joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 11 | #include "GrGLFragmentShaderBuilder.h" |
| 12 | #include "GrGLGeometryShaderBuilder.h" |
| 13 | #include "GrGLVertexShaderBuilder.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 14 | #include "../GrGLProgramDataManager.h" |
| 15 | #include "../GrGLUniformHandle.h" |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 16 | #include "../GrGLGeometryProcessor.h" |
bsalomon | 04ddf89 | 2014-11-19 12:36:22 -0800 | [diff] [blame] | 17 | #include "../../GrOptDrawState.h" |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 18 | #include "../../GrPendingFragmentStage.h" |
joshualitt | 89c7a2e | 2014-10-10 14:11:59 -0700 | [diff] [blame] | 19 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 20 | /* |
| 21 | * This is the base class for a series of interfaces. This base class *MUST* remain abstract with |
| 22 | * NO data members because it is used in multiple interface inheritance. |
| 23 | * Heirarchy: |
| 24 | * GrGLUniformBuilder |
| 25 | * / \ |
| 26 | * GrGLFPBuilder GrGLGPBuilder |
| 27 | * \ / |
| 28 | * GrGLProgramBuilder(internal use only) |
| 29 | */ |
| 30 | class GrGLUniformBuilder { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 31 | public: |
| 32 | enum ShaderVisibility { |
bsalomon | 17168df | 2014-12-09 09:00:49 -0800 | [diff] [blame] | 33 | kVertex_Visibility = 1 << kVertex_GrShaderType, |
| 34 | kGeometry_Visibility = 1 << kGeometry_GrShaderType, |
| 35 | kFragment_Visibility = 1 << kFragment_GrShaderType, |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 36 | }; |
| 37 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 38 | virtual ~GrGLUniformBuilder() {} |
| 39 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 40 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 41 | |
| 42 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
| 43 | visibility is a bitfield of ShaderVisibility values indicating from which shaders the |
| 44 | uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 45 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 46 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 47 | an array of uniforms. */ |
| 48 | virtual UniformHandle addUniform(uint32_t visibility, |
| 49 | GrSLType type, |
| 50 | const char* name, |
| 51 | const char** outName = NULL) = 0; |
| 52 | virtual UniformHandle addUniformArray(uint32_t visibility, |
| 53 | GrSLType type, |
| 54 | const char* name, |
| 55 | int arrayCount, |
| 56 | const char** outName = NULL) = 0; |
| 57 | |
| 58 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
| 59 | |
| 60 | /** |
| 61 | * Shortcut for getUniformVariable(u).c_str() |
| 62 | */ |
| 63 | virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 64 | |
| 65 | virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 66 | |
| 67 | virtual GrGpuGL* gpu() const = 0; |
| 68 | |
| 69 | /* |
| 70 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 71 | */ |
| 72 | }; |
| 73 | |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 74 | // TODO move this into GrGLGPBuilder and move them both out of this file |
| 75 | class GrGLVarying { |
| 76 | public: |
| 77 | bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 78 | kVertToGeo_Varying == fVarying; } |
| 79 | bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 80 | kGeoToFrag_Varying == fVarying; } |
| 81 | const char* vsOut() const { return fVsOut; } |
| 82 | const char* gsIn() const { return fGsIn; } |
| 83 | const char* gsOut() const { return fGsOut; } |
| 84 | const char* fsIn() const { return fFsIn; } |
| 85 | |
| 86 | protected: |
| 87 | enum Varying { |
| 88 | kVertToFrag_Varying, |
| 89 | kVertToGeo_Varying, |
| 90 | kGeoToFrag_Varying, |
| 91 | }; |
| 92 | |
| 93 | GrGLVarying(GrSLType type, Varying varying) |
| 94 | : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL), |
| 95 | fFsIn(NULL) {} |
| 96 | |
| 97 | Varying fVarying; |
| 98 | |
| 99 | private: |
| 100 | GrSLType fType; |
| 101 | const char* fVsOut; |
| 102 | const char* fGsIn; |
| 103 | const char* fGsOut; |
| 104 | const char* fFsIn; |
| 105 | |
| 106 | friend class GrGLVertexBuilder; |
| 107 | friend class GrGLGeometryBuilder; |
| 108 | friend class GrGLFragmentShaderBuilder; |
| 109 | }; |
| 110 | |
| 111 | struct GrGLVertToFrag : public GrGLVarying { |
| 112 | GrGLVertToFrag(GrSLType type) |
| 113 | : GrGLVarying(type, kVertToFrag_Varying) {} |
| 114 | }; |
| 115 | |
| 116 | struct GrGLVertToGeo : public GrGLVarying { |
| 117 | GrGLVertToGeo(GrSLType type) |
| 118 | : GrGLVarying(type, kVertToGeo_Varying) {} |
| 119 | }; |
| 120 | |
| 121 | struct GrGLGeoToFrag : public GrGLVarying { |
| 122 | GrGLGeoToFrag(GrSLType type) |
| 123 | : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 124 | }; |
| 125 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 126 | /* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */ |
| 127 | class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 128 | public: |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 129 | /* |
| 130 | * addVarying allows fine grained control for setting up varyings between stages. If you just |
| 131 | * need to take an attribute and pass it through to an output value in a fragment shader, use |
| 132 | * addPassThroughAttribute. |
