bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gl/GrGLShaderBuilder.h" |
| 9 | #include "gl/GrGLProgram.h" |
| 10 | #include "gl/GrGLUniformHandle.h" |
| 11 | |
| 12 | #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ |
| 13 | GrAssert(offset + arrayCount <= uni.fArrayCount || \ |
| 14 | (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) |
| 15 | |
| 16 | GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { |
| 17 | int idx = fUniforms.count(); |
| 18 | Uniform& uni = fUniforms.push_back(); |
| 19 | GrAssert(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0); |
| 20 | uni.fArrayCount = arrayCount; |
| 21 | uni.fType = type; |
| 22 | uni.fVSLocation = kUnusedUniform; |
| 23 | uni.fFSLocation = kUnusedUniform; |
| 24 | return index_to_handle(idx); |
| 25 | } |
| 26 | |
| 27 | void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { |
| 28 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 29 | GrAssert(uni.fType == kSampler2D_GrSLType); |
| 30 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 31 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 32 | if (kUnusedUniform != uni.fFSLocation) { |
| 33 | GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit)); |
| 34 | } |
| 35 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 36 | GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit)); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { |
| 41 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 42 | GrAssert(uni.fType == kFloat_GrSLType); |
| 43 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 44 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 45 | if (kUnusedUniform != uni.fFSLocation) { |
| 46 | GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0)); |
| 47 | } |
| 48 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 49 | GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0)); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | void GrGLUniformManager::set1fv(UniformHandle u, |
| 54 | int offset, |
| 55 | int arrayCount, |
| 56 | const GrGLfloat v[]) const { |
| 57 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 58 | GrAssert(uni.fType == kFloat_GrSLType); |
| 59 | GrAssert(arrayCount > 0); |
| 60 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
| 61 | // This assert fires in some instances of the two-pt gradient for its VSParams. |
| 62 | // Once the uniform manager is responsible for inserting the duplicate uniform |
| 63 | // arrays in VS and FS driver bug workaround, this can be enabled. |
| 64 | //GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 65 | if (kUnusedUniform != uni.fFSLocation) { |
| 66 | GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v)); |
| 67 | } |
| 68 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 69 | GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v)); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { |
| 74 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 75 | GrAssert(uni.fType == kVec2f_GrSLType); |
| 76 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 77 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 78 | if (kUnusedUniform != uni.fFSLocation) { |
| 79 | GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1)); |
| 80 | } |
| 81 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 82 | GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1)); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | void GrGLUniformManager::set2fv(UniformHandle u, |
| 87 | int offset, |
| 88 | int arrayCount, |
| 89 | const GrGLfloat v[]) const { |
| 90 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 91 | GrAssert(uni.fType == kVec2f_GrSLType); |
| 92 | GrAssert(arrayCount > 0); |
| 93 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
| 94 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 95 | if (kUnusedUniform != uni.fFSLocation) { |
| 96 | GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v)); |
| 97 | } |
| 98 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 99 | GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v)); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { |
| 104 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 105 | GrAssert(uni.fType == kVec3f_GrSLType); |
| 106 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 107 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 108 | if (kUnusedUniform != uni.fFSLocation) { |
| 109 | GR_GL_CALL(fContext.interface(), Uniform3f(uni.fFSLocation, v0, v1, v2)); |
| 110 | } |
| 111 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 112 | GR_GL_CALL(fContext.interface(), Uniform3f(uni.fVSLocation, v0, v1, v2)); |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | void GrGLUniformManager::set3fv(UniformHandle u, |
| 117 | int offset, |
| 118 | int arrayCount, |
| 119 | const GrGLfloat v[]) const { |
| 120 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 121 | GrAssert(uni.fType == kVec3f_GrSLType); |
| 122 | GrAssert(arrayCount > 0); |
| 123 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
| 124 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 125 | if (kUnusedUniform != uni.fFSLocation) { |
| 126 | GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v)); |
| 127 | } |
