROC(GetBufferParameteriv);
80 gDefaultInterface.fGetError = glGetError;
81 gDefaultInterface.fGetIntegerv = glGetIntegerv;
82 GR_GL_GET_PROC(GetProgramInfoLog);
83 GR_GL_GET_PROC(GetProgramiv);
84 GR_GL_GET_PROC(GetShaderInfoLog);
85 GR_GL_GET_PROC(GetShaderiv);
86 gDefaultInterface.fGetString = glGetString;
87 gDefaultInterface.fGenTextures = glGenTextures;
88 GR_GL_GET_PROC(GetUniformLocation);
89 gDefaultInterface.fLineWidth = glLineWidth;
90 GR_GL_GET_PROC(LinkProgram);
91 gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
92 GR_GL_GET_PROC(MapBuffer);
93 gDefaultInterface.fMatrixMode = glMatrixMode;
94 gDefaultInterface.fPointSize = glPointSize;
95 gDefaultInterface.fPixelStorei = glPixelStorei;
96 gDefaultInterface.fReadPixels = glReadPixels;
97 gDefaultInterface.fScissor = glScissor;
98 gDefaultInterface.fShadeModel = glShadeModel;
99 GR_GL_GET_PROC(ShaderSource);
100 gDefaultInterface.fStencilFunc = glStencilFunc;
101 GR_GL_GET_PROC(StencilFuncSeparate);
102 gDefaultInterface.fStencilMask = glStencilMask;
103 GR_GL_GET_PROC(StencilMaskSeparate);
104 gDefaultInterface.fStencilOp = glStencilOp;
105 GR_GL_GET_PROC(StencilOpSeparate);
106 gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
107 gDefaultInterface.fTexEnvi = glTexEnvi;
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000108 gDefaultInterface.fTexImage2D = glTexImage2D;
Scroggo9df214e2011-04-15 14:48:08 +0000109 gDefaultInterface.fTexParameteri = glTexParameteri;
110 gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000111 GR_GL_GET_PROC(Uniform1f);
Scroggo9df214e2011-04-15 14:48:08 +0000112 GR_GL_GET_PROC(Uniform1i);
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000113 GR_GL_GET_PROC(Uniform1fv);
114 GR_GL_GET_PROC(Uniform1iv);
115 GR_GL_GET_PROC(Uniform2f);
116 GR_GL_GET_PROC(Uniform2i);
117 GR_GL_GET_PROC(Uniform2fv);
118 GR_GL_GET_PROC(Uniform2iv);
119 GR_GL_GET_PROC(Uniform3f);
120 GR_GL_GET_PROC(Uniform3i);
121 GR_GL_GET_PROC(Uniform3fv);
122 GR_GL_GET_PROC(Uniform3iv);
123 GR_GL_GET_PROC(Uniform4f);
124 GR_GL_GET_PROC(Uniform4i);
Scroggo9df214e2011-04-15 14:48:08 +0000125 GR_GL_GET_PROC(Uniform4fv);
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000126 GR_GL_GET_PROC(Uniform4iv);
127 GR_GL_GET_PROC(UniformMatrix2fv);
Scroggo9df214e2011-04-15 14:48:08 +0000128 GR_GL_GET_PROC(UniformMatrix3fv);
bsalomon@google.combf2a4692011-05-04 12:35:39 +0000129 GR_GL_GET_PROC(UniformMatrix4fv);
Scroggo9df214e2011-04-15 14:48:08 +0000130 GR_GL_GET_PROC(UnmapBuffer);
131 GR_GL_GET_PROC(UseProgram);
132 GR_GL_GET_PROC(VertexAttrib4fv);
133 GR_GL_GET_PROC(VertexAttribPointer);
134 gDefaultInterface.fVertexPointer = glVertexPointer;
135 gDefaultInterface.fViewport = glViewport;
136
137 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
138 // GL_ARB_framebuffer_object doesn't use ARB suffix.)
139 if (major >= 3 || has_gl_extension("GL_ARB_framebuffer_object")) {
140 GR_GL_GET_PROC(GenFramebuffers);
141 GR_GL_GET_PROC(BindFramebuffer);
142 GR_GL_GET_PROC(FramebufferTexture2D);
143 GR_GL_GET_PROC(CheckFramebufferStatus);
144 GR_GL_GET_PROC(DeleteFramebuffers);
145 GR_GL_GET_PROC(RenderbufferStorage);
146 GR_GL_GET_PROC(GenRenderbuffers);
147 GR_GL_GET_PROC(DeleteRenderbuffers);
148 GR_GL_GET_PROC(FramebufferRenderbuffer);
149 GR_GL_GET_PROC(BindRenderbuffer);
150 GR_GL_GET_PROC(RenderbufferStorageMultisample);
151 GR_GL_GET_PROC(BlitFramebuffer);
152 } else if (has_gl_extension_from_string("GL_EXT_framebuffer_object",
153 extString)) {
154 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
155 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
156 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
157 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
158 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
159 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
160 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
161 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
162 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
163 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
164 if (has_gl_extension_from_string("GL_EXT_framebuffer_multisample",
165 extString)) {
166 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
167 }
168 if (has_gl_extension_from_string("GL_EXT_framebuffer_blit",
169 extString)) {
170 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
171 }
172 } else {
173 // we must have FBOs
174 return;
175 }
176 gDefaultInterface.fBindingsExported = kDesktop_GrGLBinding;
177
178 gDefaultInterfaceInit = true;
179 }
180 if (gDefaultInterfaceInit)
181 GrGLSetGLInterface(&gDefaultInterface);
182}