| 133 | * TODO convert most uses of addVarying to addPassThroughAttribute |
| 134 | */ |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 135 | virtual void addVarying(const char* name, |
| 136 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame^] | 137 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 138 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 139 | /* |
| 140 | * This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
| 141 | * the fragment shader. Though this call effects both the vertex shader and fragment shader, |
| 142 | * it expects 'output' to be defined in the fragment shader before this call is made. |
| 143 | * TODO it might be nicer behavior to have a flag to declare output inside this call |
| 144 | */ |
| 145 | virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
| 146 | const char* output) = 0; |
| 147 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 148 | // TODO rename getFragmentBuilder |
| 149 | virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 150 | virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 151 | |
| 152 | /* |
| 153 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 154 | */ |
| 155 | }; |
| 156 | |
| 157 | /* a specializations for FPs. Lets the user add uniforms and FS code */ |
| 158 | class GrGLFPBuilder : public virtual GrGLUniformBuilder { |
| 159 | public: |
| 160 | virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 161 | |
| 162 | /* |
| 163 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 164 | */ |
| 165 | }; |
| 166 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 167 | struct GrGLInstalledProc; |
| 168 | struct GrGLInstalledGeoProc; |
| 169 | struct GrGLInstalledFragProc; |
| 170 | struct GrGLInstalledFragProcs; |
| 171 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 172 | /* |
| 173 | * Please note - no diamond problems because of virtual inheritance. Also, both base classes |
| 174 | * are pure virtual with no data members. This is the base class for program building. |
| 175 | * Subclasses are nearly identical but each has their own way of emitting transforms. State for |
| 176 | * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those |
| 177 | * respective builders |
| 178 | */ |
| 179 | class GrGLProgramBuilder : public GrGLGPBuilder, |
| 180 | public GrGLFPBuilder { |
| 181 | public: |
| 182 | /** Generates a shader program. |
| 183 | * |
| 184 | * The program implements what is specified in the stages given as input. |
| 185 | * After successful generation, the builder result objects are available |
| 186 | * to be used. |
| 187 | * @return true if generation was successful. |
| 188 | */ |
joshualitt | dafa4d0 | 2014-12-04 08:59:10 -0800 | [diff] [blame] | 189 | static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpuGL*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 190 | |
| 191 | virtual UniformHandle addUniform(uint32_t visibility, |
| 192 | GrSLType type, |
| 193 | const char* name, |
| 194 | const char** outName = NULL) SK_OVERRIDE { |
| 195 | return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); |
| 196 | } |
| 197 | virtual UniformHandle addUniformArray(uint32_t visibility, |
| 198 | GrSLType type, |
| 199 | const char* name, |
| 200 | int arrayCount, |
| 201 | const char** outName = NULL) SK_OVERRIDE; |
| 202 | |
| 203 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE { |
| 204 | return fUniforms[u.toShaderBuilderIndex()].fVariable; |
| 205 | } |
| 206 | |
| 207 | virtual const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE { |
| 208 | return this->getUniformVariable(u).c_str(); |
| 209 | } |
| 210 | |
| 211 | virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
| 212 | |
| 213 | virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } |
| 214 | |
joshualitt | 1598899 | 2014-10-09 15:04:05 -0700 | [diff] [blame] | 215 | virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 216 | virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; } |
| 217 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 218 | virtual void addVarying( |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 219 | const char* name, |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 220 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame^] | 221 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 222 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 223 | virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
| 224 | const char* output) SK_OVERRIDE; |
| 225 | |
| 226 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 227 | // Handles for program uniforms (other than per-effect uniforms) |
| 228 | struct BuiltinUniformHandles { |
| 229 | UniformHandle fViewMatrixUni; |
| 230 | UniformHandle fRTAdjustmentUni; |
| 231 | UniformHandle fColorUni; |
| 232 | UniformHandle fCoverageUni; |
| 233 | |
| 234 | // We use the render target height to provide a y-down frag coord when specifying |
| 235 | // origin_upper_left is not supported. |
| 236 | UniformHandle fRTHeightUni; |
| 237 | |
| 238 | // Uniforms for computing texture coords to do the dst-copy lookup |
| 239 | UniformHandle fDstCopyTopLeftUni; |
| 240 | UniformHandle fDstCopyScaleUni; |
| 241 | UniformHandle fDstCopySamplerUni; |
| 242 | }; |