| 128 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 129 | GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v)); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void GrGLUniformManager::set4f(UniformHandle u, |
| 134 | GrGLfloat v0, |
| 135 | GrGLfloat v1, |
| 136 | GrGLfloat v2, |
| 137 | GrGLfloat v3) const { |
| 138 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 139 | GrAssert(uni.fType == kVec4f_GrSLType); |
| 140 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 141 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 142 | if (kUnusedUniform != uni.fFSLocation) { |
| 143 | GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3)); |
| 144 | } |
| 145 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 146 | GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3)); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | void GrGLUniformManager::set4fv(UniformHandle u, |
| 151 | int offset, |
| 152 | int arrayCount, |
| 153 | const GrGLfloat v[]) const { |
| 154 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 155 | GrAssert(uni.fType == kVec4f_GrSLType); |
| 156 | GrAssert(arrayCount > 0); |
| 157 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 158 | if (kUnusedUniform != uni.fFSLocation) { |
| 159 | GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v)); |
| 160 | } |
| 161 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 162 | GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v)); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const { |
| 167 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 168 | GrAssert(uni.fType == kMat33f_GrSLType); |
| 169 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
bsalomon@google.com | bfb459d | 2012-07-25 18:13:32 +0000 | [diff] [blame^] | 170 | // TODO: Re-enable this assert once texture matrices aren't forced on all custom effects |
| 171 | // GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 172 | if (kUnusedUniform != uni.fFSLocation) { |
| 173 | GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix)); |
| 174 | } |
| 175 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 176 | GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix)); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const { |
| 181 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 182 | GrAssert(uni.fType == kMat44f_GrSLType); |
| 183 | GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 184 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 185 | if (kUnusedUniform != uni.fFSLocation) { |
| 186 | GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); |
| 187 | } |
| 188 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 189 | GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix)); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void GrGLUniformManager::setMatrix3fv(UniformHandle u, |
| 194 | int offset, |
| 195 | int arrayCount, |
| 196 | const GrGLfloat matrices[]) const { |
| 197 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 198 | GrAssert(uni.fType == kMat33f_GrSLType); |
| 199 | GrAssert(arrayCount > 0); |
| 200 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
| 201 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 202 | if (kUnusedUniform != uni.fFSLocation) { |
| 203 | GR_GL_CALL(fContext.interface(), |
| 204 | UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices)); |
| 205 | } |
| 206 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 207 | GR_GL_CALL(fContext.interface(), |
| 208 | UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices)); |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | void GrGLUniformManager::setMatrix4fv(UniformHandle u, |
| 213 | int offset, |
| 214 | int arrayCount, |
| 215 | const GrGLfloat matrices[]) const { |
| 216 | const Uniform& uni = fUniforms[handle_to_index(u)]; |
| 217 | GrAssert(uni.fType == kMat44f_GrSLType); |
| 218 | GrAssert(arrayCount > 0); |
| 219 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); |
| 220 | GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); |
| 221 | if (kUnusedUniform != uni.fFSLocation) { |
| 222 | GR_GL_CALL(fContext.interface(), |
| 223 | UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices)); |
| 224 | } |
| 225 | if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { |
| 226 | GR_GL_CALL(fContext.interface(), |
| 227 | UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices)); |
| 228 | } |
| 229 | } |
| 230 | |
| 231 | void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { |
| 232 | GrAssert(uniforms.count() == fUniforms.count()); |
| 233 | int count = fUniforms.count(); |
| 234 | for (int i = 0; i < count; ++i) { |
| 235 | GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType); |
| 236 | GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); |
| 237 | GrGLint location; |
| 238 | // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. |
| 239 | GR_GL_CALL_RET(fContext.interface(), location, |
| 240 | GetUniformLocation(programID, uniforms[i].fVariable.c_str())); |
| 241 | if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) { |
| 242 | fUniforms[i].fVSLocation = location; |
| 243 | } |
| 244 | if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) { |
| 245 | fUniforms[i].fFSLocation = location; |
| 246 | } |
| 247 | } |
| 248 | } |