| 243 | |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 244 | protected: |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 245 | typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| 246 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 247 | |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 248 | static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 249 | bool hasGeometryProcessor, |
| 250 | GrGpuGL*); |
| 251 | |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 252 | GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 253 | |
egdaniel | 307796b | 2014-10-06 12:13:54 -0700 | [diff] [blame] | 254 | const GrOptDrawState& optState() const { return fOptState; } |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 255 | const GrProgramDesc& desc() const { return fDesc; } |
| 256 | const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
joshualitt | 23e280d | 2014-09-18 12:26:38 -0700 | [diff] [blame] | 257 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 258 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 259 | // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're |
| 260 | // generating stage code. |
| 261 | void nameVariable(SkString* out, char prefix, const char* name); |
egdaniel | 37b4d86 | 2014-11-03 10:07:07 -0800 | [diff] [blame] | 262 | void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExpr1* inputCoverage); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 263 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 264 | // If GrGLSLExpr4 has a valid name then it will use that instead |
| 265 | void nameExpression(GrGLSLExpr4*, const char* baseName); |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 266 | void emitAndInstallProcs(GrGLSLExpr4* inputColor, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 267 | GrGLSLExpr4* inputCoverage); |
| 268 | void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 269 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 270 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 271 | const GrGLSLExpr4& input, |
| 272 | GrGLSLExpr4* output); |
| 273 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 274 | void emitAndInstallProc(const GrGeometryProcessor&, |
| 275 | GrGLSLExpr4* outputColor, |
| 276 | GrGLSLExpr4* outputCoverage); |
| 277 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 278 | // these emit functions help to keep the createAndEmitProcessors template general |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 279 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 280 | const char* outColor, |
| 281 | const char* inColor); |
| 282 | void emitAndInstallProc(const GrGeometryProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 283 | const char* outColor, |
| 284 | const char* outCoverage); |
| 285 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 286 | void verify(const GrGeometryProcessor&); |
| 287 | void verify(const GrFragmentProcessor&); |
| 288 | void emitSamplers(const GrProcessor&, |
| 289 | GrGLProcessor::TextureSamplerArray* outSamplers, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 290 | GrGLInstalledProc*); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 291 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 292 | // each specific program builder has a distinct transform and must override this function |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 293 | virtual void emitTransforms(const GrPendingFragmentStage&, |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 294 | GrGLProcessor::TransformedCoordsArray* outCoords, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 295 | GrGLInstalledFragProc*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 296 | GrGLProgram* finalize(); |
| 297 | void bindUniformLocations(GrGLuint programID); |
| 298 | bool checkLinkStatus(GrGLuint programID); |
| 299 | void resolveUniformLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 300 | void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); |
| 301 | void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 302 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 303 | // Subclasses create different programs |
| 304 | virtual GrGLProgram* createProgram(GrGLuint programID); |
| 305 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 306 | void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 307 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 308 | // reset is called by program creator between each processor's emit code. It increments the |
| 309 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 310 | // fragment shader are cleared. |
| 311 | void reset() { |
| 312 | this->enterStage(); |
| 313 | this->addStage(); |
| 314 | fFS.reset(); |
| 315 | } |
| 316 | void addStage() { fStageIndex++; } |
| 317 | |
| 318 | // This simple class exits the stage and then restores the stage when it goes out of scope |
| 319 | class AutoStageRestore { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 320 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 321 | AutoStageRestore(GrGLProgramBuilder* pb) |
| 322 | : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } |
| 323 | ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 324 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 325 | GrGLProgramBuilder* fPB; |
| 326 | bool fOutOfStage; |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 327 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 328 | class AutoStageAdvance { |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 329 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 330 | AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } |
| 331 | ~AutoStageAdvance() { fPB->exitStage(); } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 332 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 333 | GrGLProgramBuilder* fPB; |
| 334 | }; |
| 335 | void exitStage() { fOutOfStage = true; } |
| 336 | void enterStage() { fOutOfStage = false; } |
| 337 | int stageIndex() const { return fStageIndex; } |
| 338 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 339 | struct TransformVarying { |
| 340 | TransformVarying(const GrGLVarying& v, const char* uniName, const char* sourceCoords) |
| 341 | : fV(v), fUniName(uniName), fSourceCoords(sourceCoords) {} |
| 342 | GrGLVarying fV; |
| 343 | SkString fUniName; |
| 344 | SkString fSourceCoords; |
| 345 | }; |
| 346 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 347 | const char* rtAdjustment() const { return "rtAdjustment"; } |
| 348 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 349 | // number of each input/output type in a single allocation block, used by many builders |
| 350 | static const int kVarsPerBlock; |
| 351 | |
| 352 | BuiltinUniformHandles fUniformHandles; |
| 353 | GrGLVertexBuilder fVS; |
| 354 | GrGLGeometryBuilder fGS; |
| 355 | GrGLFragmentShaderBuilder fFS; |
| 356 | bool fOutOfStage; |
| 357 | int fStageIndex; |
| 358 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 359 | GrGLInstalledGeoProc* fGeometryProcessor; |
| 360 | SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 361 | |
| 362 | const GrOptDrawState& fOptState; |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 363 | const GrProgramDesc& fDesc; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 364 | GrGpuGL* fGpu; |
| 365 | UniformInfoArray fUniforms; |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 366 | SkSTArray<16, TransformVarying, true> fCoordVaryings; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 367 | |
| 368 | friend class GrGLShaderBuilder; |
| 369 | friend class GrGLVertexBuilder; |
| 370 | friend class GrGLFragmentShaderBuilder; |
| 371 | friend class GrGLGeometryBuilder; |
| 372 | }; |
| 373 | |
| 374 | /** |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 375 | * The below structs represent processors installed in programs. All processors can have texture |
| 376 | * samplers, but only frag processors have coord transforms, hence the need for different structs |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 377 | */ |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 378 | struct GrGLInstalledProc { |
| 379 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 380 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 381 | struct Sampler { |
| 382 | SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 383 | UniformHandle fUniform; |
| 384 | int fTextureUnit; |
| 385 | }; |
| 386 | SkSTArray<4, Sampler, true> fSamplers; |
| 387 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 388 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 389 | struct GrGLInstalledGeoProc : public GrGLInstalledProc { |
| 390 | SkAutoTDelete<GrGLGeometryProcessor> fGLProc; |
| 391 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 392 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 393 | struct GrGLInstalledFragProc : public GrGLInstalledProc { |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 394 | GrGLInstalledFragProc() : fGLProc(NULL) {} |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 395 | class ShaderVarHandle { |
| 396 | public: |
| 397 | bool isValid() const { return fHandle > -1; } |
| 398 | ShaderVarHandle() : fHandle(-1) {} |
| 399 | ShaderVarHandle(int value) : fHandle(value) { SkASSERT(this->isValid()); } |
| 400 | int handle() const { SkASSERT(this->isValid()); return fHandle; } |
| 401 | UniformHandle convertToUniformHandle() { |
| 402 | SkASSERT(this->isValid()); |
| 403 | return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fHandle); |
| 404 | } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 405 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 406 | private: |
| 407 | int fHandle; |
| 408 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 409 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 410 | struct Transform { |
| 411 | Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidMatrix(); } |
| 412 | ShaderVarHandle fHandle; |
| 413 | SkMatrix fCurrentValue; |
| 414 | GrSLType fType; |
| 415 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 416 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 417 | SkAutoTDelete<GrGLFragmentProcessor> fGLProc; |
| 418 | SkSTArray<2, Transform, true> fTransforms; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 419 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 420 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 421 | struct GrGLInstalledFragProcs : public SkRefCnt { |
| 422 | virtual ~GrGLInstalledFragProcs(); |
| 423 | SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 424 | }; |
| 425 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 426 | #endif |